Gambit Gaming drop Darien and Diamondprox


Gambit Gaming drop Darien and Diamondprox although Gambit Gaming are currently one of the lowest winning teams in the LCS and face relegation, from watching the team play it is obvious to see where their weak links are, but community and fans of the team didn’t expect them to drop both players. The team is currently sitting at 13 losses and 5 wins which puts them as the second lowest team with no signs of improvement.


With both Darien and Diamondprox being members of Gambit Gaming since January 2013 fans of Gambit have grown attached to the players but both the players currently hold 2nd and 4th lowest KDA’s this split with Darein on 1.25 and Diamondprox on 1.71 so changes did need to happen to give the team even an ounce of hope of staying in the LCS. Darien will be replaced by Kubon “Jakub Turewicz” from Reason Gaming although he hasn’t been with the team very long does show some promise. On the other side Diamondprox will be replaced by Loulex “Jean-Victor Burgevin” who is a challenger player and a sub for Gambit who has played for them in London during the Summer Split, he is more known for his Lee Sin so it will be interesting to see how he can perform on other meta junglers.


Will the fresh blood be enough to help keep Gambit in the running? Maybe but either way for Gambit fans this is sad news, with the recent loss of Alex Ich and now two more older Gambit players the team will be essentially a new team so for the sake of the fanbase lets hope these changes are able to spark new life into Gambit, but with the current state of the team I can’t blame them for attempting to revive the declining team.

Warlords of Draenor Betakey Giveaway!

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What’s up guys! Syiler here with another giveaway for ya!

This time we are giving one lucky person a chance to win a Warlords of Draenor Betakey, this key will work on any region and anyone can enter!

To enter head over to and on the right hand side will be a button that says “Site with benefits” click this and login. Use the missions to earn points and then turn those points in for tickets which enter you into the giveaway! The more missions you complete the better chance of winning you will have and new missions will be available everyday so make sure to keep checking back to increase your chance of winning!

The giveaway will last for 7days from the 7th of July to the 14th of July and the winner will be announced on Twitter/Facebook and Youtube!


Here is a video explaining the process –

4.11 Solo Queue Tier List for ADC / Marksman


What’s up guys, Syiler here! Welcome to the first of many Tier Lists for Solo Queue in League of Legends Summoners Rift! This is a 4.11 Solo Queue Tier List for ADC, this Tier List will focus on ADC’s in particular and also discuss the current state of the champions.

The list will be split up into 5 sections God Tier, Tier 1, Tier 2, Tier 3 and Tier 4 with the first being the better ADC’s while the lower being the worse ADC’s. While this list might not necessarily be in order for your own playstyle and division it will help you to understand the meta’s current champions and their current strength in general.



God Tier – Caitlyn, Lucian, Tristana

Tier 1 – Draven, Kog’maw, Jinx, Twitch, Vayne

Tier 2 – Corki, Ezreal, Sivir

Tier 3 – Ashe, Graves, Miss Fortune, Quinn, Varus

Tier 4 – Urgot


Tier Information -

God Tier -

CaitlynSquareCaitlyn – Caitlyn is currently a very strong pick for multiple reasons, the first is being a safe pick, by this I mean she has a relatively easy lane vs any champion due to her long range, solid poke and decent escape. On top of this she is relatively easy to pick up and learn. She also works great with the current item builds in 4.11. Caitlyn can play with multiple supports but works better in a Poke or Sustain lane over a All in lane, by this I mean Caitlyns strengths are in her strong lane presence and harass. You want to poke enemies down with Q, Headshot procs and autos while farming safely, you can push the enemy to tower if you feel confident in surviving any potential ganks, if not just freeze the lane in the middle or towards your tower for safe farming while being able to harass your enemy of the farm and eventually for you to force them back or get a kill. Caitlyn falls off compared to a lot of the current meta ADC’s in the late game but is still a great pick because her long range allows her to safely do damage within the fight and she has great presence early to mid game.


You want to build Caitlyn with an Infitiny Edge first picking up a B.F. Sword on your first back if possible, if not grab a Pick Axe and/or a Dorans Blade until you can afford the B.F Sword, once the IE is complete move onto  Phantom Dancer or Static Shik to hit your power spikes, after that either a Last Whisper, Blade of the Ruined King, Bloodthirster, Mercurial Scimitar depending on your needs in the game. Remember to fit Beserker Greaves somewhere into your build early on and grabbing a second Dorans Blade really helps you due to not grabbing a Life Steal item until later in the game. Unlike a few of the other current meta ADC’s rushing the Blade of the Ruined King generally isn’t a good idea as a first item on Caitlyn and 9 times out of 10 you will go Infinity Edge first.


