This is very weird......... It is not possible to play an efficient assassin by Design, in Ultima Online ?? A good assassin should have : Hiding 100 Stealth 120 Ninjitsu 120 Tracking 100 (for best effects with Death Strike) Fencing/Swords/Macing 120 Tactics 120 Anatomy 120 Total = 800 points And, mind you, NO healing ability possible nor anything to recall.... And not mentioning that an assassin should also have 100 poisoning for better fitting into the role... Unfortunately, the CAP is 720. Therefore, by Design, it ain't possible to have an efficient assassin UNLESS one relies on + skill items?? Items with +skill modifiers, IMHO, should NOT and NEVER be a requirement to play anything other than more complex templates. An assassin is a basic template, certainly none of those mixed up skills templates like a sampire or a nox/tamer/bard/mage template.... Items with +skill modifiers should be an extra, but never something one must feel obliged to use to play a given, basic template.