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someone would say how long would an imbued item last?? here you go..

Discussion in 'UHall' started by aarons6, Sep 19, 2009.

  1. aarons6 Certifiable

    about an hour ago i made this wep.. pofd it up to 255.. and killed it..

    you say why didnt is top to repair it? it took me only 25 minutes or so to drop it from 255 down to 0 killing lava lizards and fire ants..

    that whirlwind sure drops down durability FAST :(
  2. shanshu Seasoned Veteran

    I thought this was addressed a while back with regard to champ spawns and slimes, and I thought it had been "fixed". Anyone know for sure?
  3. aarons6 Certifiable

    its not.. every time i checked the wep it lost about 5 to 10 durability..
  4. jerseyboy Visitor

    imo u would probably been better off just using a soul seeker, pretty much same mods, few percentages different, plus soul seeker 60ssi i believe....


    but yea sucks specials drop durability super fast.... watch those highland bura things too, durability drops just bought every hit...
  5. WarUltima Visitor

    That's weird...
    I took Mine imbued WW weapon down to fireants and lava serps and ran around 5 cycles and killed about 200 of them plus fire demons and some other stuff. Went on for about 2 hours got 54 essence of passion and my weapon went from 255/255 to 202/255.

    I am not calling OP a liar. But clearly he's not being truthful. The only way I can run down my weapon that fast is if I go WW those instant respawn smines for 20 minutes. But that's just ignorance on the user's part. :cursing:
  6. WarUltima Visitor

    Yea, that weapon is clearly waste of ingredients. Soul Seeker being almost better in every single way and yet unbreakable and 60ssi. The only thing I found a bit annoying on soulseeker is it's repond slayer so undeads hit me for double damage. But then again the OP said he used that weapon on lava spawn mobs which clearly is a very stupid choice on using this item. Because Soul Seeker is 1. Faster 2. Unbreakable 3. Repond Slayer (no benefit at lava spawn) 4. 100% Cold (because common sense fire mods are usually weapon against cold dmg).

    OP chose to use an IMBUED weapon that's 1. Slower, 2. Breakable 3, Physical (arguably weakest dmg type in most PvM settings) 4. Fails to repair it (assume he didnt lie).

    I see an operator's error.
  7. They Call Me Al Seasoned Veteran

    Common sense says... When you see the "breaking equipment" message, if you are that worried about your item, you take it off, and leave asap. I do this all the time when I notice a replica item that I own has gone down to a 1/*** or a 0/*** lvl.
  8. Old Man of UO Grand Inquisitor

    It looks like you never repaired it, so I don't think that's a fair example at all.
  9. ElRay Visitor

    Dont Fire Ants drop acid on the ground which, if you stand on it, it significantly speeds up weapon/armor decay?
  10. mjolnir131 Visitor

    They have brought back opposite super slayers cousing double damnage? when did that happen?
  11. Frarc UO Mod, UO Drachenfels News Rptr, (CLT)



    Its always been like that.


    This morning i was shooting Lava elementals with Horselord. Then a Fire daemon attacked me. Took me down in one blast. Fire daemons and elemental superslayers don't mix. :)
  12. WarUltima Visitor

    It's been like that for awhile now.
    If you wanna test it.
    Go to find an ogre lord, let it hit you once, and put on a undead slayer and let it hit you again. You will be suprisied.