LucianSquareLucian – People assumed the changes to The Bloodthirster would push Lucian out of play but he is still a very strong ADC although not quite in a tier of his anymore he is still a top contender for the best ADC currently. Although he has a shorter range then Caitlyn he is great in short trades and all in’s which allows him to work well in any type of lane. With his passive he can generally out trade anyone in a short trade due to the double auto attacks after using a spell, he can farm semi safely by using Piercing Light and Ardent Blaze for last hitting at range and if played right can last hit while dealing some poke damage to the enemy laners, if you do end up overextending Relentless Pursuit allows you to get out of a difficult situation so you aren’t completely dependent on summoner spells for safety. Lucian doesn’t really have a weak point in the game, his early, mid and late are all decently strong, he can provide good wave clear but is required to overextend slightly if he clears with QW or he can use The Culling to clear a wave but is sacrificing his ultimate to do that and won’t be able to do it again for the next wave. Lucian can be build various ways which is what has kept him strong in the current meta.

In terms of what you should build first on Lucian will depend on the lane and how much gold you have on your first back, if your first back is around 1600 gold then generally players go for the Infinity Edge into PD/Shiv or if you are able/forced to go back and can’t afford a B.F. Sword then players generally choose the Blade of the Ruined King into a Youmuu’s Ghostblade, this second option gives you a huge midgame power spike while the first option will give you a smaller mid game power spikes and a huge late game spike before the other build. Either builds are fine it will just be down to your judgement on what you need and what you can afford.

IE > PD/Shiv > LW > BotRK > Def item/BT

BotRK > Youmuu > IE > LW  > Def item/BT

This just gives you an idea about build paths for Lucian but the path isn’t set in stone. Trinity has fallen out of build paths due to the BT nerfs but is still a decently strong item on Lucian.


TristanaSquareTristana – Tristana has rocketed her way back into play and has seen strength where others seen nerfs. Tristana has an “ok” early game a weaker mid game and a hugely strong late game, because of this BT was a huge thorn in the side for Tristana allowing other ADC’s to easily out duel her and due to her shorter auto attack ranges early there wasn’t much that could be done about it. Now that BT has been nerfed it means ADC is less snowbally and she has the time she needs to hit her power spikes generally. Both of the more popular item build paths work great on Tristana, her early game isn’t as bad as people think even though she has a short range she can still harass in a lane with Explosive Shot, is relatively safe with Rocket Jump and has an attack speed steroid which helps in trades. She works well with an all in type lane especially when hitting 6 having decent burst potential with Buster Shot. Tristana naturally pushes a lane due to her Explosive Shot which means you need to save Rocket Jump for those potential ganks. Late game she becomes a monster, with her longer range, attack speed steroid, Rocket Jump allowing her to position a little more aggressively with the risk/reward of getting a kill and gaining the CD reset on Rocket Jump and the knock back from Buster Shot keep her safe from the front line.

For item builds she can follow a few different paths similar to Lucian but doesn’t opt for the Youmuu’s.

IE > PD/Shiv > Lw/BotRK > Def Item/BT

BotRK > IE > PD/Shiv/LW > Def item/BT

BotRK > Shiv/PD > IE/LW > LW/IE > Def Item/BT


With the gods among ADC’s out of the way we will take a short look at the other viable and not so viable ADC’s!

Tier 1

DravenSquareDraven – The nerfs to BT hurt Draven in the sense that he can’t snowball as hard as he could previously but that won’t stop DRAAAAVEN from being a huge pain the in neck, literally. He still has huge early game damage and aggression which is amplified with a support that compliments the playstyle. Draven is one of the more mechanically difficult ADC’s to play but the extra effort needed for the champion really pays off, due to his passive he can still snowball pretty hard from lane and doesn’t really fall off until much later, the downside is that Draven is a little immobile but with Blood Rush and Stand Aside he can position and stay safe in mid to late game fights.


KogMawSquareKog’maw – Kog’maw is one of the strongest ADC’s right now, I can hear you from here “But Syiler why isn’t he in God Tier?!?!??!”. Well he may be one of the stronger ADC’s  but is also one of the more vulnerable, with a weaker early game compared to most and no form of mobility outside of a slow it is difficult to play and stay alive as Kog’maw without the proper support from a team in fights. Now that isn’t saying that a more experienced player can’t position correctly and stay alive it’s just a lot more difficult to get ahead and not be punished for it in team fights, unlike competitive play where your team will be focusing on looking out for you. So basically if you can learn to safely position and play or duo with someone who is going to cover your butt you might have a hard time winning on Kog’maw, although keep in mind what I said, mid to late game he is without a doubt one of the strongest ADC’s in terms of power.


