The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/</font></p> <font face="arial" size="2">The Burning Crusade </font></p> <ul> <font face="arial" size="2">Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade? </font> [/list] <font face="arial" size="2">General </font></p> <ul> [*]<font face="arial" size="2">A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source. </font> [*]<font face="arial" size="2">Mazk Snipeshot in Booty Bay now sells bullets. </font> [*]<font face="arial" size="2">The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list. </font> [*]<font face="arial" size="2">Players will now need to be level 58 to pass through the Dark Portal. (The Burning Crusade Expansion must be installed.) </font> [*]<font face="arial" size="2">Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion. </font> [*]<font face="arial" size="2">Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.). </font> [*]<font face="arial" size="2">The title "Scarab Lord" can now be chosen in game for select players. </font> [/list] <font face="arial" size="2">PvP </font></p> <ul> [*]<font face="arial" size="2">Players can use the /teamquit or /teamdisband command in order to leave an Arena team. </font> [*]<font face="arial" size="2">A new bracket has been added to Alterac Valley for level 61-70. </font> [*]<font face="arial" size="2">Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories. </font> [*]<font face="arial" size="2">Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena. </font> [*]<font face="arial" size="2">The last pet a player had summoned will be resummoned outside the Arena upon leaving. </font> [/list] <font face="arial" size="2">Druids </font></p> <ul> [*]<font face="arial" size="2">Due to various talent changes, all Druids will have all their talent points refunded. </font> [*]<font face="arial" size="2">"Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms. </font> [*]<font face="arial" size="2">"Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus. </font> [*]<font face="arial" size="2">"Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased. </font> [*]<font face="arial" size="2">"Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength. </font> [*]<font face="arial" size="2">"Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting Wrath by 25/50/70%. </font> [*]<font face="arial" size="2">"Blood Frenzy" benefits have merged with "Primal Fury". </font> [*]<font face="arial" size="2">"Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed. </font> [*]<font face="arial" size="2">"Pounce" no longer requires the druid to be behind the target. </font> [*]<font face="arial" size="2">"Barkskin" is now usable while stunned. </font> [*]<font face="arial" size="2">Druids now need substantially less agility per dodge. </font> [*]<font face="arial" size="2">"Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase. </font> [*]<font face="arial" size="2">The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase. </font> [*]<font face="arial" size="2">"Swipe" has had its threat bonus multiplier removed. </font> [*]<font face="arial" size="2">"Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike". </font> [*]<font face="arial" size="2">"Regrowth" has had its mana cost reduced by approximately 18%. </font> [*]<font face="arial" size="2">"Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members. </font> [*]<font face="arial" size="2">The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds. </font> [*]<font face="arial" size="2">"Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury". </font> [*]<font face="arial" size="2">"Enrage" will now show up in the combat log and in floating combat text. </font> [*]<font face="arial" size="2">"Lifebloom" will now correctly consume clearcasting. </font> [*]<font face="arial" size="2">"Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent. </font> [*]<font face="arial" size="2">If a spell is resisted, it will no longer break stealth. </font> [*]<font face="arial" size="2">"Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off. </font> [*]<font face="arial" size="2">Shapeshifted druids will now be able to speak to npcs while shapeshifted. </font> [/list] <font face="arial" size="2">Hunters </font></p> <ul> [*]<font face="arial" size="2">"Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version. </font> [*]<font face="arial" size="2">If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health. </font> [*]<font face="arial" size="2">If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly. </font> [/list] <font face="arial" size="2">Mages </font></p> <ul> [*]<font face="arial" size="2">"Frost Nova" (Water Elemental Spell) has been renamed to "Freeze". </font> [*]<font face="arial" size="2">"Ice Lance" is now correctly affected by "Elemental Precision". </font> [*]<font face="arial" size="2">"Ice Armor"is now correctly affected by "Elemental Precision". </font> [*]<font face="arial" size="2">"Frost Armor" is now correctly affected by "Elemental Precision". </font> [*]<font face="arial" size="2">Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting. </font> [*]<font face="arial" size="2">"Blazing Speed" no longer PROCs while the caster is mounted. </font> [/list] <font face="arial" size="2">Paladins </font></p> <ul> [*]<font face="arial" size="2">"Blessing of Might" now also increases ranged attack power. </font> [*]<font face="arial" size="2">"Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%. </font> [*]<font face="arial" size="2">"Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%. </font> [*]<font face="arial" size="2">"Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras. </font> [*]<font