Heavenly Golden Cloud Serpent Mount Guide

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What’s up guys, Syiler here, bringing you a guide on how to get the Heavenly Golden Cloud Serpent. This mount will require a few things before you can get it: the first having Artisan riding, next being exalted with The Order of the Cloud Serpent, third being exalted with Emperor Shohao and finally obtaining 100,000 Timeless coins from the Timeless Isle. The mount once learnt will be Account Bound but will require your alts to also have Exalted with The Order of the Cloud Serpent to be able to use the mount.  This is by no means an easy mount to obtain and will require you to put a lot of time into it but in my opinion is completely worth it as it is an awesome looking mount!

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So we are going to take a look at how to achieve each step of the process to getting this mount, the main focuses of the guide will be Emperor Shohao Reputation and gaining Timeless Coins but I will also cover Artisan Riding and The Order of the Cloud Serpent Faction.

 

Artisan Riding

First up is Artisan riding. This is one of the easier steps for getting the mount but is absolutely required as without 280% speed or more flying, you won’t be able to learn the mount and it will just sit in your bags until you can learn it! Artisan riding is obtained from any Mount Riding trainer that you can interact with and will cost 5,000 gold by default but you can reduce the costs depending on your current reputation with the faction. For example if you are Exalted with Orgrimmar then you will want to talk to a NPC aligned with the Orgrimmar faction as this will reduce the cost to 4,000 gold so try to go to an NPC that you have a stronger reputation with to get a cheaper price. On top of this if you join a Guild that is Level 24 or higher you will also benefit from the Bartering Guild perk which will reduce the price even further making the lowest possible price you can pay 3,500 gold.

In terms of actually affording the gold I will leave that up to you, but a few methods of earning gold are as follows, completing any unfinished quests in Pandaria (Once you hit max level you will gain additional gold instead of experience, along with the quest greens/blues you will obtain that can be vendored for some gold) this can be a great way of earning extra gold. Another method is making use of the Auction house, selling profession materials, battle pets, transmog  BoE’s and other items you are able to get your hands on. The final method I will suggest is running things like scenarios or Looking for Raid, Scenarios will provide you will a box per run which will contain a portion of gold and a Blue/Epic item which can be vendored, inside the boxes you will have a chance of getting some spirits of harmony as well, which can be turned into profession materials and sold on the AH. You will get a decent amount of gold from just looting mobs within the scenario to complement the boxes, just make sure you loot everything even if its just vendor trash it still earns gold. These are just a few simple methods  for earning gold that you can use but WoW has a vast system for earning gold so just choose a method that suits you best and keep at it until you have enough! Between 3,500 gold and  5,000 gold shouldn’t be to hard to obtain.

 

The Order of the Cloud Serpent

The next task is getting Exalted with The Order of the Cloud Serpent, this is another requirement to be able to learn the mount and you will need to do this for any additional Characters you want to use the mount on, unless it gets changed in the future! (Which it most likely will when Warlords of Draenor is released) There are a few options you can do to get exalted with The Order of the Cloud Serpent, the first being the daily quests located in the Jade Forest at The Arboretum you will need to unlock the dailies by first doing the basic quest chain and once it is completed you will have daily quests with The Order, to complete all the daily quests you will need to have secondary professions but don’t worry if you don’t as their is a fairly decent amount to do outside of those quests. The second method is once you complete the introduction quests and unlock the dailies you will be able to hand in Onyx Cloud Serpent eggs which can be found on the Windward Isle but if you are on a high population server you might have trouble finding them so I would suggest either getting a friend on another server to invite you so you can check for eggs or just wait until less popular times (at night or in the morning) to check for eggs. The final method is within the Timeless isle, killing Huolon and the Crimsonscale Firetorm’s and looting them will have a chance of giving you a Quivering egg which can be turned into Elder Anli at The Order to gain 1000 Reputation per handin, I would recommend this method to most as you can also get Timeless Coins from this which will be needed to purchase the Golden Heavenly Cloud Serpent.

Tips

Keep in mind once you hit Revered you will be able to purchase a Order of the Cloud Serpent Commendation that allows you to gain 100% additional rep with this faction and these can be sent to alts so they can gain additional rep from Neutral-Exalted. Also you can set The Order of the Cloud Serpent to be your stared reputation allowing you to gain Reputation once per day through a Heroic Dungeon, Scenario and Heroic Scenario so this will help build additional Rep per day.

