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Discussion in 'UHall' started by UO News, May 1, 2012.
Wonder if it blocks movement like the Flax...
There IS at least ONE more. SW spell nature fury. Sure its joke compared to RC
YES! UO has its grindy areas. Forcing people to login daily just makes it more grindy.
Are we going to have to start logging in every so often to refresh our houses?
I do admit to being kind of down on this publish because I was hoping for graphics stuff or just something to show they were planning big things for the anniversary.
Just cast Nether Cyclone...
It's a good beginning to a few needed pvp changes... I see soul glaive base damage didn't get touched though .
The artifacts are quite... original...
Yeah but it should be more like Covetous where its a point system you can see and you can go to a turn in vendor and use those points instead of waiting for random items to drop. This way you can work towards a goal instead of rolling the dice.
Theres nothing worst than doing Doom over and over and when you finally get a drop, it's some hot mess you could care less for.
Here's a screenshot from outside Covetous in Felucca, I hope it is not the first level of a brand new champion spawn :
What?! You aren't going to run out and use your brand spanking new Dragon Slayer, Bone Crusher, or Legacy of the Dread Lord?!
You have standards you say?
It was either an exodus overseer or an exodus minion that had the seed. I killed some controllers and the blazing gargoyles (sorry I can't remember the exact names) and they didn't have any seeds. It makes me think that the monster has to have "exodus" in it's name. And yes it's definitely a vanilla seed. I grew it on test center to be sure.
Someone else mentioned these earlier so I'll just point out:
A) Harbingers are created by yellow crystalline essence, a now-unobtainable item found during Halloween 2009.
B) Some guy who owns a stockpile of it copies his character to Test Center.
C) No need to hoard the stuff, it's only Test Center. Spam Harbingers everywhere.
I think done in that manner, only serves to grief doesn't it? Do rules still apply to TC?
Logging in is not a grind.
And because the people who play occasionaly pay the same money as those who play regularly or all the time, the Devs are supposed to cater to those who play ocassionaly instead of the rest?
You're kidding yourself. It has nothing to do with being gone or not being able to log in. it's about a group of people complaining about a change because they want everything to revolve around their playstyle.
I may be wrong but it ismy understanding that all the decay fixes were things that already had decay on them whether or not you logged in. This fix is an improvement to the existing decay rate. I'm not quite sure how they construe this as a punishment? If you don't want any decay at all I guess I can understand your argument but at this point decay etc was already a given.
Did you see the prior decay rate as a punishment whether you logged in or not?
All in all when it comes down to it the complaints seem to be minor to me and mostly consist of those who don't log in regularly wanting the exact same thing as those who play a lot more. There isn't any game that will cater to those who play less so they can have the exact same thing as those who devote more time to the game. And then have them turn around and say well we pay the same amount so we should have the same things. Lol, ok.
Just a doubt, if SSI cap is 60, whats the reason of doing this?
Mace of the Fanatic
Hit Stamina Leech 50%
Swing Speed Increase 75%
Damage Increase 50%
Physical Damage 100%
Weapon Damage 14-16
Weapon Speed 3.5s
It has been discussed already, but each new artifact is a copy of a Doom Arti , with 1 extra mod. That is a Beserkers Maul, which has always had 75 SSI since AOS. It was never changed.
Yes, fellow, but that would take effort! Joking aside, I think thats really the way they had ought to go. Not just items with good stats, but ones that actually act differently than any other type.
Remember that last publish we got a graphic update to EC dragons that wasn't in the publish notes.
No notes != no graphics.
Thanks for the covetous upgrade it looks good i do think the arties lack the want for players perhaps a better change would be to maybe have sets like a sword and shield or ring and bracelet maybe maybe, however thanks for the effort in trying to please but your not quite there yet...........
Yep. So in summary for those unsure, there are no dread warhorses or harbingers coming out of Covetous. No tameables, either.
The Nightmare still in level 2 Covetous in Felucca? Or were you just saying no new tameables?
