I wouldn't say that. Maybe don't do the pool for weapons and armor, but for the other items from it. There are different kinds of points - points you get from the battle for the leader board and 'reward points'.
Just checking my understanding, because I haven't had a lot of time to play lately. These waves of Cora's. Each wave it stronger - but the creatures have the same names? So trying to put lore figures for them in hunter's guide is going to be next to impossible?
Petra--I believe there are four different "types" of spawn: undead, demon, elemental, repond. If I missed one someone please correct me. The undead type does not seem to inhabit any level other than Level 2, whereas the other three types exist on the Third and Fourth Levels. I'm actually curious, now that I think about it, whether Level 4 is supposed to have the undead spawn or not. Seems like a potential goof since Level 4 used to be undead and now isn't. I lored all of the static creatures if you need any data, or if you've started a thread.
I've lored them too - and I did find undead in level 3 - though I looked in fel. They were in the cells front left. I believe there are 5 groups each containing 5 creature types. I'm in the process of entering them into hunter's guide now. (in alphabetical order) Group 1: Abyss - daemon mongbat doppleganger Lesser Oni Gargoyle Assassin Fire Daemon Group 2. Elemental - Earth Elemental Water Elemental Searing Elemental Venom Elemental Vortex Elemental Group 3. Humanoid - Lizardman Witchdoctor Ogre Bonecrusher Orc Footsoldier Ratman Assassin Titan Rockhurler Group 4. Reptilian - Corrupted Wyvern Covetous Wyrm Magma Lizard Vicious Drake War alligator Group 5. Undead - Angered Spirit Bone Swordslinger Covetous Revenant Diseased Lich Vile Cadaver
With such a large array of new mobs like this, I wonder if a PM to James or Bleak could yield you a little "cheat sheet" from which to build from? I know I'm gonna start gearing up (no sampire for me) for Cove, I never went there for the gold before, so points are a really a nice bonus.
New Doom? Nope wait the fellians will cry. They just needed to rotate in and out 5 Arty/Deco drops every 6 months to the list. Doom would of never gotten old.
I'm guessing just the virtue ones, what I find interesting is they're addressing other issues in the game at the same time.
If you look at what they did with Shame, Wrong, and now Covetous, it suggests that they have something a little bit different in mind for each dungeon. I would not expect another void pool scenario or another maze like in Wrong. I would expect something else interesting, and I hope they indeed do something else.
I keep thinking about the lizard mage in the repond group and I forget about the reptile group! Thanks, haha. ;S Maybe I missed the undead, then...well, I'll be honest, I didn't go thoroughly through LVL 3 on the Fel side because of push-through. Somehow I went through the 20-30 harbingers without being revealed but I didn't want to press my luck ;P. I didn't see any undead on Tram side though. PS--I'm glad there is finally a lizardman mage. It took long enough. An air elemental that shoots arrows is still too weird for me to take in, though.
So...rather than fixing the bugs that were actually in the bug list they've decided to produce more content and evidently with the health bars scandal.... more bugs. Why must we be constantly bombarded with more and more (buggy) content? And the actual bugs that affect people are not even listed in the bug tracking list, they've been moved to a secret list that only the devs can see as they're so called 'exploits' I would be happy playing this game if no more items/lands were ever produced.
Yield should be 1-2. I'm not terribly disappointed in this system. The drawbacks to a lot of shame/wrong loot with negative mods were that the item could be lost on death, or would wear out through normal use. Trying to work such an item into your suit (in a game that is 100% numbers based now) meant you risked having to completely redo your suit once the item was lost/destroyed. With this system you know the artifacts bought with points will not be permanent and will be destroyed fairly quickly, but also know that replacing the item only requires enough work to earn the points. This might make the item viable for inclusion in a suit.
They were in 5 areas. The group in area 2 of Fel were undead, it could be a different group in tram. Basically Group 1 (elementals in Fel) are in the main entry room and corridors leading back. Easiest to show you a picture I think.
Mervyn. The bugs you posted were indeed exploits. Leaving exploits in public view spreads the abuse further, which is highly undesirable. There are a number of published bug fixes in the notes, there is also the possibility of unpublished bug fixes included, as has happened in previous publishes, since it is not common policy to give prior notification to exploiters that the exploits they are using are about to be stopped. I suggest you wait and see.
