Try taking your LJ out with a high luck suit. Also the areas where the tougher mobs spawn in ter mur seem to be better (at least for me). I usually get 2-3 per full beetle
Hello everyone, I am in the process of making a suite for my Samy and I have a quick question about artifacts. So far the only artifacts i will use for sure is Mace and Shield Glasses. My question is if Jackal's Collar or Animated Legs of the Insane Tinker are worth including or should I just stick to Woodland Armor? Thank you, Z
Anyone from Europa shard making sampler armour sets? Minus artis but can work them into suit? Paying gold obviously.
Jackal's Collar is too bad but you can add gladiator's collar. You can add Tinker's legs. BUT every artifact means 8 less mana and 8 less stamina and not enough pieces for imbuing 40 lmc (34 if you use mana orb) on a suit.
For me, it would depend on the weapons you plan to use and the rest of your equipment. If you don't use tinker legs, can you get the SSI elsewhere. Jackal's Collar... I wouldn't use.
Thank you guys, I hope with a new dungeons getting revamped I hope to get 10% SSI on a bracelet I could use instead of Tinker Legs which could possibly save 40 mil or so to go towards the suit. I am hoping that if I can fit +20 SSI on a suit that would give me 1.25 swing with Ornate or Longsword even if my Stamina drops below 180 Z
BTW the last sampire suit I have crafted had: 5 armor pieces (except helm): 40 MI 40 SI 15 HPI 40 LMC Atleast 45/85/60/60/65 resists (all max with Mace&Shield glasses or faction Spirit of the Totem). 255 durability 15 HCI 20 DI Since I used only 5 mods to imbue resists my armor has additional mods: + 6 lmc, so you needn't to use Mana Phasing Orb (for example, fraction Primer gives you more hci/di) + 3 hpi, so you needn't to use Shroud of the Condemned (for example, Cloak of Power gives you more stat points) The total suit had about the same stats (150 hp, 185 stam, 120 mana, +12 skill) without using faction artifacts and without SSI ring (Ranger's cloak for SSI).
You need 25 SSI on your suit to get max speed with longsword (30 SSI) and 150 stamina. Ornate Axe hasn't useful specials so I believe even Broadsword has more dps (with AI).
You are right. I must have messed somewhere in my calculation. This means that i will need Tinker Legs which might make a suit bit harder to make as i can only imbue 6 pieces including jewelry. I will wait until reforging comes out to see what i can get from it.
Hi Lynk, In the video you posted killing the Vortex you are wearing a shield. Doesn't wearing a shield with Bushido lower your parry chance? What am I missing? Z
Wear the shield because it has soul charge and SSI. Every time I get hit, I get back like 3 or so mana. It helps with the chain AIs. They don't hit me very hard, so I don't care if it hits me every swing. The more it hits me the more mana I get.
I am thinking about going full time to using a shield, with an exception being like Rikktor or something similar.
Hey Link, I have the necessary Gargoyle Imbuer and would love to know exactly how you made this... Could you post the steps you took, please?
Weird question... As any other item - craft, pof, imbue. What is the problem? 1. Craft exceptional sword. 2. POF to 255 dur. 3. Imbue 1 DI 4. Imbue Super Slayer 5. Imbue SSI 6. Imbue 30 DI 7. Imbue max HML (62 HML) 8. Imbue 44 HSL
For those missing it, you don't need the benefit of parry reducing your damage in a lot of fights. It's biggest value is the special move mana count discount. You also benefit from having a bushido + parry in that your soul charge shield does not lose durability. For certain fights, they want the parry to help protect against some big bursts of damage and value that over the extra mana from the soul charge shield.
Isn't that a total of 6 Imbue's you're showing here? I'm under the impression that only 5 Imbue's are possible, is that incorrect?
Limit to 5 properties, but you can imbue more than 5 times. The weapon is exceptional, so it comes with 45 DI. Taking it down to 1 DI doesn't take an extra mod slot.
