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Not top-down Art

Discussion in 'UHall' started by Sevin0oo0, Apr 8, 2012.

  1. Sevin0oo0 Crazed Zealot

    While browsing another site, i noticed this picture from the back of the LBR box:
    [IMG]

    complete cover :
    [IMG]

    That is so much different that the current in-game experience, least ways with CC, and more resembles perspectives other games have.
    It gives the illusion of mobs being much larger/taller
    Which client was that? Is that the direction the EC took?


    Edit: update picture hosting links for dependability
    add: credit to uoguide.com and EA
  2. Dermott of LS UOEC Modder

    ...

    Looking at the full back of the box, the in-game images look to be from the 3D client. The one non-in-game image looks like it's one of the concept images done in a 3D studio program.
    Sevin0oo0 likes this.
  3. TheGrimmOmen UO Legend

    Dermott is correct - on both counts.


    -Grimm
    (Sent from my iPad using Tapatalk HD)
    Sevin0oo0 likes this.
  4. Ludes Certifiable

    Ooo I'm still so mad about the cancellation of the KR client and Ultima X..

    I mean the game was done..

    However my question, Grimm is this.. will we see any of the artwork from either KR or Ultima X showing up in UO?
  5. TheGrimmOmen UO Legend

    Ultima X - not a chance. Whole different critter there. UOKR, I really don't know. We're booked out for quite a stretch right now and I can't really see too much beyond... August? I honestly wouldn't say the odds are very good for a whole-sale return of the UOKR artwork, but some will definitely be filtering back in through the high res updates - but only the things that are a match for the UO art style.

    -Grimm
  6. Dermott of LS UOEC Modder

    ...

    I absolutely miss the look and the style of a LOT of KR artwork and hope that some of it DOES come back, probably topping that list for me are plants and trees, but just getting the EC in a higher and scalable resolution will be the bigger and better goal overall.

    I think as well it was one of those times when the game was going in a good direction overall. The event team was doing a really good job with the events and ingame fiction and it seemed like the team as a whole were really trying to push the game forward. It wasn't perfect, but it seemed like it was going in a good direction, and I hope that the HD updates bring that feeling back.

    Oddly enough, some of my favorite KR shots were from relatively early in its release when you could set it to a widescreen aspect. It did the same to the graphics on the game and created quite a different perspective on the game world. I should have taken FAAAAR more screenshots of the rather brief timeframe. The models were a bit wonky because of it, but the environment art worked well and simply looked like the camera angle had changed just a bit.

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