I think I cracked the Covetous turn-in points formula, or at least the way it works. The formula seems to follow a six-four-six-four loop following Wave 2. WAVE 1-2: 0 pts each WAVE 3-8 (6): 1 pt each WAVE 9-12 (4): 2 pts each WAVE 13-18 (6): 3 pts each WAVE 19-22 (4, etc...): 4 pts each WAVE 23-28: 5 pts each WAVE 29-32: 6 pts each WAVE 33-38: 7 pts each WAVE 39-42: 8 pts each WAVE 43-48: 9 pts each WAVE 49-52: 10 pts each WAVE 53-58: 11 pts each WAVE 59-62: 12 pts each WAVE 63-68: 13 pts each WAVE 69-72: 14 pts each WAVE 73-78: 15 pts each WAVE 79-82: 16 pts each WAVE 83-88: 17 pts each WAVE 89-92: 18 pts each WAVE 93-98: 19 pts each WAVE 99-102: 20 pts each etc... For example WAVE 20: WAVES 1-2 = 0 pts WAVES 3-8 = 6 pts WAVES 9-12 = 8 pts WAVES 13-18 = 18 pts WAVES 19-20 = 8 pts WAVES 1-20 = 0 + 6 + 8 + 18 + 8 = 40 turn-in points WAVES 1-25 = 63 points WAVES 1-50 = 250 points WAVES 1-100 = 1,000 points I think if you can manage to get to WAVE 100 you probably don't need any of the arties you can get ;P.
You don't get points for less than Wave 3; Wave 13 gives 17 points; Wave 15 gives 23 points. Given found data points from 2-42, the ranges @ UOGuide are incorrect. However, I, too, went with an even number formula before I found out there were odd numbers in the mix. Since I haven't recorded anything past 42 I can't be sure my formula--or ranges--or a better word, lol--are correct for every point, but based on 15 data points from 2-42 it's accurate. Someone will have to post what 61 yielded for us.
You are right, it has an error margin of +3 points, thus intuitive. During one battle in TC1 we reached wave 53 (we were about 5 players but I only remember Tazar, so I thought since we could reach 53 with 5 players, we could have reached wave 100+ yesterday with so many players but apparently people got bored at wave 60+) and the problem is I don't remember my reward points for the 51 waves but it probably was 256 since I've added 16 points for waves 50+. I'm already #3 on the overall total scores after a week spent on TC1 so I had enough of testing, maybe Phoenix can enlighten us on this subject .
I was there when a guy placed those water barrels on Test, he and I were talking about ways to potentially block the spawn. I'm not sure I've mentioned that before, but he put down a bunch of small orange boxes and the spawn destroyed them instantly, even the ones several tiles away from their current position. Was kind of interesting. Then the guy put the water barrels down, which could possibly work for Fel but I'm not sure. Tram is free-pass, obviously, which I told him before he went for it, but was worth a shot. Seems like a band of necros in wraith form should be able to wither choke and e-field endlessly, but it's annoying because in Tram you actually have an advantage if you aren't in a guild...otherwise the e-fields screw you over. So I guess the best case scenario really is going to be something similar to a harry or coon. You just have one, unguilded in this case, guy casting e-fields, maybe a lich form bard ;D. It'll be interesting...if the spawn goes to 99 resists or 100 then obviously it's going to turn impossible but I wonder, I haven't spent time working on lore stats. But even if the monsters have 100 in all resistances that still leaves armor ignore. I've done most of my testing on Origin post-publish so I can actually accumulate points I can use, hehe. Because I'm guilded I have a bit more trouble w/ e-fields and usually just play it safe when I'm alone until level 12-15. I figure anything over level 10 is worth fighting for, get at least 10 points for my time. Mystics* and sampires seem like the top bananas otherwise.
I got this as result on a short trip in Felucca Void Pool.So i geuss the points in Felucca are double for each wave.....
I've finally found my notes and the table above is verified for wave 52 (270 points) too. I will make the necessary corrections on uoguide.
Damn, Ches just did a 68 wave. I died so I guess I lost credit, finished 67 waves out of 68 for 449 pts.
Again, your calculations are correct, fixed a minor error on the table in uoguide. Have you noticed the creatures destroying the energy fields? I think this is added after the Wayback Wednesday event with the devs.
I have reason to believe the dispel/destroy was there prior to the Wayback due the effect seen when some boxes were put down while on TC1 (as mentioned earlier in this thread), but at a certain point summons and fields will get dispelled, yes...if there are enough players and RCs you can keep them up for awhile but...and this is really annoying to me--perhaps there is some strategy to poison fields but I have never found a strategy to it over other fields so far--there are way too many people who feel the use of poison fields exceeds the use of energy fields, lol...might just be me but I want to curse every time I see someone use a poison field unless they find poison fields give them better "personal score" or something. @.@
I haven't seen them destroying the energy fields before in TC1 and I've spent an entire week there (purple gargoyle). I don't remember them destroying the fields during the Wayback Wednesday event either (just checked again, the mobs don't cross or destroy the energy fields in the video). I think this is added after the "stalemate" during that event since the energy fields helped a lot.
energy field for sure can make the battle a TON easier..... not a bad thing that they got dispelled.... on my shard we constantly can't pass through wave 40
Hm you know you might be right, or at least, they upped their ability tremendously. Even Wave 9 Undead can do it now.