And Petra forwarded it to me! That page will be updated shortly with all the commands that have been posted since then.
Thanks Gildar!! I did not relies you could edit pages! or would have asked you directly! Makes note to pay more attention to titles and signatures at the bottom of pages !
I'm not having any luck getting this one to work. What I want is basically a macro that targets nearest enemy target, then pulls and sticks the health-bar to the target. I am hoping the health-bar vanishes upon creature death. I have the macro with "target nearest enemy" followed by the three command scripts above - but I never get the health-bar. For what I want, I don't think I need the 3rd script line, but included it since leaving it out also did produce the sticky health bar I also tried adding a 1.0 delay between selecting target and the command scripts hoping that would help... with no luck. Any ideas?
There is a space between the c and the u in current remove this and it will be fine!as decor stated! also the third line can be removed but then the health bar will stay attached to the mob! Mine has target next in front with no delays !If i hit the hot key 3 times it targets the closest three to me and creates a mobile bar for each!
i just ran into this same problem... there is a typo in the sample code.. Code: script _mobID, _x = WindowData.CurrentTarget.TargetId, MobileHealthBarWindow.CreateHealthBar(WindowData.C urrentTarget.TargetId) note the second instance of "Current target there is a space between the C and the rest... Code: script _mobID, _x = WindowData.CurrentTarget.TargetId, MobileHealthBarWindow.CreateHealthBar(WindowData.CrrentTarget.TargetId) use this line and your script should work just fine
If you are using Lucis Interface, the following script will toggle other paperdolls on and off. Code: script SettingsWindow.DisablePaperdolls = not SettingsWindow.DisablePaperdolls script UserSettingsChanged()
In same spot, you mistyped again. You have CrrentTarget... should be CurrentTarget. I'm not able to get this script to work anymore since pub66. Is anyone else having problems?
The last client patch updated/changed the MobileHealthBar.lua. Code: script MobileHealthBar.CreateHealthBar(WindowData.CurrentTarget.TargetId) This will use the target window id to create the mobile healthbar stickied to your cursor. Click to anchor it. I'm not sure how to get it to anchor onto the mob like Gildar's original 3 command scripts did, but I prefer being able to drop it where I want it. Actually, I'd prefer that I press a button one time and all the blue/green/red/grey mob bars show up in separate columns . Pretty sure that is doable thru mods, but I'm too busy/lazy/stupid to do it. for now, macros with cycle friend/enemy followed by the create healthbar script are good enough for me.
ive seen this script ive tried changing a couple values to InventoryWindow, ect. but had no luck to lock my "backpack/inventory" if anyone could help me out it would be greatly appriciated,
Is there a way to use the mouse wheel to preform other functions such as mouse wheel down for bandage self? Thanks -Lore's Player
I'm not sure, and I don't want to check it out myself, but the easy way to find out is make a macro and try binding it to your mouse wheel. If that doesn't work and you have a programmable mouse you can always bind your mouse wheel down to a key combination and bind that key combination to your mouse wheel.
I can't believe you can't set mouse scroll down/up as a macro! This is the only glaring flaw Ive seen so far in the client.
Hi all, I'm very new to this and thought it would be interesting to learn. Specifically, I have questions at to where to actually 'insert' the COMMAND at in the Macro. <UserAction type="Macro" id="54" iconId="0" name="Dismount" repeatEnabled="false" repeatCount="2" binding=""> <UserAction type="UserCommand" id="0" iconId="790" targetType="Current" text="" /> </UserAction> Where do I insert the Command at? I mean, I saw where it was stated that you "Drag a COMMAND icon to the macro slot then enter the line of text shown in the text box for the COMMAND icon. Multiple lines (beginning with the word script) need multiple COMMAND icons. Letter case, punctuation and spacing must be perfect." I would like to learn where to insert the Command : script UserActionUseItem(WindowData.PlayerStatus.PlayerId ,false) Any help would be appreciated, and I really think that once I havea handle on the basic location of something like this, it'll be way easier.
I think you are trying to do it the hard way. In game in the macro actions menu there is a "Command" icon. You just drag that into your macro and enter the script in the text field that appears when you do that. If you want to edit it you right click the icon and choose edit. If you want to move it around you just drag it to a different location in your macro.