Well, we still have to figure out what ephemeral means. If ephemeral means timer, which I assume it does not, then that's one thing. If it means increased durability wear, that's another. I think I actually have enough points to get a weapon so I think I'll do some testing after a hearty breakfast. Either that or fall asleep.
I tell you though, the Vorpal Blade and Staff of Pyros are promises not kept. I think reactive para is actually a pretty cool mod idea. Reflect physical was interesting in Dibalo II when it was it was used as a necro, I believe. Forget what it was called then, but that was fun to use the golem and all that. In UO it's less fun...maybe because the damage is too low. You can take it to over 100%, though...I guess it could be interesting give a high percentage.
For now I guess we have to be happy about some of the new, interesting mobs...there is one type of lizard called a magma lizard, and it does this area damage thing I don't recall ever seeing before...makes like this white mist wash over you even if you're hidden. Seems kind of cool. Plus, don't underestimate a demon mongbat...lol damn things are like imps yet more potent, necro skill...wither...
Hm. Items with a different ability would be a fun thread to create, especially if they could figure out the blade and staff.
Good point. Okay, in summary, no dread warhorses or harbingers coming out of Covetous on the Trammel side. No tameables, either.
I haven't checked out Fel yet, but I'm going to assume it's the same on LVL 2, because the Void Pool gump lists the shard--which suggests there is a Fel Void Pool.
Okay, took a trip through the harbinger-infested first and second levels of Fel Covetous and there is no nightmare spawn anywhere. That is kind of an oversight, not sure how many red tamers need to tame a nightmare right now, with bonding and all, but yeah.
I don't play a red tamer, but that is the only place I would tame one, and where I have tamed all my past Nightmares and taught my brother to tame his... what a shame.
For some reason Fel's side doesn't have a Cora, either...unless a group killed her and her spawner is on cooldown. The second level waves are flowing fine, though.
any time I've tamed a nightmare for anyone that's the one I've gone for too.
I haven't seen it mentioned yet, so for anyone who is wondering, the crystal brazier for summoning Corgul is just outside the exit from level 2, in the mountain passage that leads to level 3
my understanding is that it means Short Lived, ex: Fashion styles, they're here, they go away, might come back in favor.
Whether each new artifact is a copy of anything or not, Picking what we want is the Big Plus, versus virtue armor where you might not get what you want or get something you already have several of. The "random" just isn't working very well for worked rewards. I think they recognized that from the quest that's now removed where you had to collect all the armor pieces, and corrected with a newer system mechanics, I'm not known as a PomPom waver, as my past bans will prove, but, I'm kinda excited about Cove. I'm not gonna try TC, I'll wait for the go live version.Looks Fun
Will be interesting if they rotate items.
Wind and Terathan Keep
Well Cora is a giant waste of time
What did she drop?
Yep...the same artifacts you get from the void pool system....And notice the 50 durability. *sigh*
Took about 30-40 minutes to do. We did it with the following:
1 4/6 Chiv Dexxer
1 Mystic just healing
The blue lightning on the ground drains almost all of your mana. Melee seem to always get hit by it, but as it spreads anyone on the outside should be able to move out of its way. She does the Hydra fireball attack which can hit multiple people. She also pulls you in when you do ranged attacks/use pets. No slayer seemed to work on her. She WAS discoable. Drops are NOT guaranteed. Only 1 of us got an artifact (The Healer). Unless she has some other kind of drops besides these new artifacts, it seems MUCH easier to just do the void pool until you have enough points.
Also, the void pool is EXTREMELY easy on a sampire. By myself, I did it up to wave 30 - score of 16559 - which currently ranks 2nd in overall single battle scores (Trammel). This of course, only got me 90 points I could spend, but it was very very easy.
Have you considered using Powder of Fortification?
Im surprised, it actually works. Which, if you can PoF them...why even make them come with 50 durability in the first place.
Ok maybe Cora has a purpose afterall.