 

Emperor of Shaohao

Now onto getting exalted with Emperor Shaohao, this is going to be one of the longer parts in getting this mount. To start with, complete the introductory quests on the Island to the point you get dailies with Emperor Shaohao you can do each day to gain some Shahao rep, once you are done with them prepare to grind! There are three key areas for grinding reputation and each area  gets significantly more difficult but is also more rewarding in terms of rep, you can farm rep in a group but if you do it in a raid group you will no longer get Timeless Coins so try to keep the farming from 1-5 people to maximise the farming. I will now talk about the mobs in each area and the difficulty rating.

Firewalker Ruins

The Firewalker Ruins contains the Ordon Candlekeeper, Ordon Oathguard and Ordon Fire-walker. These mobs are the easier to handle and would be the place I recommend lower geared players and groups farm for rep.

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 Ordon Candlekeeper

Candlekeeper HP – 713,181

Breath of Fire – Breathe fire, dealing 74,000 to 86,000 fire damage in a cone in front of the Ordon Candlekeeper

Burning Sacrifice – At sub 20% HP the Ordon Candlekeeper will sacrifice its remaining life to Ordos, dealing 185000 to 215000 Fire damage to all enemies within 7 yards and knocking them down.

Shaohao Rep – 5

The Ordon Candlekeeper is located within the Firewalker Ruins and is one of the easier mobs to face. Anyone with an item level of around 470 onwards should be able to deal with these mobs, the auto damage isn’t to high and even if you get hit by the Breath of Fire you should only lose around 20% hp.

Tips for dealing with them – The Ordon Candlekeepers are the easier of Ordon Mobs you will come across, they are fully subseptable to CC so make use of Stuns, Fears etc if you are struggling. The Breath of Fire can be out ranged or avoided if you can react quick enough and the Burning Sacrifice can be avoided by either killing them before the cast goes off or simply moving out of the 7 yard radius. I would recommend these as a farm target for lower geared players.

 

Ordon Oathguard

Oathguard HP – 3,260,256

Craclking Blow – Deals 740 – 860% of weapon damage as Physical damage to enemies in a line in front of the caster.

Defensive Shield – Raises a shield, deflecting all ranged attack and spells and blacking all melee attacks from the front.

Oath Guardianship – Reducse the damage taken of the caster’s allies by 75% for 20 sec. Channeled.

Shaohao Rep – 10

The Ordon Oathguard is located within the Firewalker Ruins and a the second easiest mob to face on the Timeless Isle that will award reputation. Anyone with an item level of around 480 should have no issues with dealing with this mob as the majority of its damage comes from an avoidable attack. The difficult part is dodgying this ability while taking down its 3.2 million HP.

Tips for dealing with them – Make sure you either stop him during Defensive Shield with a stun or some form of CC or move behind him as you will not do any damage during this time if you attack from the front. Cracking Blow has a short cast time so just move to the side when you see it happening and you will avoid the damage. These mobs are easy to deal with but can take some time thats why the higher ilvl recommendation for dealing with them.

 

Ordon Fire-Watcher

Fire-WatcherHP – 2,445,188

Pyroblast – Deals 83250 to 96750 Fire Damage

Falling Flames – Conjures forth a rain of fire, inflicting 18500 to 215000 Fire damage to enemies in a 2.5 yard radius of the impact locations.

Shaohao Rep – 10

The Ordon Fire-Watcher is found within the Firewalker Ruins. Although it has less HP then the Oathguards located in the same area I see theses are more difficult as it is easier to die to one. But a skilled player should be able to deal with these in around 470-480 Ilvl

Tips for dealing with them – The Fire-Watcher’s only have 2 abilities which makes them easier to deal with but these abilities are dangerous and can easily kill you if you mess up or aren’t paying attention. The Pyroblast is a cast and can be stopped with an interrupt or CC. The Falling Flames summons a large amount of falling projectiles so ensure you are zoomed out enough to tell where they will land.

 

The Blazing Way

The Blazing way contains the Burning Beserker, The Eternal Kilnmaster and the Blazebound Chanter. These mobs are a lot more difficult to handle but yield more Reputation per kill so I would recommend this area for higher geared 510+ players and groups!

