Okay, so I've spent the better part of this morning researching the different ways a player can heal/cure/benefit others. And I think the template below is possibly the best. I invite everyone to critique it though, as some of my information may not be up to date. Again, this character is strictly for keeping others alive. Some information about the setup. No Meditation No Focus No Eval. Again this is purely for supporting other characters and not dealing damage. Suit will have 40LMC, 100LRC, and we are going to MAX out MR whether there is a MAX of 30, or if there are in fact Diminishing Returns on it. (Phoenix's post confuses me, and the other discussion I found is split.) I believe with Shame Weapon + Bard Masteries, + MR2 each Armor Piece +Arti's/other slot items we can get to approx 70(give or take) MR. Skills Musicianship Provocation Peacemaking Chivalry Magery Spellweaving? May drop Magery for Med, after playing the template, but its hard to deny 49-58PT GHeals... Chivalry gives 39pt Heals Both of these can be increased even more with Arcane Empowerment(by howmuch I don't know) Gift of Renewal give 9-14pt Heals every 2 Seconds (also increased with Arcane Empowerment) Running Invigorate & Resiliance gives party 7-16pt heals every 4secs, +Stat Regens of +22. (not sure if Arcane Empowerment has an effect on the healing side of this one...) Running Invigorate & Perseverance gives party 7-16pt heals ever 4secs, +30% DCI, and -30% Damage Taken Invigorate 1.75HPS - 4HPS Resiliance 2.2HPS GOR 4.5HPS - 7HPS 8.5HPS on the low end just for one Member of the party. x 6 party members thats 50.7HPS you are putting on the group, not to mention any GHeals or Close wounds you cast. Is this an insane idea? I'm thinking that with the new looting rights changes a character like this could definitely benefit.