Hi guys, I just spent some time enhancing doom loot according to pgcd's wonderfull mod, which always predicted relics very accurately, and only got 1 relic in 20 enhanced items. Maybe it's bad luck, but that really scares me now if they nerfed relics. Is it possible to re-evaluate the formulas in pgcd's mod, please?
Miriandel, the latest publish changed all the intensity bonuses given by special materials, and they were ALL changed downwards. I am currently trying to find the new bonuses, and I think I got a few down, but I need to do some more work before I can release a new version of my mod. In the meanwhile, I suggest you DO NOT unravel anything with less than 400 intensity. If you really need relic frags, these are the first more-or-less reliable figures I have, all related to metals: Material bonus min valorite 20% 335 verite 12.5%356 agapite 10% 365 golden 8% 372 bronze 5% 382 Bronze is not currently verified, though. The intensity calculations are also a bit off, but the most important change (DI) doesn't matter if you use looted items. Anyway, I hope I'll have a new release by today or tomorrow.
As my artificer is human I didn't think I'd yield much helpful data, so I haven't kept records. I do believe I got two relic fragments in one unravel when I added frostwood to a bow, though, wish I'd paid closer attention.
actually i have recieved them multiple times ! before the changes i was averaging 3 relics when i would farm swoop now i get 2-4 (if i get multiples) not sure how it works yet I think the gargoyle may get a bonus plus you probably get one the higher imbuing you have i think the max is as follows residue max is 4 essence is max 3 relics max 2 has anyone gotten more than this?
Pub63's Unravelling Calculation. A. Total Magic intensity The basis doesn't change except damage convert intensity. After Publish63, Material's Property is included in the intensity calculation. However, Resist+ bonus is not included only by it. Exceptional effect, DI+ or Resist+ bonus, is not reflected in the intensity calculation only by it, too. example) lower requirement -50% by dullcopper weapon is 50% intensity and 1 property. A'. More than 5 properties. When the number of properties in which intensity is calculated becomes 6 or more, the following adjustment is done. a. Total intensity of all properties is calculated. Below the decimal is rounded down. [X] b. X is divided by the number of properties. Below the decimal is rounded down. [Y] c. 5 is multiplied by Y. example) 5 properties weapon enhanced gold ingot Hit Dispel : 40% Hit Cold Area : 50% Hit Stamina leech : 46% Hit Chance increase : +10% Defence chance increase : +9% Lower requirement : -50% Luck : 40 a. Total Magic and Material intensity = 80 + 100 + 92 + 66 + 60 + 50 + 40 = 488% [but 488% is not applied] b. 488 / 7 = 69 c. 69 * 5 = 345% B. Material Bonus After Publish63, Material Bonus is multiplication by the total value of A or A'[Total Magic intensity]. Before Publish62, Material Bonus was addition. Dullcopper : *1.02 Shadow : *1.03 Copper : *1.04 Bronze : *1.05 Gold : *1.07 Agapite : *1.09 Verite : *1.12 Valorite : *1.20 Spined : *1.01 Horned : *1.02 Barbed : *1.04 Oak : *1.01 Ash : *1.03 Yew : *1.07 Heartwood : *1.10 Bloodwood : *1.15 Frostwood : *1.20 All Scales : *1.03 C. Race Bonus [not changed] Human : +0 Elf : +0 Gargoyle : +20 D. Soul Forge Bonus [not changed] Normal : +0 Royal city(center) : +10 Queen's : +30 E. Durability and Imbued penalty [not changed] If Durability is less than 50, correction rate decreases 0.02 each. If "Imbued", correction rate is 0.80. example) durability 45 and imbued --- correction rate is 0.70 (=1.00-0.02*5-0.20) example) unravelling item property[weapon] : "Imbued" Damage Increase +45% Hit Dispel : 40% Hit Stamina leech : 44% Hit Cold Area : 44% Dragon Slayer Material : Valorite Race : Gargoyle Soul Forge : Queen's durability is more than 50. A : Total Magic intensity = 90+80+88+88+100 = 446% B : Material Bonus = *1.20 C : Race Bonus = +20% D : Soul Forge Bonus = +30% A * B + C + D = 585% unravelling intensity = 585% * 0.80 = 468% Relic Fragment is unravelled. this was posted in uhall it may be of help by chrome
I wish I could take credit I would never have thought of doing it the way they did... Look forward to your update and thanks to you also for the hard work!