A good question. On one hand it does seem pointless, yet on the other we can easily do it ourselves. It keeps the usefulness value at least for PoF.
Edit: But after seeing that next picture makes me wonder if there is simply a bug with the in dungeon spawn.
The void pool ones also seem to have the Ephemeral property, which seems to imply the artifacts from the void pool arent permanent? Maybe killing Cora is the only way to get the artifacts in a permanent fashion? *shrugs*
Hmmm, cant help but noting the gloves are lower in point value than other things. I wonder what the stats are on the higher end stuff. Where is the point guy stuff at?
It's not just the graphics. It's May. The 15th anniversary is not quite 5 months away. I admit that I'm letting myself be influenced by others I've been talking to a lot lately about this issue, but I feel the way they do - that UO needs some kind of roadmap laid out for its future.
I hope that we get this high resolution graphics stuff, and I hope that it's something really good that can bring in new players, because expansions, booster packs, theme packs, and the updated new player experience have all been dropped, and that scares the crap out of me about UO's future.
Story/plots for the game are fine for existing players, but they aren't going to attract much publicity outside of that.
I have faith in Grimm, but I've seen EA botch a lot of things, and the UO producer didn't seem to want to talk about the bigger things for UO, and we're just getting too close to the anniversary. It would be like EA to waste the most publicity we've had for UO in years, keeping current players happy, and not doing enough for potential players.
Fingers crossed that the next couple of publishes are huge, although the fact that Publish 77 planning just started worries me since that means there will only be a few publishes between now and the 15th anniversary.
So whats the point of the points again? because no one will waste points on 24 hour use junk artifacts. Especially if they can farm for permanent ones. Do you see anyone using cursed doom artifacts? Exactly.
Well, you say junk artifacts, but we havent seen the new ones theyve designed. All the ones on TC now, are being removed.
But I do agree with your main point.
This is an old system being mixed with a new system which still makes it a big pile of S.
Can you imbue them?
I can finally send new players to an appropriate dungeon: the first level of the dungeon Covetous. The monsters on the first two areas don't attack other players yet drop new magic items and there are some strange gazers on the third area (near the exit) that are a little bit more difficult yet can be tried to kill every now and then. They can also help on the first couple of waves of the Void Pool on the second level of the dungeon. The first level of the dungeon Shame is still too hard for the new players and Despise and Old Haven is not as rewarding as the new dungeons in terms of loot.
I must say that apart from a few concerns and some minor bugs, my impressions on the new additions so far are quite positive.
In case no one has looked over at the thread on suggestions for different artifacts:
They have rankings? like in the arena?
That's pretty impressive. Note that individual score does not seem to affect turn in score, though. As long as you participate you end up with the same amount of points. In other words, if you remain in the dungeon, score points, and stay until the end you'll achieve the same amount of turn in points as the sampires, even if your mage ends up with a mere 3,000 individual points. However, the more mobs you kill, the greater your chance to get artifact pops from the spawn itself.
Also note there are at least four different types of spawn, and the undead seem a bit tougher than the repond, and the demon is tougher than repond as well. Some battles will be easier based on spawn type alone. But yeah, a sampire's whirlwind is pretty useful there.
Have you bought the gloves off the NPC to compare them? Do the NPC bought gloves allow powder application, for example? I guess it doesn't matter since the team will delete them.
I havent bothered to get that many points. But the vendor ones do show that ephemeral mod, which the cora ones didnt have
so the secret is ephemeral means current durability = max durability. you can't use powder and you can't repair because if the durability goes down so does the max!
So there is absolutely NO REASON to do the void pool, and instead go directly to farming Cora.
Well that sure is a huge disappointment... Alright so... You said you got 90 points from completing 30 waves, and said it was extremely easy (as a sampire). What was the amount of time that you put in to doing this, how soon can it be repeated, and do you get any drops or anything while killing the waves (or is it just points?)? Also, how many relic fragments does one of these items unravel into?