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Copper_Enhanced 1.5.1 now available...

Discussion in 'UO Enhanced Client Discussion' started by Dermott of LS, Sep 14, 2009.

Moderators: Petra Fyde, Storm
  1. Ash Visitor

    The pressing enter not working to initiate chat as well as another bug I have found where overhead text not working, is kind of quirky. One in game fix I find works for either of these is to press Ctrl R .. this reloads the UI and so far for me has fixed these issues.
  2. Radix Visitor

    It works for me too, thanks.

    Another idea, why use simple cure in party's allys tags? greater cure is more potent and useful, and invisibility much more than bless, too.
  3. Dermott of LS UOEC Modder

    ...

    Just a little catch up...

    On container gump sizes, I think I'd rather wait and see if and how we will be getting any form of resizable containers. If people WANT to tweak their containers accordingly, go ahead, but "officially" I am not planning on further tweaks at this time.

    On chat issues: Still haven't noticed them, so not sure what to say here. DUnno if this is a mod issue or a client issue. So not sure what to tell people having issues.

    In spell buttons... that'd be more Ash that created that mod than me.

    As for currently planned updates, I am planning on moving Zym's classic runebook into Copper_Enhanced as well as the modular Enhancements when I can get them up and running.
  4. Ash Visitor

    About using Arch Cure, it is quirky and doesn't work well with auto targeting in the hotbar and that issue carried over into the party bar, just won't target. It will cast but leave a target cursor up.

    As for Invis instead of Bless, doesn't matter much to me as I play my chiv characters a lot more than mages. :) If others think Invis is more useful I can switch it no problem. Or when I get caught up and get back to working on it, I can put an option. Another option would be night sight. If you are interested in changing for your own use, insert edit at your own risk warning, it is as simple as changing a number in the file.

    Here is the line in my mod file MobileHealthBar.Lua

    Code:
    MobileHealthBarWindow.Spells = { Heal = 29, Cure = 11, Curse = 17 }
    Change the 17 to 6 for Night Sight, or 44 for Invisibility.

    If I start messing with mysticism I may find that I want to make that 3rd button one for Cleansing Winds or something, but that down on my to do list.
  5. Radix Visitor

    people fix this bug in the macro/command threat, simulating legacy targeting, that's spell+wait for target+target self+target current target (or something so, it works), i suppose including a chain like that in the mobiles will be very difficult, but maybe it helps...

    Awesome info, no idea was so easy to modify, i'm going to tune up a little the mod, with your permission =)

    I wonder the spells equivalent numbers don't match the Event Macro uo internal codes for spells, at least the ones i have documented, is there another list of codenumbers for the spells? It's a reference to another part of the mod? Sorry for my ignorance ^^

    Thanks a lot.

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