JinxSquareJinx – This champion has a lot of strengths and doesn’t really have a weak period in the game, she does suffer like Kog’maw with no real mobility but with Zap and Chompers it does help her kite and survive against the enemy team and ganks, along with Switcharoo giving her the increased range on attacks while using the rocket launcher making her relatively safe although she doesn’t scale as hard as Kog’maw does so its slightly less risk for slightly less reward if compared to the Kog’maw. Jinx does have her own strengths in the fact she can quickly destroy objectives such as Baron, Towers and Inhibs if given the chance due to the stacking attack speed on Switcharoo’s Machine Gun. She works well with the current item build paths also although the IE path is more beneficial on Jinx. She can position a little more dangerously in a fight due to her passive Get Excited which gives her a HUGE movement speed boost upon killing an enemy and with her Super Mega Death Rocket she can provide a big chunk of damage later in a fight which can really be a game changer.


TwitchSquareTwitch – The Sewer Rat was unfortunately hurt with patch 4.11 with the nerfs to his passive and Ambush taking longer to active when taking damage makes him very vulnerable although the item changes don’t really affect him, he was always used as an Assassin like ADC so going BotRK and Youmuu’s just complements that playstyle. Getting a Rat-Ta-Tat-Tat off during Youmuu’s active in a teamfight will make you a huge threat within team fights. Twitch is still very strong just the risks of playing him are a lot higher now and he is a little weaker compared to other ADC’s pre 6  which is most likely why Twitch is currently seeing lower winrates in Solo Queue.


VayneSquareVayne – Their is just something about facing a Vayne when the game goes late that just strikes fear into our hearts. Her early-mid game is weaker then most but she has great 1v1 outplay potential and can have a huge presence in team fights or just splitpush for the team as late game their aren’t many things that can 1v1 her and she still has the strong potential to outplay them even if they can. Similar to Twitch the item changes don’t really affect her in a negative way with her building BotRK into either Yoomuu’s or PD as a standard build. If you are a threat in a team fight with Final Hour and Tumble you can easily cause chaos in a team fight due to the stealth component and most players aren’t prepared with a Pink Ward or True Vision to keep tabs on you so they invest cooldowns getting to you for you to disappear leaving them to face the rest of your team while you reposition and melt the closest target with BotRK and Silver Bolts.


Tier 2

CorkiSquareCorki – The Daring Bombardier has a special place in my heart as one of my favorite ADC’s so placing him in Tier 2 does hurt. While arguably he could easily be a Tier 1 ADC the BT nerfs got to him a little, he has great burst at level 6 with Phosphorus Bomb and Missile Barrage especially with a Sheen and is safe with Valkyrie. He can last hit relatively easily due to his passive and Phos Bombs/Missile Barrage. Pre 6 he does struggle vs things like Cait, Draven, Lucian so you do need to keep that in mind but Corki snowballs pretty hard with a couple of kills and people tend to underestimate the burst you are able to put out. With games generally going longer this is what really hurts Corki, he is great mid game but starts to fall off towards late game being out shinned by the other ADC’s. You get a decent power spike at 6 with a Sheen then another once Trinity is completed and another with IE so his mid game is scary especially if he gets ahead, Missile Barrage can chunk the enemy team down before a fight and you can easily do decent damage in a fight even if pushed away by the front line due to the range on Missile Barrage and Phosphorus Bomb. He is on the verge of being a Tier 1 ADC so keep that in mind.


EzrealSquareEzreal – Ezreal is the opposite of Corki in my eyes and is barely a Tier 2 more borderline Tier 3. While he is a very safe pick which can poke an enemy out of the lane with Mystic Shot or last hit with it, has multiple item builds he just feels underwhelming when not ahead in lane but does become an unkillable menace when ahead. The fact that his W in it’s current state is pretty much a useless ability means he can easily be out dueled by most ADC’s early and in my eyes struggles to get that lead that he needs to be strong.


SivirSquareSivir – I would have normally considered Sivir to be Tier 3 easily but after playing her recently I have seen her in a new light. The BT nerfs would have affected her pretty hard prenerf due to a lot of her damage coming from Boomerang Blade and Richochet but now I feel she can fall into the category of an auto attacking ADC over a caster ADC. Once you hit 6 you get the attack speed steroid from On The Hunt/Ricochet which allows her to build the BotRK or IE item paths easily. She is relatively safe post 6 with On The Hunt providing huge movement speed and the Spell Shield allowing her to cancel things that would normally be an issue for the standard ADC. On The Hunt really complements Solo Queue for the fact it helps you in tricky situations to disengage, engage or kite back depending on the situation which teams struggle to do especially at lower ELO. This is a champion to keep your eyes on in 4.11 I feel she could make a come back.


