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Information - Loria, Kingdom of Light [Lore]

Quick Overview

A small independent Virtue Kingdom dedicated to the Timelord's Quest of Order
Created at:
Oct 14, 2014
Category:
Townships
Members:
6
Discussions:
0
Discussion Messages:
0

Description

Loria, Kingdom of Light [Lore]

The Kingdom of Loria is a small independent Kingdom made up of several towns located on the Origin Shard and the Colony of Sanctym Ex in the dark world (Siege Perilous). The Kingdom was founded by the Seer Hawkwind to fulfill the Timelord's Quest of Unity by merging the Shardal Worlds of the Multiverse with the True Universe. The Kingdom has existed in secret for many years, awaiting the arrival of its King which prophecy foretold "would come from across the stars (shards) bearing the name "In Lor Des Sanct". This King will be the one to end the Gem of Immortality's curse and re-unite the worlds of the Multiverse with the True Universe. The Kingdom is a Monarch Republic led by a King and the Royal Council.

The style of RP includes politics, PvP (RP themed VvV and RP guild war), PvM (spawns and hunts), Mercantile (crafting and trading) with an overall theme of fulfilling the Timelords's Quest of Uniting the Worlds of the Multiverse (Shards) with True Sosaria.

Out of Character goals will be to create a fun and immersive RP environment for Origin/Siege players, test and give feedback on Vice vs Virtue. Strictly Adhere to the UO Terms of Service and forbid the use of any illegal 3rd party programs.

Current RP: The Kingdom of Lore has recently started the Colony of Sanctym Ex in the Perilous world, "where the final battle between Vice and Virtue will take place and the fate of all Worlds resides".

On Siege Perilous we are members of the White Council Alliance

Character Application: HERE

Guildmaster's ICQ's:
-Lore Denin [ICQ: 96629882]
-Princess Nikki [ICQ: 487122516]


The Lorian Government


The King and Royal Council

Lord of the Realm (In Lor Des Sanct) - Lore Denin[Origin/Siege]

The Lord of Realm commands the military, oversees the laws and policies of the Kingdom. The Lord acts as the Magistrate and presides over the Royal Court. The Lord of the Realm can not pass any edict or law without a majority vote from the Royal Council. The Lord of the Realm my veto any law against the ideals of Virtue or opposed to the Quest of Order

Princess De'Lora (Princess of Light) - Princess Nikki[Origin/Siege]

The first in line to the throne of Loria, she is rumored to be the daughter of Lord British. The Kingdom of Loria supports her claim to the Throne of Britannia but remains allies with Britannia despite being led by Loria's long time political adversary, Lord Blackthorn. Loria seeks a political and peaceful resolution to the matter and hopes to gain support from the citizens of Britannia for Princess Nikki.

Lorian Spymaster - Nonel Topd[Origin]
(OPEN) [Siege]

Lorian Spymaster heads the Order of Infiltration and Investigation and is charged with gathering intelligence and conducting counter espionage operations.

Court Mage - Hawkwind [Origin]
(OPEN) [Siege]

Advises the King and the citizens on all matters magical. The Court Mage is responsible for the magical safety of the Kingdom and unraveling the magical secrets if the multiverse. [Many of the Kingdom’s role-play Quests and events will stem from this position]

Admiral of the Lorian Armada - (OPEN)

Serves under the Lord of the Realm as the head of the Lorian Navy, the admiral commands the Kingdom Armada on the High Seas and is responsible for the planning sea related events such as message in a bottle, and hunting down Pirates.

The King’s Ambassador: Valiquin Lok [Siege]
Carinthian [Origin]

The Ambassador is in charge of establishing diplomatic relationships with guilds and foreign lands and is responsible for the gathering intelligence, and conducting anti-espionage operations.

King’s Herald/Royal Historian: (OPEN)

Responsible for publicizing events, publishing a weekly news chronicle and keeping accurate historical records for the Kingdom.

Royal Treasurer: (OPEN)

Head of the Lorian Crafters Guild and are responsible for keeping accurate records on the Kingdom’s Resources, Crafting services and Finances. The royal treasurer may also approves loans from the treasury to Kingdom Citizens and Organizations.

Royal Huntsman: (OPEN)

Responsible for organizing and leading dangerous and exciting hunts for the Kingdom Citizens [Involves leading groups on Hunts, Spawns, Dungeon Crawls, etc]

Royal Staff

High Druid of Loria - Forester Gray [Origin]
(Open) [Siege]

Consulted on matter that effect the ecosystem and environment.

Royal Architect - Hoomer [Siege]

Responsible for the design and theme of the Kingdom's civic structures.

Court Jester: Mirth the Jest [Origin]
(OPEN) [Siege]

Responsible for “Tasteful” entertainment at Court and during Kingdom events. May tell jokes, play music, organize plays/skits, etc.