    I was once one hit killed by an Ogre Lord because I had a undead slayer weapon AND undead slayer talisman on me and I just cast Enemy of One against the coon... The double dmg thing defintely WORK against players.
  13. Lord Frodo Crazed Zealot

    So how did it go from 255/255 to 0/68? Are you sure you PoFed it?
  14. Jermosh Visitor

    Bah, now I feel stupid. I was wonering why those deamons hit so hard when I was fighting Lava Eles with a Elemental Slayer book.
  15. aarons6 Certifiable

    yes it was 255, i dont think the fire ants drop acid? atleast i never got the acid damage warning..

    the reason i made that instead of using the soulseeker was beacause of the repond and i was checking the leeches..

    my sampire, with about 15 or so ants and lizards would leech about 40 mana and 60 or so hp per whirlwind.

    pretty much was able to spam whirlwind non stop. wich what i was saying, every time i did and i checked the wep it lost 5 to 10 durability.. almost each swing..
    one time i went from redlined to full health.. that was pretty sweet..

    since the sampire temp isnt very viable down in the abyss i took necro off and put healing back on and im going to try a different weapon.. that might last longer.
  16. Lord Frodo Crazed Zealot

    You need to look at the pic you provided. It says 0/68, not 0/255.
  17. Smokin Lore Keeper

    Weapon damage was one of my concerns when this whole none powder thing came out. My archer can use a bows 255 durability in a few hours, my fencer even faster.

    That is why I highly doubt I will be using imbued weapons very often, and for my fencer I won't be using imbued armour. Standing toe to toe you take a big hit on durability.

    I could see using it for jewelry on warriors that is about it. Otherwise imbuing is a mage only thing, unless they can some how change the durability hit thing by skills, which would be almost impossible.

    Don't get me wrong I like the fact that things decay faster, just its hard thing to balance for skills. The only other solution would be to make it easier to make weapons with imbued properties in the high end range, and possibly metal armor maybe should be made easier to imbue with higher properties, unless it is mage armor. This might balance the decay rate for mage to melee.
  18. Assia Penryn UO Moderator

    I've fought them and always gotten "splashed" by acid and then had it ignite. I think that might be part of the issue. Have you tried fighting other non-acid creatures to see if you lose the same amount of durability?
  19. Theo_GL Grand Poobah

    Yes, our silly dev team seems to have decided they want things to wear out faster. Their poor solution? Make durability work about 4x as fast and for whirlwind and wither - take a durability check for EVERY MONSTER you hit instead of one check for using the item.

    I am ok with weapons wearing out faster - but the way it SHOULD have been implemented is the same dmg system as before - only when you repair you can lose more than 1pt of durability.

    That way you can actually finish a champ spawn before your weapon goes to zero and instead you repair and it goes down 1-5 random points instead of only 1 pt but needing repaired every hour.

    Its a poor poor way to implement faster wear of weapons.

    It does nothing but make the game more annoying. I don't want to stop and repair my suit every hr. Once a day - fine. But every hour? Especially when I can't recall into the underworld?

    Thanks for making the game more annoying devs. Another great intern move.
  20. Altpersona Visitor

    Well I'm taking up a macer just to help your imbuned items speed along to their deaths :)

    See you in the field ^^b
  21. aarons6 Certifiable

    its because after you get to 0 it starts dropping the total down.

    it was a junk weapon.. thats why i didnt waste relics on ssi.
  22. popps Stratics Legend



    I would hope that imbuing was more directed towards PvP and help players catch up wirh others' gear rather than have a use for PvM and, perhaps, MOBs' farming.

    If so, the fact that durability goes away fast I see it as a good thing since it makes imbuing not much viable for PvM and, perhaps, farmning MOBs, but it still helps out in PvP and quite some.
  23. Connor_Graham Stratics Legend

    So the other 75% of the population is just screwed with the biggest part of the new expansion huh?


    As ol' Mr. Trump would say....