Tier 3

AsheSquareAshe – In theory Ashe sounds like a good champion but her Hawkshot is essentially useless and just promotes you to farm all game to get the benefit from it, Volley uses 1/3 of your mana early game, Focus is nice early game but once you get a couple of crit based items IE/PD/Shiv the passive basically becomes redundant and your ultimate wants to be fired from long ranges to get the most out of the stun but its normally not the case along with it scaling from AP just makes her kit in general questionable.


GravesSquareGraves – He wasn’t really in a good place to start with, his kit makes him more of an in your face bruiser to get the most out of it but that will just get you killed mid/late game, with his short ranges and a mix between a Caster AD and an Auto Attacking AD it means the BT nerfs hit him hard and put him in a worse state then he was before. He is great with all in type champions like Leona but get out of lane and if the enemy is playing even remotely well in team fights you will feel completely useless.


MissFortuneSquareMiss Fortune – This champion confuses the hell out of me for various reasons, the first is her win rate, she has a 53% win rate currently which is the highest of the ADC’s and is decently popular with an 8% pick rate. Does that make her a good champion? The answer is no, she could be but isn’t. She has great early game presence in lane with Double Up, it chunks people for huge amounts especially if you get the bounce onto a champion, she has decent mobility but its removed if she takes damage, her Impure Shots is a decent ability but the rest of her kit is “strange” with Make It Rain and Bullet Time both scaling from only AP makes half of her kit lackluster, Bullet Time does an OK amount of AoE damage but remember you aren’t Auto Attacking during that time so it isn’t that impressive. She is easily killed with only Make It Rain as her escape tool, you could argue Strut is apart of her escape as well but during team fights the chance of you keeping Strut up is low. So why does she have such a high win rate? Good question as it makes zero sense, there are defiantly stronger ADC’s then Miss Fortune that have higher and lower play rates but she holds the top spot on win rates for ADC’s so clearly we are missing something! Either way the BT nerfs affect her and should make her weaker in general.


QuinnSquareQuinn – Even though the nerfs to BT actually help Quinn slightly in lane as she would generally go BotRK as first item her kit hasn’t changed and that’s what puts her in Tier 3. She wants to be good, she really really does but some parts of the kit just make me sad, her passive is great it gives you random procs of damage of extra damage on certain targets and increases your attack speed with Heightened Senses. The blind and damage on Blinding Assult are great for trading and 1v1’s, vault gives you a way to go aggressive and help survive ganks. Tag Team gives crazy movement speed and the Skystrike hurts especially later in a team fight. Now the issues, for her to go aggresive generally you want to make use of Vault for the extra Passive Proc on the target you are attacking but that instantly causes you to lose your escape, her ultimate is a melee form of herself, yeah good luck surviving in melee range in a team fight. With a few tweaks she could be good but her kit is confused on if she wants to be an ADC or bruiser.


VarusSquare (1)Varus – Once again has the potential to be a solid ADC but high mana costs, lowish Auto Attack range, low mobility, an ultimate that scales off of AP, a passive which isn’t to great in team fights, a needle thin ultimate hit box, Blighted Quiver which scales of AP. Overall his kit is just all over the place, his escape is Hail of Arrows or Chain of Corruption but Chain is better used for CC in a fight and Hail of Arrows won’t really stop them from killing you. If he had lower mana costs and some form of mobility he might see more play. The BT nerfs kind of affect Varus but I could see him building BotRK or IE and being ok.


Tier 4

UrgotSquareUrgot – I shouldn’t need to go into detail here but Urgot just doesn’t fit the current role of ADC. He is confused about what he wants to be, a bruiser? An anti ADC? An ADC? He just doesn’t fit into the current meta very well at all with abilities that make him want to get close but others that want him to sit at the back.





So hopefully you enjoyed my rather long but detailed look at the ADC’s in patch 4.11, future ADC tier lists wont be as long as you will have a general idea of my opinion on the champions currently, I will only go into detail if a champion is completely changed or affected by a future patch!


Warlords of Draenor Coming to Xbox?!

What’s up guys, Syiler here! Today something strange happened, Newegg the online Computer/Gaming store have listed Warlords of Draenor for sale. Now that isn’t anything new, we know WoD will be released at some point TM, the thing that has gotten the community on edge is the fact that it’s Xbox Live Credit. This means in theory it is a redeemable code that you use on the Xbox Live Store for Warlords of Draenor.


