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On to the Next

Blog entry posted by AirmidCecht, Apr 4, 2012.

A few weeks ago I posted some thoughts on Out of the Gate MMOs where the super ego goal with gaming giants seem to be, get as many sales as fast as you can before you wring the title dry and take a paring knife to the team that created that title.

What role do we play in that mindset as gamers? We seem to have evolved into an ADD gamer society where SQUIRREL! we're always looking to see what's next? We take morsels of undeveloped, still in beta MMOs and say, "This is the one I've been waiting for! Did you SEE this? I will rule your face with my velociraptor claw hand and double squid bow with magical arrows!"


We just know that this will be the game that finally keeps us playing longer than the 6 month introductory offer where we stay up 24/7 the first week of release and NEVER reach end game after we level 70 in 2 weeks because we called into work and said we're in rehab yet again and it should last oh about (checks with guild roster) another 4 days going into a weekend.

And then it happens, that honeymoon is over melancholy feeling when we walk around in our slick suit, that we achieved first by the way, with no one to duel because of the new release of Gods of Utopia your guild mates have been talking so much about and moved on to. You had thought of getting that one but in two more weeks will be the release of the new title you have really been waiting for, Samurai Guy. Did you see that sick armor? And dude the pvp is off the hook!! SQUIRREL!









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AirmidCecht

About the Author

My characters are an extension of me. The fun, compassionate, dark side of me.
  1. TheGrimmOmen
    True, there's been some talk within the game development community about whether or not it's worth the cost and effort to actually write a compelling story for games anymore since a small fraction of players who buy the games actually finish the story arc. This is particularly noticeable in FPS games where there's a strong multiplayer component. In these instances, we've found that a large portion of players just used the single player mode to get use to the controls, then just head out into the frag-fest that is the multiplayer arenas.

    I think this lack of attention span / lack of time is what has made casual games take off as well as they have (aside from the instances where the developers actually put together a good game.). It's an interesting situation and I'll be interested in how game developers adjust development practices to accommodate.

    -Grimm
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