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Burning Berserker

Beserker HP – 3,464,022

Fiery Charge – Charge the enemy, inflicting 400% weaon damage as Fire and knocking down the target.

Blazing Cleave – Spin around in a blazing circle, inflicting 185000 to 215000 Fire damage to enemies within 6 yards.

Burning Fury – Increases the attack speed by 200% and burning the caster for 5000 Fire damage every 1 second for 6 seconds.

Shaohao Rep – 15

The Burning Beserker is found within The Blazing way and is a greater challenge compared to the previous discussed mobs. They give 15 rep so I would recommend farming these in a party or if The Firewalker Ruins are crowded and you have a high enough Ilvl that they aren’t a challenge. I would recommend around a 490 onwards ilvl for attempting to deal with these mobs.

Tips for dealing with them – The burning Berserker’s main threat is the Fiery Charge, if you leave its melee hit box it will charge you dealing a large amount of damage and stunning you for a short period, to deal with this mechanic just ensure you stay close to the Burning Berserker.

 

Eternal Kilnmaster

KilnmasterHP – 7,588,656

Fiery Charge – Charge the enemy, inflicting 400% weaon damage as Fire and knocking down the target.

Blazing Blow – Deals 462 to 538% Weapon damage as Physical damage to enemies in a line in from of the caster.

Conjure Eternal Kiln – Summons a Flarecore Golem to assist the caster.

Shaohao Rep – 20

The Eternal Kilnmaster’s are located in both The Blazing Way and the Ordon Sanctuary, they are a tough mob with a large HP pool. Similar to the Burning Beserker they will charge you if you get out of range but in addition they will follow up with a Blazing Blow which can result in a one shot. These do give more Rep but are a tough challenge for lower geared players so I would only recommend farming them in a party!

Tips for dealing with them – Stay in melee range, move through him during the Blazing Blow and kill the Eternal Kiln that they summon to reduce their damage. For these mobs you want to have around 500+ Ilvl to be able to deal with them comfortably but as I said being in a party is the best way of handling the tougher but more rep earning mobs!

 

Blazebound Chanter

ChanterHP – 5,733,658

Greater Pyroblast – Deals 185 to 215% weapon damage as Fire damage.

Cauterize – Heals the caster 25% of maximum health, but causes them to burn for 1% maximum health every 1 second for 30seconds.

Fire Storm – Summons a storm of fiery balls, dealing Fire damage at the impact locations.

Conjure Flarecore Golem – Summons a Flarecore Golem to assist the caster.

Shaohao Rep – 20

The Blazebound Chanter can be found in The Blazing Way and the Ordon Sanctuary. They aren’t to difficult to farm and give a high amount of rep so it is worth getting a party together to farm these mobs!

Tips for dealing with them – Interrupt the Cauterize as main priority as even though they lose HP over time you don’t want to be fitting it for that long. Be zoomed out for the Fire Storm so you can tell where the fiery balls will land so you can avoid them. Kite the Flarecore Golem as they do a lot of damage if they melee you and are desummoned once the Chanter dies so no need to kill them.

 

Just keep farming these mobs and completing the quests/dailies until you reach exalted, it will take some time but also gives you time to reach the 100,000 Timeless Coins required to purchase the mount.

Tips for Shaohao rep – I would recommend heading to The Blazing Way in a 5man group, remember to make use of things like Guild banners, The Darkmoon Faire etc for Reputation boosts! I missed out a few mobs that are located in the Ordon Sanctuary but in my opinion they aren’t worth mentioning as they have a crazy amount of HP and damage while only giving slightly more reputation.

Timeless Coins

The final step is getting enough Timeless Coins to purchase the mount, timeless coins come from a lot of places within the island, the first being from Rare Mobs. Depending on the Rare you kill will depend on how many coins you can expect to get, the Rarer the mob the more generally you will get for example the Emerald Bird will give a low amount as it is very common while The Ghostship will give a large amount as it is more uncommon. The next method is from killing mobs within the Timeless Isle, every mob here you kill will grant coins and luckily for us the mobs we kill to gain reputation with Shaohao will also give coins, so I recommend those being your farm targets while killing rares when they spawn. The next method is from Chests on the isle, The Moss-Covered, Smoldering, Sturdy, Skull-covered and Blazing chests all contain coins. Events on the isle will also reward timeless coins, they can normally be identified by crossing swords on your minimap. It will generally require you to do something to trigger them, such as talk to an NPC or kill a certain type of mob, there are a few secret events on the isle so make sure you keep an eye out as they won’t all be crossing swords on your map. Some of the dailies within the Timeless Isle will also reward coins and can generally be easily completed without going out of your way to do it, so I would recommend picking them up when you arrive on the Isle each day. The final method of obtaining coins is to loot containers, they will appear as boxes, eggs, sand piles and more, basically objects you can interact with and loot. The issue with these is they don’t reward many coins (Normally 1-20) but can be found in large quantities so its a slow but safe method of farming coins if you aren’t able to kill the mobs.