Ok, thx Lynk... But the image of yours that I'm referring to shows DI 30 (post 217 this thread), so why would I take it down to 1? Did you take it from 45 down to 30 to allow for the other mods? Sorry for the probably dumb questions, but just trying to learn more regarding imbuing...
Hi guys and girls, I would like to confirm if mana discount for having 300 skill points in swords, bushido and parry includes skill from jewelry in the calculation. Thank you, Z
This is to ensure you do not fail any imbues with relic frags. Your imbuing success depends on your skill and the total property intensity. So if you imbue the DI to 1 you only have 2/500 intensity. Then you add the super slayer which brings you to 132/500. And then the SSI which brings you to 242/500. That way you are assured all of your imbues with relic frags succeed. Then do your imbues with enchanted essence and finally magic residue. So then putting DI to 30 brings you to 302/500. Then 44 HSL brings you to 390/500. And finally 50 HML (which adjusts based on base weapon speed and weapon SSI) brings you to 500/500. One thing I do is imbue HSL before HML because HSL uses diamonds which cost more per gem.
Outstanding! That's EXACTLY what I was looking for... I'm still learning about weight vs intensity and you really cleared things up for me... Thank you SO much for taking the time to explain... I'm grateful.
Just so anyone who may be interested in getting a sampire setup on Europa CorwinXX/Made in USSR made me an awesome suit for my budget. Been using it since last night and although it's nothing like the 100mill stuff with max all properties it's serving me brilliantly. I'm in dire need of a +25 statscroll and a faction crimson to finish it off and I'm well happy so contact him if you need something he's bang on it. I'll post my suit/skill/stats later!
31 DCI 51 HCI 64 DI (without wep) 40 EP 17 Dex Increase 20 Str Increase 15 RPD 4 HPR 29 HPI 40 MI + 5 Int bonus 40 SI 40LMC Swordsmanship 120.0 120.0 Tactics 110.0 110.0 Anatomy 100.0 100.0 Bushido 100.0 100.0 Necromancy 100.0 100.0 Parrying 100.0 100.0 Chivalry 80.5 80.5 Str 113 113 Dex 122 122 Int 70 70 Stats before pots. Currenty raising Chiv to 90.0. Stats with pots in pic - As i said, its not perfect, but it definitely does the job! i can nearly chain AI the EVs in shame. I just need a few more weps but as i have no imbuer i have to pay for them. I did consider raising my wep skills some more and dropping parry but i do like using the counter attack technique as it does double up my AI's occasionally which is nice. Enjoying this char! If anyone has any suggestions as per stats and skills please let me know. (bear in mind this suit has cost me about 12mill maximum i think, seemingly budget compared to most)
would anyone consider using a whetstone to drop DI completely? You would get 5 slots and 500 points to play with, is there something you would take over DI? For instance if you go slayer w/ talisman the DI on weapon is wasted, no?
I already use Weapons with no/little DI on them on my main sampire. And once I start having to craft more, I will be using the whetstone on them.
I have a suit with 100 Di on it (on jewels as well obviously), max HCI/DCI, max LMC, +30 stamina increase, 10 SSI on suit (25 if I use shield and cloak which gets me to 55 SSI) enough Dex and Str to get me to 120 and 50 EP to get me to 150 in both with pots. resists are full as well with fire being around 100. This suit was VERY expensive to build but I think it was worth it. I am using the whetstones and you can make some incredible weapons with all 5 mods available. The drawback is that you need to use pots really, but once you get used to it, it is no big deal. I am starting to use the shield in most cases as well. Unless I really depend on pots during the fight. Since it never gets damaged, you can use almost everything from shame. I am using a shield with 10 SSI, HCI and DI (both not really needed), Soul Charge, eater, FC 1 and some stats. It is brittle/cannot be repaired but not cursed. And thats the only important thing really. Tbh, I don´t notice much difference in how often I get hit when using the shield. My parry is at 60 though...
