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[Feedback] Enhanced Client DamageWindow.lua

Discussion in 'UO Test Center' started by Pinco, May 20, 2010.

Moderators: DreadLord Lestat, Storm
  1. Pinco UOEC Modder

    the changes in how the damages is showing are nice, but a bit confusing to read...
    Here is my changes for make it more 2d like:


    DamageWindow.OverheadAlive = -60
    DamageWindow.OverheadMove = 3.5

    DamageWindow.DefaultAnchorY = 15

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