Royal Decorators: (OPEN)

In charge of the castle decor as well as decorating for special occasions and Kingdom events.

Royal Chef: (OPEN)

Responsible for cooking for parties and grand banquets hosted by the Kingdom.

The Princess's Attendants: Lady Tatianna [Origin/Siege]
(OPEN x 3) [Origin/Siege]

The Princess De'Lora invites four ladies in waiting from the kingdom to attend court and be her confidants in keeping with the old traditions.

Kingdom Organizations

The Lorian Order of Virtue: Based on the old Order Guard, The Lorian Order of Virtue comprises the Kingdom’s Military and includes Men and Women of all professions who have sworn to protect the Virtues, the Kingdom and the innocent from evil and oppression. Members of the military enforce the law within the Kingdom and fight the wars against enemies of Virtue outside the Kingdom’s borders [Strong PvP focus].

The Military is organized into Eight Orders one for each of the Virtues (Compassion, Honor, Sacrifice, Justice, Honesty, Valor, Humility and Spirituality). Knights are assigned to an Knightly Order after meeting with the Seer and taking the Test of Virtue. Knights may petition to join another Order if they feel the Virtue assigned does not accurately reflect their goals or personality.

Order of Infiltration and Investigation. The Lorian Spy Corp serves under the direction of the Spymaster gathering intelligence for the Kingdom. Professions range from master rogues to cooks in foreign kitchens with innocent faces and sharp eyes and ears.

The Merchants Guild: Headed by the Royal Treasurer, Merchants guild looks out for the Kingdom’s crafts people and merchants. The merchant’s guild hosts auctions, advises citizens on pricing and provides places where citizens can sell wares.

[*Restrictions: A player must make Origin or Siege his/her primary shard to apply for a Court Position and a player may not occupy more then one position at a time]

For additional information/questions, ICQ: 96629882

Rules

Rules

Out Of Character Rules [OOC]
-Remain in Character at all Times
-When using General Chat, Enter the Communication Crystal [RP] Room which your character can access if they have a communication crystal. Chat should be In character [IC]
-Use Alliance, Guild and party to speak out character, using [brackets] as a last resort.
-Avoid cursing or using foul language both in game and on voice server
-Follow the UO Terms of Service - No scripts, cheats, or illegal 3rd party programs.


In Character Rules [IC]

Code of Conduct for Virtue Knights of the Lorian Order


-Lead a virtuous life by following the Eight Virtues of the land: Valor, Sacrifice, Honor, Honesty, Compassion, Justice, Spirituality and Humility

-Welcome and befriend all men and women of good heart that cross thy path.

-Uphold the laws of the land

-Protect all good citizens to the best of thine ability

-Carry thyself with dignity worthy of a Keeper of Virtue at all times, never to mock or belittle others, even those who are of the most evil sort. To refrain from cursing; never using crude or vulgar language.

-To meditate at the Shrines of Virtue and reflect upon thy actions if ever thine reputation becomes one of disrepute.

-Never raise thy weapon or magic against citizen of the land without just cause

-Offer peace first, to all Vice agents and enemies of the kingdom not on the aggressors list. Ask that they depart the Besieged cities of Virtue of their own free will and in peace or else be escorted out.

-Report the name of all Vice warriors, refusing peace and bent on murder and chaos, that they may be added to the list of Aggressive Vice Agents, and repeat offenders will be added to the aggressive agents list and therefore attacked on sight by the Knights of the Virtue

-Come to the aid of thy fellow knights immediately if thou hears word of trouble

-Never strike a defeated foe upon his return to life. Inform him he has nothing to fear, they may gather their things and leave in peace.

-Never to interfere with an honorable duel, even if that means watching thy friend perish. If any conditions of the duel are broken the Knight has the obligation to intervene on the side of the innocent party(i.e. you might have to join a Vice warrior against a dishonorable Virtue Knight who is cheating and thus hiding under the banner of Virtue while committing heinous acts).

-To gentle ask all Knights of Virtue to desist if observed using cruel and mocking language, committing a crime or engaging in needless murder of those already fallen in battle. Remind them that they represent all that is good in the land, whilst they fight under the banner of Virtue.

-To only raise arms against a fellow Virtue Knight in the service of the kingdom in defense of self or in defense of an innocent life; never for insults or pettiness. Any Virtue Knights committing evil acts will be added to the Aggressive Agents list as a Rogue Knight hiding behind the veil of virtue to commit acts of Vice.

-To enforce the laws of the land; to arrest and capture those who are guilty of murder and declared enemies of the kingdom.

Membership Requirements

Copy and Post the Following Application with your characters information on the White Council Forums

Character Name:

Physical Appearance: (Race, sex, height, hair, etc)

Personality: (habits, goals, demeaner, etc)

History: (What players know about you)

Dreams/Goals (what does your character want to do with his/her life?)

Shard(s)

  • Siege Perilous