    You're fired. :thumbsup:
  24. HippieMagic Visitor

    I found this out the hard way while on my archer. I have a pretty nice magical shortbow that I use fairly often with high SSI. It only had 58 durability max because I am used to using it for about 2 or 3 days then repairing it so it was never a huge deal... I got the warning message within the first 10 minutes of attacking him... I actually thought I had forgotten to repair it but no... I didn't... this new durability thing is retarded. I normally go through 100+ durability on my bows in one days time in the abyss regardless of what I shoot.
  25. pvpers are probably 5% of the population.. at most.
  26. Ailish Lore Master

    Maybe on your shard ... on mine they are more like 50+ %
  27. Basara UO Moderator

    By the way folks - SPELL CHANNELING WEAPONS ARE IMMUNE TO THE ACID DAMAGE.
  28. UOKaiser Babbling Loonie

    I'll need to test out this and see the change. But if it's not listed in publish notes such a dramatical change then I have to say it must be a bug and the monsters are exploiting it so they must be banned!!
  29. ACB1961 Lore Keeper

    I was telling them that a few weeks ago. I said basically there's no way in the world imbuing is a good idea for pvm melee weapons. You do have to repair them. I agree this isn't a good example, but in reality it just costs too much, and doesn't last anywhere near as long.

    Thanks for sharing
  30. jfkeach Visitor

    Excuse me if i am wrong.. didnt they say that imbued items could not be fortified with powder? I remember reading that somewhere. Maybe if you fortified before imbuing. But i would have to check that out.
  31. pgcd UOEC Modder

    Ok, this faster durability loss thing is _very_ annoying. I've measured between 5 and 8 points of durability for each Miasma, depending on strength. Since it takes me less than a min to deal with one, that means I can look at 40 minutes between repairs. Fun. Fun. Fun.

    I'm sure there are better ways to deal with Imbued stuff - maybe have the repairs cost ingredients and require an artificer?
  32. jradar71 Journeyman

    You use PoF on the item before you imbue it.
  33. Shamus Turlough Tech Director
    Senior Moderator
    (CLT)


    I have proof otherwise. My mage's channeling mage weapon twinkling scimitar went from 255/255 to 0/255 in a matter of minutes last night while I was withering acid slugs for sacs.
  34. Basara UO Moderator

    Strange - perhaps it's a bug with wither, or specific to acid slugs.

    My melee character's weapon, and my mage's swords of prosperity, took zero damage down there - but I didn't use area affect damage spells - just summons and melee (and yes, my mage melees - she has Chiv and GM tactics, to increase her damage output).
  35. It Lives Lore Keeper

    The op is not fibbin, I spent 30 min at the scratch spawn and my mana leach wep went from 159 to 30 in a matter of minutes.
  36. Maplestone Crazed Zealot

    If you had stopped to repair it, it would have had 32640 total durability instead of 255 (assuming you lost a point of durability each time).

    By my rough estimate, if you'd stopped and repaired it each time it got to zero, it would have lasted 120 times longer to get down to 68 durability (so about 60 hours of continuous combat).

    If I'm not mistaken, you used no relic fragments to make that weapon, so it's essentially replaceable at will - you can carry 3-4 of them and swap if you want to camp a spawn for hours at a time.

    I don't see a problem.
  37. Bombastic Fail Lore Master

    This is new. Everytime a mage casts a spell, it can drop your durability. Trust me. I lost a 15 hci/dci No Neg, -21 Dagger this way, hitting my pet with weaken over and over and didnt realize what was going on. :thumbdown:
  38. UOKaiser Babbling Loonie

    Big problem makes weapons useless.Not continuous combat if he had to stop to repair.
    You want high end weapons for highend content. High end armor to ressit highend mobs. High end mobs are usually locate on non recall-hard to reach spots and take 30-2hours of constant hard hitting pounding. I guess it will be fine if people decide to fight orcs with low end weapons that can be made easily and usually recallable. But imbuing is for highend content mostly don't think anybody gonna go to 120 and just make a mediocre item that can be had out of a drop or copper runic. Thats a waste.
    If they keep it like this then they will need to have repair deeds to be able to be used anywhere and blessed. If this effects non imbuing items then pof has to be made insurable.
  39. I am not using any imbued weapons and the durability on my weapons is dropping MUCH faster than it used to. I lost 30 points of durability off a kryss after 45 minutes of just fighting normal daemons *frowns*. That isnt right. :(
  40. Maplestone Crazed Zealot

    um ... are you saying you *don't* stop to repair when your weapon is severely damaged? Imbuing or no imbuing, after 255+ 255 damge, it goes poof anyways if you don't stop to repair it.