Now so far we haven’t heard anything that would lead us to believe this is real, sites make mistakes with pricing, descriptions and listings all the time, but for a moment lets pretend this is real and look at the facts that could make this real. So first of all Blizzard has been looking more towards console users with the recent release of Diablo 3 onto consoles and the special console only “The Last of us” themed dungeon for Playstation, they have been showing a larger interest in the console markets. Ontop of this the Xbox One is fully compatible with certain Keyboards and Mice which would allow you to essentially use your Xbox as a PC. The recent ability squish has removed quite a few key abilities from each class and reduced their rotations making them playable with less keybinds. The final thing is Blizzards job positions on their website for a “Senior Software Engineer for Console”


So overall this could be legit, but I doubt it will be, they wouldn’t have kept something like this so quiet as they wouldn’t have any need to. It might be something that is planned for the future and that wouldn’t surprise me, with the nextgen consoles being a lot more powerful I could easily see them being able to run World of Warcraft and if done correctly could see a spark of new WoW players giving a fresher experience to WoD and future expansions. If it is real and they plan on getting WoD out for consoles around the same time as PC users that would explain the “delay” of WoD as compared to any other expansion wait time WoD has been pretty long but I feel that is just because WoD in my opinion as much more then any expansion to date.

As things stand right now though, I don’t see this happening anytime soon but it is definitely something to keep in mind for the future. What do you think? Do you think this is real, will WoW become available to console users and if so should they have their own servers or share with the PC users?


Thanks to @Elvinelol for bringing this to my attention and sharing the screenshots you see above!


Karthus Visual Update!

IMG-KarthusKarthus, the Deathsinger is finally receiving some love from Riot and it’s a lot of love! This champions in game model was pretty poor quality because it was old, he didn’t really feel like this undead fiend that he should, I mean he has what looks to be a dress on his current model! Today Riot released an update which gave a solid peak into what the new Karthus will look like and I’m excited even though I don’t play this champion at all.

For starters the default model loses the dress looking outfit and swaps it out for a necromancer feeling robe with a great looking hat and shoulder pads. The staff has been updated to feel more like the weapon of a powerful undead being and his new spell affects have more of a soul theme to them. Overall giving the Karthus a powerful new look!

That isn’t even the best part, the skins have also received love and have gone from being 1-2 good choices to 4 great Karthus skin choices for example the Grim Reaper Karthus has a real Death feeling to it and the Scythe looks amazing. This is a fantastic visual update and I can’t wait to see which champion will be in the spot light next!




Xpecial to be benched for TSM


Today it was announced on Xpecial’s livestream that he would no longer be on the main team as a Support and will remain for the time being on the bench for TSM, we are unsure if it is a permanent change or not. He mentions that the decision wasn’t made by him or the team but more on the management side (Regi). This news comes as a big shock to not only TSM fans but anyone who follows the competitive scene of League of Legends as Xpecial is considered to be one of the top supports in NA so for him to be benched has caused a stir in the community.

Update 1: Reginald just announced on his Facebook that it was due to attitude issues and after hearing feedback from the TSM members he decided to make the call to bench Xpecial.


Xpecial states he wasn’t benched for performance which only leaves a few other options and without an actual announcement from TSM on the bench, or a reason for why he has been benched in the first place, it leaves the community to speculate on why he was and who will be the replacement. The current verdict is that he has had poor attitude which has become a big enough issue for him to be benched, this could be a temporary thing to allow him to get things back on track and for the team to experiment with how things go with a new support.

It also seems the announcement shouldn’t have been made yet and Xspecial apologised via his Twitter explaining that he was just frustrated and to wait for an official announcement before commenting on the matter further. Although with TSM Scrims beginning tomorrow and Xpecial not being included in them it seems the change will be at least short term. No info has been given on who would replace Xpecial in the Support role for TSM so once again it has been left to the community to speculate, the current speculation is that Gleebglarbu (Cloud 9 Tempest’s Support) will be the replacement due to WildTurtle (TSM’s ADC) and Gleebglarbu doing a lot of recent duo queuing and getting strong results (Currently 7 wins – 0 loses). His current team C9T losing to LMQ in the Challenger playoffs means he would have the opportunity to play for TSM which is why the community has been pushed towards believing he will be the new TSM Support.


No matter what happens we will be sad to see him leave even if temporary and wish the best for Xpecial whether he sticks on to TSM as a sub, returns to the main roster or leaves to join another team.


In and out of game chat now enabled in the Launcher!


Untitled-1An exciting day overall at Blizzard, with the announcment of Warlords of Draenor Alpha beginning just moments ago we also got news that the Launcher has received and update. This update allows you to chat to your Real ID and Battle Tag friends In and Out of Blizzard games. Whether you are in WoW and they are just idle on their desktop or you are both on your desktops you will be able to communicate with them as long as you have the client open! It doesn’t matter what game you or they are playing you will still be able to communicate through the Launcher and you can chat to multiple friends at once. A well needed feature to the Launcher and I am interested to see what else they are able to do with it in the future.


