I didn’t get too much time in this week but was able to get into some raiding and group fun.  I also did some re-working of my Warden which I’ll get to at the bottom.

On Wednesday I JUST missed getting into a BG raid, which was just as well as I was already committed to one on Thursday 🙂 so I ended up just messing around in game chatting with folks while waiting to see what was going to happen.  I did end up doing a quick run of DD with one of my kin-mates to finish off her class legendaries, which did have some interesting moments as you’ll see from the pictures below:

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I ended up getting punted into the sticky walls and hanging out there for a bit 🙂  Since we were all well over-leveled it didn’t really matter but I can imagine for an on-level group that could be a bit of a problem.

Thursday was back into BG for another run at Durchest.  We’re still struggling with him and are trying to figure out what’s going on.  It may be something we’re doing (or not doing) on the tanking side, but that appears to be working properly for the most part until one of us dies.  I’ve looked at a couple of videos including this one showing hard mode but nothing terribly obvious has jumped out at us.  Maybe we’re just missing a combination of small things that when build up cause serious issues.  The other forum post I noticed which I thought was interesting was the following on Durchest’s heal. He has a heal that happens when someone in the raid dies, but he can actually store those up and save them for when he hits 100K.  Rather annoying, but does account for some seemingly random healing.

But all the struggles in BG have caused me to check out my Warden to make sure she’s at least properly geared out.  I ended up switching out Tolerance as looking at my logs I really don’t take that much tactical damage for Valor which gives me a pretty nice morale boost.  I then switched over to the Lothlorien Stalker’s cloak from the Lothlorien Preserver’s Cloak which cost me a bit of Might in exchange for power and fate.  I’m then going to see if I can get lucky and crit on the Greenwood necklace on my jeweler as that will be another morale booster plus some incoming healing, in exchange for some agility.  I also was checking out the various crafted relics and realize I need to find a supreme master cook who has kindred reputation with the crafting guild to make me the +100 morale rune as mine currently aren’t all that great.  I prefer that over the +20 vitality ones (which for tanks provide the same morale boost) as with my current stats I get real close to the stat cap when fully buffed.  I also need to get some more work in on relic grinding as the ones I’m using could stand to be a bit better.  With all these changes, I should be able to get my morale around 7400 and power at 2350 without buffs and without sacrificing my other stats too much.  Feel free to check out my character page and let me know if you see anything I could swap out.