    ( If I understand correctly, that's what the OP did - just wailed away until durability dropped to 0 and then *kept* wailing away until max durability dropped to 68 )
  41. aarons6 Certifiable

    that is what i did, but it didnt take very long and at that rate i would be stopping to repair about every few minutes..

    i think its the wirlwind attack.
    it doesnt seem to drop so fast unless you spam that over and over and over.
  42. UOKaiser Babbling Loonie

    Sure every week or 2 but there talking about having to repair in the middle of a fight that hasn't finished and they go in at max durability. Thats insane. Imagine whirlwind or wither at a champ spawn you will have to go home or to a shop before the first or second tier finishes either abandoning your friends or if in ishnear leaving and letting others finish it.

    Not to mention any other battles peerless-spawn locations-any battle that takes more than 15minutes really no point in having a bag of sending if you have to head home before your even a quarter full. If wither and whirlwind are the cause on imbued weapons then thats a bug. If using these skills lower your armor durability thats even more of a bug. How can you lose points if your not getting hit or even hitting anything with the item?
    A part of the code got messed when they were changing the durability in this expansion. I don't blame them they didn't make the code so usualy when they mess with it something else hets effected.
  43. Connor_Graham Stratics Legend

    Or you could do like most of us do and bring more than one whirlwind weapon. Even a normal non-imbued wep will lose most of it's durability if you use the special non-stop for the first couple of tiers. I always bring at least 3 with me so I don't have to leave.
  44. WarUltima Visitor

    That's what I do, but then again the OP seem to be asking for carebear easymode served on silver platter delivered right into his mouth by a hot naked lady.

    Anyways I dont see why people are complaining I am still using non-imbued weapon on ALL of the underworld mobs, I use zero (0) imbued gear on my sampire and is going extremely well. Some people need to learn how to play better? I carry 3 soulseeker and 1 SC twinkling scimmy with hit area when I need to WW slimes. Very easy already, I dont see how can it get easier? Maybe they should just type in /giveme [enter any item name here] and the item will be generated in player's backpack, unlimited usage.:thumbsup:
  45. Nastia Cross Lore Master

    Did you read any of the other posts besides the OP? Or my thread regarding this asking for a response from the dev team (that I have yet to receive). Its not just whirlwind weapons or imbued weapons, it seems ALOT of weapons are experiencing this rapid decline in durability. My lightweight short (heartwood kit made NON IMBUED) lost about 200 durability during ONE Ancient Lich spawn (that is with me switching weapons to a regular bow during 4th level and for the champ) and a few guildmates have noticed this on their spell channeling mage weps (one even lost a weapon due to this). Don't resort to insults when you don't understand the situation. You may not be experiencing any problems, but a good number of people are.
  46. UOKaiser Babbling Loonie

    Thats the problem. Whats the point of bringing imbued weapons when we can continue to use our highend old ones like always. And those players that make there imbued items and buy it will be at a major disadvanteage. Like so many in this forum keep posting they don't have the gold or resources like us to continualy to buy high end equipment especially imbuing items. Even so the problem that those items can't be used affectively at a long or mediocre lasting event is a bug. To me I can sell more imbue items but not many gonna buy them if they can't use them effectively.
  47. Basara UO Moderator

    People on the TH & Fishing forum are reporting that fishing poles are breaking when serpents, etc. take damage from fields.

    It's a known issue that one could break if you got into melee with a sea creature, but this is new.

    Suggest everyone report this (weapons & fishing poles taking damage from spellcasting, offensive area effect damage on monsters, and damage to monsters from fields - anyone checked shields?) as a bug via uoherald, instead of just moaning about it here.

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