Posted by , 17 October 2008
Wherein Flying Lab Software Lead Designer Kevin ‘isildur’ Maginn unveils the focused effort that has gone into revamping avatar combat (AvCom) for Pirates of the Burning Sea. For a quite good read (as ever!), the …
Posted by , 16 October 2008
Another month, and yet another milestone for Pirates of the Burning Sea – courtesy of those hard-working folk at Flying Lab Software. Now, while the bulk of this build consists of bug fixes and such, …
Posted by , 26 September 2008
Herewith, a new devlog from Flying Lab Software‘s Creative Director Chris Pramas – wherein he discusses Pirates of the Burning Sea‘s creative content and solicits feedback from you, the reader. A brief, linked introduction follows: …
Posted by , 20 September 2008
Help Us Test 5 Sided Battles This Sunday! We’ve just enabled 5 sided battles on Testbed for testing, and we’d like your help to put them through their paces! This Sunday at 3pm Pacific / …
Posted by , 18 September 2008
Data Service API Update We’ve updated our Data Service API to support additional servers. The update provides the following: Server status support for Russian and Testbed servers. Landmark and RvR state for Invincible (Australia), Russia, …
Posted by , 18 September 2008
With each succeeding Milestone, Flying Lab Software continues to correct the old as well as polishing and implementing the new. Along with the requisite bug fixes, some of the new features in Pirates of the …
Posted by , 17 September 2008
Wherein Todd "Nutch" Schultz (Flying Lab Software‘s Quality Assurance Manager), provides us with yet another glimpse into Pirates of the Burning Sea‘s Customer Service department – and into its continued evolution. A brief (linked) introduction …
Posted by , 12 September 2008
Danger on the Testbed Seas! As you’ve probably already noticed, we’ve just pushed milestone 1.8 to Testbed. This milestone contains lots of fun new features and content for you to try out, and we’re very …
Posted by , 05 September 2008
In an exciting announcement, Russell ‘Rusty’ Williams (CEO of Flying Lab Software, creators of Pirates of the Burning Sea) reveals the game’s immediate and longterm course – including details about the new marketing push, website …
Posted by , 05 September 2008
Wherein Pirates of the Burning Sea Designer David ‘Taelorn’ Hunt announces an intriguing change, which stresses the importance of ad-hoc alliances ("Diplomacy", anyone? , and which will include an enhanced Battle Marker User Interface. A …