face="arial" size="2">We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks. </font> [*]<font face="arial" size="2">"Divine Illumination's" duration has been increased to 15 sec, from 10 sec. </font> [*]<font face="arial" size="2">There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs. </font> [*]<font face="arial" size="2">The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased. </font> [/list] <font face="arial" size="2">Priests </font></p> <ul> [*]<font face="arial" size="2">"Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth. </font> [*]<font face="arial" size="2">"Surge of Light" (Holy Talent) can no longer be triggered by using items. </font> [/list] <font face="arial" size="2">Rogues </font></p> <ul> [*]<font face="arial" size="2">Due to various talent changes, Rogues will have all talent points refunded. </font> [*]<font face="arial" size="2">"Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50. </font> [*]<font face="arial" size="2">The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66. </font> [*]<font face="arial" size="2">"Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed. </font> [*]<font face="arial" size="2">"Premeditation" (Subtlety Talent) has had its range increased to 30 yards. </font> [*]<font face="arial" size="2">"Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities. </font> [*]<font face="arial" size="2">"Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times. </font> [*]<font face="arial" size="2">The Cooldown for "Blind" has been reduced to 3 min, from 5 min. </font> [*]<font face="arial" size="2">There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged. </font> [*]<font face="arial" size="2">Each rank of "Weapon Expertise"now provides 5 weapon skill. </font> [*]<font face="arial" size="2">"Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%. </font> [*]<font face="arial" size="2">Resisted spells will no longer break "Stealth"/"Vanish". </font> [*]<font face="arial" size="2">Combo points added to a target should not be reset until you add a combo point to a different target. </font> [/list] <font face="arial" size="2">Shaman </font></p> <ul> [*]<font face="arial" size="2">"Earth Shock" no longer causes increased threat. </font> [*]<font face="arial" size="2">"Frost Shock" now causes increased threat. </font> [*]<font face="arial" size="2">The training cost for "Strength of Earth Totem (Rank 5)" is now correct. </font> [*]<font face="arial" size="2">"Nature's Guardian" will now work properly even when you don't have an enemy targeted. </font> [/list] <font face="arial" size="2">Warlocks </font></p> <ul> [*]<font face="arial" size="2">Melee damage of "Felguard" has been reduced. </font> [*]<font face="arial" size="2">The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced. </font> [*]<font face="arial" size="2">The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min. </font> [*]<font face="arial" size="2">The mana cost of "Soul Fire" has been reduced by approximately 45%. </font> [*]<font face="arial" size="2">The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery". </font> [*]<font face="arial" size="2">Pets will again have their mana reset to full in addition to their health when first summoned. </font> [*]<font face="arial" size="2">"Demonic Resilience" will now properly reduce pet damage taken. </font> [*]<font face="arial" size="2">Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection". </font> [*]<font face="arial" size="2">When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast. </font> [*]<font face="arial" size="2">The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%. </font> [/list] <font face="arial" size="2">Warriors </font></p> <ul> [*]<font face="arial" size="2">"Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted. </font> [*]<font face="arial" size="2">"Slam's" swing time is no longer slowed by damage taken. </font> [*]<font face="arial" size="2">"Rampage's" rage cost has been reduced to 20. </font> [*]<font face="arial" size="2">The daze portion of "Piercing Howl" will now still land even if the target is already snared. </font> [*]<font face="arial" size="2">The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase. </font> [/list] <font face="arial" size="2">Items </font></p> <ul> [*]<font face="arial" size="2">The energy gained from "Thistle Tea" now decreases with levels past 40. </font> [*]<font face="arial" size="2">"Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost. </font> [*]<font face="arial" size="2">"Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost. </font> [*]<font face="arial" size="2">"Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time. </font> [*]<font face="arial" size="2">The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60. </font> [*]<font face="arial" size="2">The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60. </font> [*]<font face="arial" size="2">"Renataki's Charm of Beasts" no longer resets the cooldown on Arcane Shot. </font> [*]<font face="arial" size="2">"Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time. </font> [*]<font face="arial" size="2">"Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage. </font> [*]<font face="arial" size="2">"Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent. </font> [*]<font face="arial" size="2">"Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus. </font> [*]<font face="arial" size="2">"Tidal Charm" Now has a chance of failure against targets over level 60. </font> [*]<font face="arial" size="2">"The Black Book" now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage. </font> [*]<font face="arial" size="2">"Rune of Metamorphosis" now reduces mana cost of shapeshifting by a flat amount, instead of by a