Today is the last day for SWG and I will miss the game very much. I chose not to participate in the final events because I didn't want my memories to include the day it blew up. Farewell to a great game!
I know what it's like to lose a game you have loved for years.. now come join us in The Old Republic!
They are entirely different. SWG allowed you alot of different freedoms, one of which was to own and decorate your own house, ship and character. You could build a reputation as a crafter, and it had one of the most intricate crafting minigames in the industry but this was also a drawback as it could become timeconsuming and bothersome to craft large quantities of goods. The high end group action in SWG was not allways easy to get into as you could be discouraged by the perceived entry level requirements for stuff like PVP or high-end group PVE. Most of those requirements was set up by other players though, and did not allways reflect reality (for example, I've had fun in mass PVP as an Officer without any kind of armor). The entry level requirements were usually set up by players that werent very experienced, to keep them from realizing that the reason they had been defeated was due to their own inexperience or failures. Alot of the game play routines was set up as an MMO, meaning you would need help from other people on occasion. SWTOR has easier accessability for alot of the activities, but less customizability. As a result, you'll be able to log on and dive right into some action.
Its Chalk and Cheese, as Vince says its not so much of a sandbox as i would like, but its a start. HutBall is just fantasic. Its been well thought out, its questing system is great (and i hate doing quests). You get a Space ship insted of a house. PvP, is costless, if you die you res up and dont lose anything loot or cash wise.