Well, you don´t have to of course, but there is a lot of nice things you can add if you do use pots and therefore don´t go 150 STR/DEX natural (especially if you don´t want to go faction) With Pots I have 150/150/95 (which is enough mana to chain AIs against most things if you have max LMC and the mana reduction from 300 points)
Hi Lynk, Could you post Resistless Nub's base stats with the suit and pots? I'd like to see where you are starting at. Thanks, Rinzana
I have a long sword sampire, but even in playing her for the past couple of months, I honestly prefer my fencing sampire for most fights.
All boils down to preference. I like my long sword and I like my hatchet. Still haven't made the Hammer Pick max SSI version.. but I'm sure I'd like that too.
I have gotten a set of clean 100% elemental damage hammer picks... I was thinking of using an SSI shield and testing it out.
The long sword and hatchet are nice. I do prefer the fencing just for feint to be honest. But that still works out. It really is opinion.
I guess feint has no use, only useful on really hard fight something like slasher of veils. all other bosses not even do enough dmg.
Or anytime your getting really swarmed. Its a great special its just completely dependent on having really good timing and an almost 6th sense of knowing when to throw it.
Lynk, My question though is with you just barely being able to swing at the max of 1.25 with full stamina and 35% SSI. Don't you find yourself swinging around 1.5 or 1.75 the majority of the time due to the fact that even the slightest amount of stamina lost from taking a hit is going to drop you into the 1.5-1.75 category? I guess I'm asking because I debated using a broad or long sword on my sampire, but I've been sticking with my Katanas simply due to the fact that even at 145 stamina and no SSI, I can swing at max. I run 174 stamina and most of my weapons have 25% SSI so even if I take a huge 40-60 point drop in stamina from damage I'm still able to swing at 1.25. Plus there's the added bonus that if I want to forgo even putting SSI on a weapon that leaves me with room for another property and at 174 stamina I'm still far enough over the 1.25 swing cap that I can take a hit on my stamina and still keep swinging at the cap. It may just be my opinion, but given some of the fights I have, most of the time my stamina is up and down alot based on my taking damage and then leeching it back, but the majority of the time I'm not always at full stamina, especially after taking a hit. And yeah I realize that a katana has a lower base damage, but I guess I'm working on the idea that no matter what I'm always swinging at max, which means I'm leeching and damaging as fast as possible, maybe not for as large an amount as say someone with a higher base damage weapon, but unlike those slower weapons that I'm guessing are frequently not being swung at the max speed, I figure my leeches are constant at 1.25. Maybe I'm wrong though, which is why I ask.
How much do you hit for? I hit for 189, so I leech back a lot more than a katana would. As for stam.. I don't really find myself swinging that slow. Every time I connect I have a 50% chance of leeching back to full. I also chug a lot of TRs, worst comes to worse I can divine fury.
I assume your 189 is an AI with max damage increase/EoO/Perfection? If so my AI's hit for 150ish (I'd have to go check the exact #). I'm certainly not questioning your build or anything, but given the last part of your reply, it would appear that there are times when you're in fact dropping below 180 stamina and thus no longer swinging at the cap, even if it's only for a couple of swings. I'm just trying to decide if switching to a higher base damage weapon is worth the possibility of not always swinging at max. I'm actually thinking a bladed staff might be a good choice, but trial and error you know
I did a live tests (45/45, 5 ssi, 155 max stamina) vs UEV A katana with HLA is better than a broadsword with 30 ssi A broadsword with 30 ssi and HLA (no slayer) is better than a katana with HLA broadsword with 155 max stamina has the same swing speed as a longsword 185 max stamina the more heavy weapon is usually better because it has more HML for the same intensity, so you can AI more often I believe to get the best results with 1H weapon you need 15 ssi on your suit (or DF) and a longsword 20% SSI, 100% HML, 40 HSL, 30 DI, SuperSlayer.
Yeah don't get me wrong. I totally agree that a heavy hitting weapon swung at max swing speed is the way to go since it will obviously hit for the most damage while also leeching the most. As I've said though, it just seems that when you're just barely able to swing at max speed at full stamina, any slight drop in stamina from taking damage is going to drop you into the 1.5-1.75 swing speed. Which seems to be the case when using a long sword. Is it possible to get 100% HML? That would be to nice!!