percentage. </font> [*]<font face="arial" size="2">"Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health. </font> [*]<font face="arial" size="2">"Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance. </font> [*]<font face="arial" size="2">"Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage. </font> [*]<font face="arial" size="2">"Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance. </font> [*]<font face="arial" size="2">"Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit. </font> [*]<font face="arial" size="2">"Wail of the Banshee" now has a chance of failure against targets over level 60. </font> [*]<font face="arial" size="2">The threat reduction from "Fetish of the Sand Reaver" now decreases with levels past 60. </font> [*]<font face="arial" size="2">The threat reduction from "Eye of Diminution" now decreases with levels past 60. </font> [*]<font face="arial" size="2">"Stygian Buckler" now has a chance of failure against targets over level 60. </font> [*]<font face="arial" size="2">"Horned Viking Helmet" now has a chance of failure against targets over level 60. </font> [*]<font face="arial" size="2">"Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60. </font> [*]<font face="arial" size="2">"Goblin Rocket Helmet" now has a chance of failure against targets over level 60. </font> [*]<font face="arial" size="2">"Clutch of Foresight" now has a chance of failure against targets over level 60. </font> [*]<font face="arial" size="2">"Flash Bomb" now has a chance of failure against targets over level 60. </font> [*]<font face="arial" size="2">The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec. </font> [*]<font face="arial" size="2">The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec. </font> [*]<font face="arial" size="2">The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec. </font> [*]<font face="arial" size="2">The Thunderclap set bonus for "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap" talent. </font> [*]<font face="arial" size="2">The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent. </font> [*]<font face="arial" size="2">The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charm". </font> [*]<font face="arial" size="2">The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence". </font> [/list] <font face="arial" size="2">Professions </font></p> <ul> [*]<font face="arial" size="2">Enchantments </font> <ul> [*]<font face="arial" size="2">The Crusader Enchantment now decreases in potency for wielders above level 60. </font> [*]<font face="arial" size="2">The Icy Chill Enchantment now decreases in potency for wielders above level 60. </font> [*]<font face="arial" size="2">The Lifestealing Enchantment now decreases in potency for wielders above level 60. </font> [/list] [*]<font face="arial" size="2">Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker. </font> [*]<font face="arial" size="2">Silver/Golden/Mystic/Runic Spellthread have been increased in power. </font> [/list] <font face="arial" size="2">User Interface </font></p> <ul> [*]<font face="arial" size="2">Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons. </font> [*]<font face="arial" size="2">Players will now be able to pull out a pet window to see all the pets in the raid. </font> [*]<font face="arial" size="2">Added Ranged and Spell stats as a display option for the G15 keyboard. </font> [*]<font face="arial" size="2">Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels. </font> <ul> [*]<font face="arial" size="2">PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW". </font> [*]<font face="arial" size="2">Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card. </font> [*]<font face="arial" size="2">Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape. </font> [*]<font face="arial" size="2">Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH". </font> [/list] [*]<font face="arial" size="2">API Changes </font> <ul> [*]<font face="arial" size="2">NEW: Dismount() </font> [*]<font face="arial" size="2">NEW: equippable = IsEquippableItem(item) </font> [*]<font face="arial" size="2">NEW: link = GetInboxItemLink(index) </font> [*]<font face="arial" size="2">NEW: button = GetMouseButtonClicked() -- Returns the name of the button that triggered a mouse down/up/click/doubleclick event. </font> [*]<font face="arial" size="2">NEW: hasMacro = CursorHasMacro() </font> [*]<font face="arial" size="2">NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo() </font> [/list] [*]<font face="arial" size="2">Macro Features </font> <ul> [*]<font face="arial" size="2">NEW: /dismount </font> [*]<font face="arial" size="2">/castsequence will equip items if they need to be equipped, and use them otherwise. </font> [*]<font face="arial" size="2">The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus </font> [*]<font face="arial" size="2">If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback. </font> [*]<font face="arial" size="2">A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia] Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain </font> [/list] [*]<font face="arial" size="2">Key Bindings </font> <ul> [*]<font face="arial" size="2">Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X </font> [*]<font face="arial" size="2">Key bindings that directly cast spells or use items now respect the self-cast modifier. </font> [/list] [*]<font face="arial" size="2">Frame Methods </font> <ul> [*]<font face="arial" size="2">UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit' return value </font> [/list] [*]<font face="arial" size="2">Tooltip Methods </font> <ul> [*]<font face="arial" size="2">NEW: isUnit = Tooltip:IsUnit("unit") </font> [*]<font face="arial" size="2">NEW: name = Tooltip:GetUnit() </font> [*]<font face="arial" size="2">NEW: name, link = Tooltip:GetItem() </font> [*]<font face="arial" size="2">NEW: name, rank = Tooltip:GetSpell() </font> [*]<font face="arial" size="2">Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell </font> [/list] [*]<font face="arial" size="2">Cooldown Indicators </font> <ul> [*]<font face="arial" size="2">There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"/> should be replaced by <Cooldown inherits="CooldownFrameTemplate"/> </font> [/list] [*]<font face="arial" size="2">Secure Templates </font> <ul> [*]<font face="arial" size="2">Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame. </font> [*]<font face="arial" size="2">Added support for state header resizing and re-parenting on state changes. </font> [/list] [*]<font face="arial" size="2">Saved Variables </font> <ul> [*]<font face="arial" size="2">Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load. </font> [/list] [*]<font face="arial" size="2">Bug Fixes </font> <ul> [*]<font face="arial" size="2">Unit frames will respond to modified clicks by default. </font> [*]<font face="arial" size="2">Action buttons no longer use shift-click to pick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier. </font> [*]<font face="arial" size="2">MovePad will work again. </font> [*]<font face="arial" size="2">Fixed taint issues with the unit menus (dueling, dismissing pets, etc.) </font> [*]<font face="arial" size="2">Fixed taint issues with CloseLoot() </font> [*]<font face="arial" size="2">Fixed taint issues with PickupContainerItem() </font> [*]<font face="arial" size="2">Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are no longer secure unit buttons) </font> [*]<font face="arial" size="2">Fixed /reply in macros </font> [*]<font face="arial" size="2">Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit. </font> [*]<font face="arial" size="2">The macro "button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro. </font> [*]<font face="arial" size="2">/click now works with secure action buttons </font> [*]<font face="arial" size="2">Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name. </font> [/list] [/list] <font face="arial" size="2">Mac </font></p> <ul> [*]<font face="arial" size="2">The "Enable sound in background" option is now implemented, default on Mac is "on" as before. </font> [*]<font face="arial" size="2">Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions. </font> [*]<font face="arial" size="2">Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled. </font> [*]<font face="arial" size="2">Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot. </font> [*]<font face="arial" size="2">Music looping is now fixed. </font> [/list] <font face="arial" size="2">Bug Fixes </font></p> <ul> [*]<font face="arial" size="2">Characters on your friends list that are deleted will now properly be removed from the friends list. </font> [*]<font face="arial" size="2">Players will now be put back into the cross-realm battleground raid group after relogging from a force quit. </font> [*]<font face="arial" size="2">You will now be able to remove players from other realms from your ignore list after leaving the battleground. </font> [*]<font face="arial" size="2">Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard. </font> [*]<font face="arial" size="2">When you craft an item with a random property, it will now display it has random properties in the crafting UI. </font> [*]<font face="arial" size="2">Characters will no longer be rooted in place until logout when being force-quit during the opening cinematic. </font> [*]<font face="arial" size="2">Pet statistics will now appear in green when being buffed by an outside source. </font> [*]<font face="arial" size="2">You should now get the mail indicator when your inventory is too full after leaving a battleground. </font> [*]<font face="arial" size="2">Spell penetration should now properly update on the character sheet. </font> [*]<font face="arial" size="2">Certain throwing weapons will no longer be consumed when used as a throwing weapon. </font> [*]<font face="arial" size="2">Certain throwing weapons have had a damage range added to their tooltip. </font> [*]<font face="arial" size="2">Reduced the cost of some battleground rewards. </font> [*]<font face="arial" size="2">The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell. </font> [*]<font face="arial" size="2">"Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp". </font> [*]<font face="arial" size="2">The druid talent skill "Tree of Life" now has a swimming animation. </font> [*]<font face="arial" size="2">Adjusted the tooltip for Barkskin to reflect the proper functionality. </font> [*]<font face="arial" size="2">"Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity". </font> [*]<font face="arial" size="2">The hunter spell "Volley" has had its tooltip updated to reflect that it is channeled. </font> [*]<font face="arial" size="2">The hunter spell "Flare" will now properly reveal Mages that used "Invisibility". </font> [*]<font face="arial" size="2">The tooltip for the crit bonus granted to feral druid from the talent "Predatory Instincts" will now reflect the proper amount. </font> [*]<font face="arial" size="2">The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability. </font> [*]<font face="arial" size="2">"Misdirection" will now redirect the threat from "Distracting Shot". </font> [*]<font face="arial" size="2">"Serpent Sting's" initial, non-threatening application no longer consumes a charge of Misdirection. </font> [*]<font face="arial" size="2">"Disengage" now reduces threat on the misdirected target and also consumes one charge of "Misdirection". </font> [*]<font face="arial" size="2">Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the correct amount of damage as indicated in the tooltip. </font> [*]<font face="arial" size="2">The hunter Survival Talent "Readiness" will now finish the cooldown of the ability "Wyvern Sting". </font> [*]<font face="arial" size="2">Mages using "Molten Armor" on themselves and being hit while casting "Arcane Missiles" or "Blizzard" will no longer cancel the spells. </font> [*]<font face="arial" size="2">The mage spell "Ice Armor" will now be affected by the talent "Frost Warding". </font> [*]<font face="arial" size="2">"Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus. </font> [*]<font face="arial" size="2">The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting". </font> [*]<font face="arial" size="2">The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward". </font> [*]<font face="arial" size="2">"Ice block" will now make a mage immune to "Avenger's shield". </font> [*]<font face="arial" size="2">"Blazing Speed" will now remove movement impairing effects when it procs. </font> [*]<font face="arial" size="2">Casting "Ice Lance" will no longer consume the mage's talent "Presence of Mind" buff. </font> [*]<font face="arial" size="2">"Arcane Missiles" will no longer continue to channel after the target is dead. </font> [*]<font face="arial" size="2">"Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision. </font> [*]<font face="arial" size="2">The mage Fire talent "Critical Mass" will now properly update on the character sheet UI. </font> [*]<font face="arial" size="2">The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness". </font> [*]<font face="arial" size="2">"Benediction" will now decrease the mana cost of "Seal of Blood". </font> [*]<font face="arial" size="2">"Shadow Word Death" will no longer do damage to the casting priest when resisted. </font> [*]<font face="arial" size="2">"Holy Fire" (rank 9) cast time has been adjusted for consistency with all other ranks of "Holy Fire" to 3.5 seconds. </font> [*]<font face="arial" size="2">The priest Discipline talent "Reflective Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage. </font> [*]<font face="arial" size="2">"Prayer of Mending" no longer procs the heal when all damage is absorbed. </font> [*]<font face="arial" size="2">Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted. </font> [*]<font face="arial" size="2">The visual effect of "Shadowform" will no longer persist if disabled while mounted. </font> [*]<font face="arial" size="2">Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows." </font> [*]<font face="arial" size="2">The rogue Assassination Talent "Quick Recovery" will no longer refund energy back to the Rogue if a finishing move is partially blocked. </font> [*]<font face="arial" size="2">A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell. </font> [*]<font face="arial" size="2">The rogue Assasination talent "Find Weakness" will now work properly with the finishing move "Deadly Throw". </font> [*]<font face="arial" size="2">Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat. </font> [*]<font face="arial" size="2">The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used. </font> [*]<font face="arial" size="2">"Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow". </font> [*]<font face="arial" size="2">The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius. </font> [*]<font face="arial" size="2">The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form. </font> [*]<font face="arial" size="2">The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health. </font> [*]<font face="arial" size="2">The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks. </font> [*]<font face="arial" size="2">The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism". </font> [*]<font face="arial" size="2">The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log. </font> [*]<font face="arial" size="2">The shaman Restoration talent "Totemic Focus" will now be applied to "Earth Elemental Totem" and "Fire Elemental Totem". </font> [*]<font face="arial" size="2">"Lightning Overload" no longer incorrectly charges mana for the free Lightning Bolt. </font> [*]<font face="arial" size="2">"Rockbiter Weapon" no longer charges twice the listed mana when cast. </font> [*]<font face="arial" size="2">The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking. </font> [*]<font face="arial" size="2">"Unstable Affliction" is now improved by the talent "Shadow Mastery". </font> [*]<font face="arial" size="2">Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4. </font> [*]<font face="arial" size="2">The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect. </font> [*]<font face="arial" size="2">Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation". </font> [*]<font face="arial" size="2">Warlock pet "Felguard" will now use the appropriate sounds. </font> [*]<font face="arial" size="2">Warlock pet "Imp" will now correctly receive their spell damage bonus. </font> [*]<font face="arial" size="2">Using a grimoire to teach your demon pet a spell while it is under the effects of "Banish" will no longer consume the grimoire, but the pet is immune and will not learn the spell. </font> [*]<font face="arial" size="2">Warriors with full "Weapon Mastery" talent will now be shown to have immunity towards disarm. </font> [*]<font face="arial" size="2">The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated. </font> [*]<font face="arial" size="2">Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob. </font> [*]<font face="arial" size="2">"Second Wind" will no longer improperly proc off of a mob's daze. </font> [/list]