You can also edit some chat related settings by clicking on the icon in the top left, going to “Settings” and then “Friends & Chat”.


The update was activated today and if you can’t access it just restart your Launcher application and it should be ready for use!

Warlords of Draenor Alpha Testing Begins!


It has been a slow year in terms of Warlords of Draenor news but finally we are getting the WoD news we have waited for so patiently for. WoD Alpha testing has begun which means it will be very very closed and generally just for Friends and Family of Blizzard employees but it does mean we are closer to a Beta Testing phase which would be more open to the general player base. Now that Alpha has started we should begin to hear more information on WoD so prepare to get hyped! Make sure to update your Beta Profile Settings in preparation for WoD beta beginning!

We’ve been hard at work on World of Warcraft®: Warlords of Draenor™, and today we’ve entered the Alpha phase of our expansion testing. As part of this, we’ll begin using public servers to host the data, which means you may begin seeing some datamined information show up in the usual places.

One of our goals for this very early stage of the Alpha is to test out some new technology in the wild with employees and friends and family, including a new file format called CASC (more on that below). As such, the expansion content available during this first phase will be quite limited—many of the expansion’s major features, such as Garrisons, won’t be available until a later point in the testing process. This early phase of testing will help us ramp up for our larger beta phase later on, when we’ll be inviting more players.

Introducing Our New File Format: CASC

For nearly 20 years, Blizzard games have used a file format called Mo’PaQ (MPQ for short) as a way to compress and store game files. We’ve been able to introduce some great new technology using MPQ, such as our streaming client, but we’ve really pushed the file format far beyond what it was ever intended to be used for. Today, it’s become the source of a number of technical limitations for World of Warcraft.

To address these limitation and help us develop new technologies that will improve everyone’s game experience for years to come, we’re introducing a new proprietary file format that we call CASC (Content Addressable Storage Container). We’ll be using this new format in the Warlords of Draenor alpha and beta tests, and our intent is to convert everyone to the new format in a pre-expansion patch.

As geeky as it may sound, we’re extremely excited to be moving to this new file format. It provides a ton of benefits not only for us and our ability to support and patch the game, but also for players. Here are just a few of the benefits of the new CASC file format:

  • File Corruption—File repair tools are a thing of the past. The file structure maintains itself, helping to prevent errors during installation.
  • Speed—Real-world game performance should increase for many players thanks to a non-redundant file structure—in layman’s terms, the game can find the assets it’s looking for more quickly.
  • Patching—Updating your game files should be faster and more reliable. Patch data is integrated seamlessly, and no longer requires double the installation size on-disk when patching.
  • Client Hotfixing—CASC allows us to be able to hotfix client game data, similar to server hotfixes, giving us the ability to address client-side issues that would normally require a patch.
  • Streaming—The new format provides better support for streaming data and gives us greater flexibility to define how content updates are delivered and released.
  • Expandable—The file structure is built to allow easy integration of new technologies in the future that we haven’t even thought up yet.
  • . . . and more!

We’re already using this file format for Heroes of the Storm’s Technical Alpha test, and we’re looking forward to reaping its benefits for WoW. As we mentioned, the first big step in transitioning all WoW players over will be converting everyone’s World of Warcraft installs to the new file format prior to the expansion. Our goal is to make sure that’s as seamless and painless a changeover as possible, using as much of the existing installed data as possible to reduce additional downloads. We’ll have more info on the file conversion process as we get closer to the launch of Warlords of Draenor.

Signing Up for Beta

We’re still early in the Alpha testing process, but if you’re interested in opting in for a chance to participate in the Warlords of Draenor beta test later down the line, let us know you’re interested by creating a beta profile. To do so, log in to your® account, go to Beta Profile Settings to download and run the System Check tool, and submit (or update) your computer’s specifications. From the Beta Profile menu, make sure that Warcraft is checked, and update your beta preferences. You’re now eligible to be randomly selected for a Warlords of Draenor beta invite at a later stage of the testing process.

Account Security Reminder

As interest grows for the upcoming Warlords of Draenor expansion, please be aware of phishing attempts. Unscrupulous individuals (possibly working for the Iron Horde) may send out falsified emails purporting to be from Blizzard, but are in fact meant to steal your login credentials. For more information on how to identify these emails please refer to our® Account Security site.

Stay tuned for more information as development and testing progresses for Warlords of Draenor™. This is just the beginning and we’ll have more information to share with you in the near future!


