Life is hard anymore. The economy pretty much sucks where any company lay off is another reminder that, yeah, life is hard. Things should be easier. In life. In game. I mean we work hard "out there," why should we have to work hard for our MMO prizes?
Should things be as easy as a Cracker Jack box prize? Open. Munch. OOOOh a decoder ring!
In this FTP age of gaming, it seems more can be bought than earned in game. Nothing that gives out significant skill changes so that doesn't seem too bad of an issue. Is this really the direction we want to go though?
What about the rest?
If I play a certain amount of time towards a certain goal it should be achievable in a reasonable amount of time or you've lost me. The days of hardcore gamer are evolving into the "hardcore when I don't have kids tugging at my arm, spouse giving me the evil eye, 2nd job needs getting to," sort of lifestyle.
This has been swinging the pendulum a bit the other way now due to lack of time to put in all the effort. Gaming is trying to evolve with it. We don't want EASY mode do we? I want to feel a sense of accomplishment and reward for my effort, not stand in line at the dungeon door while an ancient liche stamps my hand with a 'redeem this code for your ancient liche uber reward staff at your nearest NPC.'
I may not have the amount of time I used to but I would gladly stay up til the wee hours unlocking achievements that allow me to push pause until I can return to it. Is that possible?
Somewhere in there lies the balance. I hope we find it soon.
Easy mode on or off?
Blog entry posted by AirmidCecht, May 29, 2012.
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