Well...when I went to the Tram side during my first pass...seemed like all dragon kin...hm...(and I got magma'd up...)...
surely people know that there are spells in the game which lower SSI, Essence of Wind supposedly lowers SSI, I know for a fact lady Mel lowers SSI and this allows you to swing closer to cap after being affected by such debuffs, the same goes for the pvpers who run with 70 dci so lower D doesn't bring them below cap.
Well i would have thought any game develoepers would put fixing bugs at the top of any schedule instead of adding more buggy content. If you suggest they should add content before fixing bugs then your playing the correct game. As for bugs squashed what have they squashed? Hail Storm sure about the houses issue but there are other things which break the housing rules that havent been fixed. @ Frostbolt - i mearly meant something else to play because its getting to the point where ive no reason to play uo at this moment in time. Its become a joke of adding worthless content, fixing nothing, and continuing as if everything is ok.
Personally, I think they need to do both, fix bugs and add new content. To this end, I believe that every publish has had bug fixes completed that were not in the original publish notes, and some that are just not even in the final notes. Additionally, I suspect that bug fixing 15+ year old code with 70+ publishes and major additions to the game has got to be rather tricky. And are you really suggesting that zero new content be added until all bugs are fixed. That, would create a much steeper decline in UO subscriptions, IMHO. Not cheerleading, as I too want as many bugs squashed as can be squashed, but to do so without adding new content, which given the age and complexity of the code involved is sure to create additional issues, is mere fantasy, and will drive more customers away. The dev team needs to do both.
Every game's forum has some guy going "Fix all the bugs before doing absolutely anything else!" but no game in history has ever actually pursued such a policy. I'll leave it to you to figure out why. Or you could just go back to telling the WoW forums how much that game sucks too.
I like the fact that Coral drops normal arties that can be POFed up to 255/255 and repaired. I think the void pool dropping ephemral ones is ok. What I would like them to change is the items you redeem for points. These should not be ephemeral. Instead, they should have 100/100 durability and be repairable, but not POF-able. Basically, then their duration is on par with the cleanup turn-in system. Then there actually is a decent reward for doing the void pool waves. Getting 2000+ points looks like it is going to take participation in 20+ waves to get to redeem your points for an item.
So what is your proposed solution? I leave posts detailing exploits clearly visible for everyone to read? Or are you wanting the developers to give prior notice to the exploiters that their exploit is about to be fixed?
I'm not saying that there IS a problem, i'm merely saying that the true figures of how many bugs there are that have not been tackled are hidden and the untackled list on the bug forum is the tip of the iceberg. Believe it or not Petra the whole world doesn't revolve around you and your forum monitoring, I wasn't having a pop
/I agree with that. New content may be delivered bug-free, once it's applied to all shards might be the only way to see how well the numbers got crunched and if an '[adjustment' is needed, or certain things even removed from the module. In-studio is way different from Live. TC simply offers a greater sampling of the work, for oversights. Not everything released is 'buggy', not everything released breaks something else. The extent and profoundness should affect the correction order and timing, imo.
1. If they are going to be removed in anyway, then they need to be removed entirely so that NO ONE can view it. Not just hidden so a select few can view it. And a bug report made with that information. 2. The devs do that anyway with their posting of the changes going to test center at times. Personally, I am of the mind that things like that should be made transparent and open so that it would actually get the team busy on actually fixing it, rather than not worrying about it because only a few people know about it.
/This I have held that same opinion for a long time. When exploits pop up they should be published for everyone to see. There is no sense in keeping it quiet and only those select few always benefitting from it until a "fix" is found. I know it will never happen, but the bug/exploit would get fixed a heck of alot faster that way. For example the turn in exploit/bug not too long ago involving a book, word spread like wildfire on that and it got fixed in a day or two, it did not take weeks or months.
What would be nice between level 1 and 2 or level 2 and 3 in Coveteus is a vendor to buy supplies like in Dungeon Doom. And a ankh or a invulnerble healer.
I kind of agree with Kylie and nusair here the fact that the minority know about these issues seems to mean they arnt important enough to be fixed. There are things which have been going on way too long and im all for adding new content but ontop of already broken content makes things harder to be fixed and usualy more exploited. It seems whatever you do to report these bugs its makes not a blind bit of difference ive tried to submit bug reports, send emails (not to the numpty who loves taming), and posting on these forums in the relevant sections and nothing changes. Most here attack pvpers (and mervyn) but we genuinly want to see things fixed a bit of fel v trammel banter asside. The most recent disaster was factions where now if your in a faction your fighting against the faction you chose instead of fighting with them. Basic fundamentals seem totally void of this recent Dev combination. If anyone seriously tells me they think content is more important than bug fixing they need banning!