AddOn Overview and Setup Guides! – AutoTurnIn


What’s up guys, Syiler here and today we are taking a look at an AddOn that is a personal favorite of mine! The AddOn is called AutoTurnIn and allows you to instantly pick up quests and dailies along with instantly handing them in making the questing and daily experience a lot smoother. It has some great features such as it can choice the quest reward for you and even equip it for you if it is an upgrade which saves tons of time during leveling!


You install AutoTurnIn the same as you would with any other AddOn, download it here – once it’s downloaded extract the contents into your AddOns folder. If you aren’t sure where that is located then do a search for World of Warcraft, then go inside the Interface folder and finally the AddOns folder!


Once you have it installed, log in, press Escape and click on Interface. A new window will open and click on the AddOns tab at the top, then click AutoTurnin to reach the AddOns options. Ensure the “Enabled” box is ticked. Under the Quests to handle section set it to whether you want it to handle just Daily quests or All quests (All quests being normal “Yellow” flagged quests). To the right you can tick the “Accept ‘grey’ quests” if you are doing low level quests for Loremaster or other goals.


The “Quests with rewards” section you can set to either “Don’t turn in” which will not automatically turn in quests which have rewards, “Loot most expensive reward” which will choice the reward which will vendor for the highest value or “Loot by parameters” which will loot the quest reward based on the parameters you can set up for it to go from.

The “Tournament” section is for the Argent Tournament dailies in Northrend, you can make it select either the Champion’s Purse or the Champion’s Writ.

Tick the “Equip received reward” box if you want the quest rewards to be automatically equipped to save you time, generally it will check against the items Ilvl before replacing it but it does sometimes function strangely against Heirlooms so keep an eye out for that!

The other important area here is the “Enable/disable key” this allows you to no longer automatically turn in or pickup a quest if you hold a specific key. This is useful if you want to read a quest before it is picked up or turned in!


Reward Parameters


With that section setup how you want it, click the small + box next to AutoTurnIn in the AddOns list and click “Rewards” this will open the Reward parameter options.

The first box is “Weapons” here you will want to tick any weapons that your class can use. For example as a Hunter you would only tick Bows, Guns and Crossbows as the other weapons are useless to you!

The next box is Armor, the drop down allows you to select the armor type you would like to loot so once again as a Hunter you would choice Mail but this will function strangely at lower levels where Mail gear is not an option so keep that in mind. The Jewelry box is if you want it to loot Rings, Necks and Trinkets. The Offhand box is if you want to use offhands same with Shields tickbox and finally is the Back tickbox if you want the AddOn to loot back pieces and equip them if they are higher ilvl.

The next box is for Attributes, tick the boxes that your class and spec would use so as a Hunter you would just tick Agility. As a Priest you would tick Intellect AND Spirit.

The last section is Attributes 2, this is secondary stats so choice things your class uses as a stat. A Hunter would take Crit, Expertise, Mastery, Haste and Hit as these stats are useful! You wouldn’t tick Spell Power or Dodge as those have no benefit to a Hunter.

Just underneath here is a small tickbox “Greed if nothing found” this will choice the item of the highest vendor value if nothing is available as an upgrade based on your Reward loot parameters!

That is it! The AddOn is now setup and good to go, this AddOn is a must in my opinion for leveling or even doing dailies, you don’t realise how much time you actually would save from instantly handing in and accepting quests! Credit goes to Lurkerrr for developing this AddOn –

CM Lore Discussing PvP in Warlords of Draenor!

CM post

Community Manager Lore stopped by a thread on the World of Warcraft forums that discussed what good changes will be coming to PvP in Warlords of Draenor. He gives us a lot of solid information that helps clear up any misunderstandings players may have and reassures us that WoD will be one hell of an expansion for the PvE and the PvP players!


He first goes on to talk about (Marked in blue) some of the features and changes that will be happening in Warlords of Draenor while reminding players that this is just what has currently been revealed and discussed and more will come as development continues.

CC Disarmament: there’s a lot fewer CC spells, especially instant and auto cast CCs, and more shared DRs among the ones that remain.
Health and scaling rebalance: means little to no Base Resilience or Battle Fatigue are needed, and classes that aren’t as reliant on gear to perform. Also does wonders for PvP class balance.
Ashran: our new open world PvP zone, which we’re not quite ready to share details on yet (but what I’ve seen so far looks awesome!)
Skirmishes: unrated Arenas that can be queued for either solo or in a group.
Spectator invites & Tournament gear: additional tools to allow tournament organizers to run high-quality tournaments without needing direct intervention from Blizzard.
Our new built-in Group Finder: much easier way to find party members for rated BGs or Arenas.