Welcome, the Enhanced Client rocks. It really does. But you have to take the time to figure it out and get used to it.
Rather than put this in a new sticky I decided to add it here for those who might want to change the map tilt! This was posted by Lucitus
Is there a command script for reloading your UI? edit: Nevermind I see it is there in your input options, although it might be nice to be able to make a macro out of it.
This is courtesy of Decors. What is so exciting about this is that you can use this same macro to create a reliable mount macro! edit: One of the nice things about the EC is that you can "chain" macros if you wish. So what I have is this macro, followed by a "target nearest follower, use targeted object" macro, followed by a macro to use my ethereal mount. What this means is, if, for example, I have two mounts out, I can designate one as the primary mount, while the other one will get used if it is within range and I fail to mount my primary mount. Or if I don't want to bother setting a different mount when I take one out of the stable, I can still use my old mount macro. Or if I have no mount out I can use my ethereal mount, all without rejigging my mount macro every time. It isn't as reliable, but it is fine for most purposes. The only time it really caused me problems was in pvp.
anyone know the command script for cancel target? Meaning, say i have a spell casted and the cursor target up, and i want to just cancel that (the equivalent of pressing esc)
The easiest way I've found to do that is to create a blank macro that does nothing. You can't run two macros at the same time, so the second macro cancels the first. It's easy and fast, and for whatever reason the ESC does not always work for me. The Blank Macro does.
Well i added a blank command to the begining of a macro but it doesn't seem to cancel the target that i have, basically, i wanna disarm my shield when i have a spell precasted, and it doesn't let me do that with the target cursor up.
Sorry, but I misunderstood what you were asking for. I thought you wanted a way to cancel a macro once you have the target up. I don't know how to do what you want.
The escape key cancels a macro. What I think you are asking for is a way to cancel an active macro within another macro? Or you are asking for a way to cancel only the target cursor, but to continue with the new macro? I'm missing something, or not quite understanding what you want to do.
Yeah the latter, Basically, on CC, if you have a spell precasted and you press disarm shield, it will auto cancel your target cursor and disarm shield, on EC it won't auto cancel the target cursor and the disarm shield macro will just not work, i just figured there must be an easy fix with a cancel target cursor command to wack infront of disarm shield macro.
I would like a hotbar button that can toggle object handles on/off. Would a script command for that be possible?
I know, that hot-key has been there since the beginning of UO. What I'm asking about is the creation of a hotbar button, a one-click toggle that doesn't involve the keyboard at all. I'm guessing this would require a script command.
I've tried to do it long time ago, but the ctrl shift is managed inside the client and can't be changed... unfortunately I can only invoke the label creation but the server don't send the data so is useless
Wait! Maybe there's hope. In Dermott's forum signature, there's a link to a "UO Modders Exchange" website. In the "Mods" section, there's a file named "ObjectHandleToggleWindow". However, it's from September, 2009 (though it has lots of downloads). What does this do? Does this do what it sounds like it does? Will it help me make a button? If so, will it work for the Enhanced Client, or is it for some previous version? Do you know anything about this file? Can you tell I really want a button for this? Hee hee! I've already removed all the other needs for my keyboard in UO (besides chat). Games were hurting my wrists, so I paid a lot of money for a Razer gaming mouse, very sensitive to touch and easy on the wrists. So UO has been much more enjoyable with the enhanced client's hotbars.
Are there a command for turn or rotate character? I mean, in Enhanced turn without moveing is extremely hard and turn the face to the not passable object is immposible. At rpg shards it`s really troublesome e.g. we standing against to rostrum and we can`t turn face to the audience!
there is no way to rotate the character... just use a quick single click in the direction you want to face and the character will turn without moving
Hey Pinco i wonder i have camera zoom set for my screen which is great, but i have the zoom wheel locked off, is there a way to have a command hotkey set for 19.3000 so i can zoom about and click the hotkey to revert? hope so thanks Jack
"just use a quick single click in the direction you want to face" To do this, the duration of the click need to be about 0.1 second or less in Calssic it was 2 times easier. And it is imposible to face to the walls and objects it`s really painful at rpg shards! People bump into each other trying to sit on the benches it`s ridiculous.