Certain peculiar seeds will no longer be unidentified when removing them from a seed box - minor bug The Alchemist in Ter Mur should now sell glass blowing tools - not a bug an addition The crystal portal will take the speaker to the Ilshenar Gypsy Bank when the words “Ilshenar Mint” are spoken - really with all the banking options this was needed? Sounds like a bug that you can recall into ilshenar tbh. Hail Storm can no longer be cast thru walls - fair dos but why not fix others? Hail Storm will now have diminishiung returns like the other area effect spells in the game - fair enough fix the others. All Bard Mastery Party abilities are now subject to a beneficial action check - minor bug The Crystal Lotus question has been fixed - minor bug Display cases can now be dyed with the furniture dye tub when in deed form - bug? more an addition Plant pigments that are the same hue will automatically stack in your backpack - bug? an addition The 10th Anniversary Sculputure can now be turned with the deco tool without any issues - minor bug Faction points that were not scaled correctly have been addressed - minor bug Wheres the propper issues and if they arnt published in the notes then i suggest they should be and not spelt out i.e. fixed item generation exploit. Easy. And for those who shout out but then they will give the exploiters a heads up and they will increase production well maybe the devs should be pro active once notes go up and ban the ones doing it.
That's not the way it works. Leaving an exploit visible merely spreads the rot with more and more people using it, therefore causing more and more damage. The 'select few' that can view that board ARE the devs, none of the forum moderators or reporters have access.
Quality checked for 4 years?!?! Yet most publishes theres vast amounts of more bugged content? I doubt your speculation. And in light of the recent bars issue i hope someone gets fired over it just seriously poor.
petra i know what you're saying, but how about like pjay said, some assurance like: "fixed an exploit that allowed players to duplicate any item" You can hardly say that people are going to dupe more on seeing that, the dupers i'm sure are currently duping as fast as they can already. It makes everyone think that no one cares that people are duping when the devs release they'll fix THE MOST mundain bug/features. And say nothing of actual issues affecting players. Maybe when it goes live we'll get a pleasant surprise and they'll list all the bugs they fixed. Then again maybe their all busy planning a surprise party for me.
Exploits are not discussed even after they are fixed because they have a tendency to creep back into the code. This happens because the team is not working with one code-base. They work with current production, test center version, pre-test center version (Q&A Stage), Coding fixes/content stage, designing fixes/content stage, plus various internal test beds, special holiday event shard content, and I am sure more. The Dev Team members are human and do make mistakes - occasionally the wrong version is loaded or the wrong section of code copied/pasted into the version for publish. With the chance of an exploit creeping back into the system - it's best not to discuss it. Rather than publish "We're fixing it" so that the exploiters know to stop using it, I'd prefer that the GM's just smack'em hard.
WTH? LOL! Where did that pic come from? That is Epic! LOL -Grimm (Sent from my iPad using Tapatalk HD)
Haha, apparently it's from World of Warcraft: Cataclysm beta, in an attempt to make what was supposed to be a rather epic journey even more epic after players suggested the event wasn't thrilling enough. Here's a video. A more UO-appropriate, raptor/dinosaur inspired moment (I forget who took this originally, but I believe it was during SA beta, following the Jurassic-park influenced side-spawn change):
Awesome Raptor save! Does it looks as if Ilshenar City is turning into one Huge Nexus machine? Or rather, emerging, growing, and spreading from underneath? Why was a Nexus duplicator left functional? Was it for tricking us into aiding the distribution? Would they not be spawning elsewhere if the smaller ones are really needed?
Bugs as well as Exploits that are fixed are always mentioned when patches and publishes go live. We've had quite a few publishes with bug fixes lately. Providing forums to report bugs was another way for us to help track issues and as they are announced as resolved on the Herald we can update specific threads reporting that specific bug to reflect that.
So again nothings being fixed then as i stated with the recent bug fixes 2 or 3 arnt even bugs they are additions to the game. Then we get in bug fixes nearly every patch hue changes to things? As far as i can tell the bug fixing is just tweaking things which are fine.