All of the current features sound great, CC is being toned down so that an arena match doesn’t consist of one person being unable to control their character for a prolonged period, making CC more of a tactical decision  instead of players just using it when it is available. Base Resilience is being scaled down as well meaning that the games gear, hp and damage is a lot more balanced in Warlords which is always great news. Ashran is going to be an ongoing PvP world zone unlike that of Tol Barad or Wintersgrasp the fight will never actually end and a player will be able to make a difference to the overall battle depending on their contribution! Skirmishes return, this is a feature players have wanted back for a long time and it allows you to queue into unrated Arenas with either a premade team to test out a certain comp etc or be matched with a random player just to practice and play for fun. The Spectator mode is one that has me very excited, I enjoy watching communities and fansites setup PvP tournaments but the game currently makes it very difficult to do, with the changes anyone would be able to setup a PvP tournament which will help the PvP community overall, so I can’t wait to taste this feature out in the WoD beta. Finally their will be a Group Finder for Arena and RBG’s, for those players who find it difficult to get an arena or RBG team can now queue for rated PvP and get matched with random players. Obviously not many of the more series players will use this feature but I feel its great for those who haven’t had the chance to do rated PvP due to not having experience in rated PvP.


Lore then goes on to talk about how current gear and stamina scales in MoP

Currently, in Mists, level 90 characters have a relatively high amount of base health, and a relatively low amount of base damage or healing on their abilities. As a result, your health from Stamina doesn’t increase as quickly as your damage or healing from Attack or Spell Power. To use some made up numbers for perspective, your gear might account for 80-90% of your damage, but only 40-50% of your health. That’s why, as the quality of your gear increases by hundreds of item levels over the course of an expansion, we see such a high swing in damage output compared to health pools.
For Warlords, we’re simplifying that by making health and spell effectiveness scale a lot more linearly. Base health is being lowered dramatically (and the effectiveness of Stamina increased) to the point that as damage or healing goes up, health pools go up alongside them. That lets us ensure that PvP game play at low gear vs high gear feels relatively similar.

On top of that, we’re increasing health pools in general — they’ll be much larger in comparison to the damage players are able to deal to each other than they are today. Resilience and Battle Fatigue were added because without them, an attack or heal would account for massive chunks of a player’s health bar. With higher health, that same spell doesn’t have as big of an impact.

Here he was asked about scaling WoD as currently in MoP we have seen huge jumps in damage and healing outputs as players advanced in gear. Currently our damage scaling is higher then our health pool is scaling which is why base resilience and battle fatigue were brought into place as a current fix without having to change the actual stats we are getting on gear. Although not perfect this solution has helped keep it in check for the most part although by what is said things will scale a lot smoother in WoD due to the overall stat squish!

(It’s worth noting that all of this is after the item squish, so it’s all relative. The actual numbers, including health pools, will end up much smaller compared to how things are today.)

That’s exactly what I meant when I said we’d be increasing the effectiveness of Stamina. You will get significantly more health per point. I don’t have the exact amount per point handy, but the jist of it is that the Stamina on your gear will be enough to increase your health pool at roughly the same rate that everything else increases your damage/healing output

Players then become concerned with how this will affect geared veteran characters and freshly dinged 100 characters as it could go both ways, the geared character completely overwhelms the fresh 100 due to the stat difference or the fresh 100 can put up a close fight against the veteran player.

Here are shades of grey here. Of course, someone who is fully kitted out in Conquest gear should have no issue taking out someone whose first action at level 100 was to queue for a battleground. Building up and improving your character is an important part of World of Warcraft gameplay, including in PvP, and we have no intention of changing that.

However, the player who immediately queues for a battleground at level 100 is probably pretty excited to get into PvP, and it’s heartbreaking to suddenly find out that you’re not just disadvantaged, you’re completely ineffective. The level 100 shouldn’t be on equal footing with players that have spent time and effort gearing up, but they also shouldn’t feel like they can’t contribute to their team’s success — and their teammates shouldn’t feel like they’re essentially down a player.

A fresh 100 should absolutely, categorically, 100% be completely aware that they’re going to need better gear to go toe to toe with the big cats, but they shouldn’t feel like litter in the meantime. Follow?

Lore explains that a new 100 character won’t feel completely useless and burden to their team by taking part in PvP which is how it currently feels in MoP if you have entered a BG on a low geared character you feel pretty helpless. While he does say that geared veteran character won’t feel they are on equal grounds with the fresh 100, they will beat them with ease unless they play badly or have no cooldowns while the fresh 100 has everything ready to go is the general vibe I get from Lore’s explanation!

Overall PvP in Warlords of Draenor feels like it has been given a lot more focus then in previous expansions which is great as WoW maybe arguably a PvE game, it still has a huge PvP community and I feel solid changes to PvP will be welcomed.