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Healers Quest, have bug?

Discussion in 'UHall' started by mspossi, Jul 31, 2012.

  1. mspossi Journeyman

    hello, well then you can, with effort reagents, and use the lab, I received the following message:
    "It is unsafe to leave an experiment unattended. As a matter of courtesy you discard the contents of the flash and secure the apparatus".
    I do not know if anyone has tried to achieve these reagents, especially the "slime brightborn", is not for a char in development, and in the end I lose all items ... for nothing?
    what I did wrong? please help me!:please:
  2. Den2 Adventurer

    If you move away from the table it will discard what may be in the flask...or if one of the sick gargoyles wander into you path while you're preparing a cure it will do the same. This is the only time I've lost ingredients so be careful about accidently moving while you have items in the flask. If you get confused on the cure you're working on...use the tongs to retrieve your items and restart at a new bench or just walk away and come back to start anew.
    mspossi likes this.
  3. mspossi Journeyman

    oh so simple? thank you!:ten:
  4. Uriah Heep UO Moderator

    The bug that gets me, is when it doesn't read the ingredient. I've had one of each, and occasional two of some, and it tells me I have to have at least one of each ingred when i click em. *shrugs* Not a deal breaker, but one of those annoying things, to be sure. Only way I have found to get out of that is to go ahead and add one, of any ingred, then dump it all and start over.
    mspossi likes this.
  5. Petra Fyde UOSS M.E.
    UO Community Liaison

    double click the flask, then esc to clear the cursor target. Then double click the candle again
    mspossi likes this.
  6. Uriah Heep UO Moderator

    Coolness! Thanks Petra, I'll give that a shot.
  7. mspossi Journeyman

    k!:devil: kill he:gun:
  8. Basara UO Moderator

    That doesn't work for that particular bug - you have to add an ingredient and remove all of them.

    Apparently, from the message I would get before the bug hit (and it hit me repeatedly), the game thinks you've been inactive too long (possibly a leftover message after dumping the flask on another table, then walking out and back in to start over). So, even though you have stuff in the flask, one part of the system decides that your flask is empty (even if it's a different one than you're getting a message for).
    Last edited by Basara, Aug 12, 2012

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