 

Originality, WoW & The Games Industry

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Hello, and welcome to another editorial piece based on elements in the World of Warcraft and the surrounding games industry. Today I take a look at a common argument on Warcraft forums and present in heated discussions; Originality.

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World of Warcraft. To many it’s a game, to others it’s something a little more.

But what’s so ‘original’ about any of it? Let’s find out.

It’s a well known fact that the first few MMORPG games hit the shelves with high expectations and indeed huge drawn concepts, which in most cases never got realised in the intended way, sometimes due to competition, monetary problems or even technical limitations of the time. The first MMORPG is something that could be contested until the cows come home, so let’s not focus on that, but rather the learning process this genre has gone through with some key examples.

Asking around in various circles, one particular name became apparent; The ‘Dark Age of Camelot’. A true fantasy MMORPG released in 2001, a time when I was the age of 13 and something I obviously never experienced first hand. Yet what’s interesting is the principle elements that make the game as playable as it supposedly was, and indeed what obviously influenced many games to come. Dark Age practically invented the idea of player versus realm combat, several years before Guild Wars. It was a simple principle, go it alone in a massive open battle areas similar to a battleground in wow (instanced and hosted on dedicated servers), or team up into ‘Battle Groups’ to make the best use of group chat communication and co-ordination, in large scale wars versus other players. At the same time, the PvE elements of the game featured some of the first raid incentives seen in the genre and began with huge open-world bosses usually taking several players combined attempts to tackle effectively. This should all feel familiar as the game built / enforced elements of staple game-play for games in the genre for many years to come.

Open World Raid BossesThe idea that one idea was copied from another game is honestly a fact, but that has never been a negative aspect of the MMO world. Some people log into WoW and fail to see that World of Warcraft is as original as somebody seeing Lego for the first time and then re-branding it Legoff in a foreign country. How ‘original’ can you truly get when what works is making multiple millions of dollars annually, and what doesn’t work is scrapped or go’s free to play after the first year of its release schedule.

The idea that originality has died is also another argument I hear players shout loudly on forums, yet originality, what defines it at its very core is Innovation over invention. If a feature is popular within a game, that element is built upon by the next developer, usually trying to build on what made it a great addition, or what made it a terrible idea and to then iron out obvious flaws that caused the previous incarnation of the feature to get a negative response. None of this is to say that occasionally somebody won’t think of something new, and indeed never tried before and completely change the mould as it were. Take Rift for example, a game that prides itself with the opening advertisement slogan “you’re not in Azeroth anymore!” How that went out as it did I will never know, it only confused WoW players and alienated newcomers to the genre… anyway, the point is that Rift actually had some great ideas of its own, or rather innovated ideas of it’s own.

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Player housing and guild housing may have been a more recent inclusion into Rift, but what is great about how it works is that the player is not isolated from their friends. It held a nice setup allowing you to build practically what you wanted with your friends, invite them over for tea and even have your own guild castle, forged from the combined contributions of its members through raiding or other group activities. This really impacted how developers saw the world players wanted to live in. You have to remember that technology back in the days of Dark Age of Camelot simply wouldn’t allow for this type of integration, and in many ways it’s down to technology that we are able to invent more over inovate.

The point I’m trying to make here is that when Rift entered the market late after the game had gone free to play, with an arguably pay to win model, the player housing feature was added for players and their guilds. This technology was something that many developers and designers saw and realised was actually something that could be done to refresh their own IP’s, integrated in their own way.

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Less than a year later at Blizzcon 2013, Blizzard introduced the idea of ‘Garrisons’, effectively player housing built into instanced areas of the map they were built in. This reveal was no major surprise to many in the know, as it was inevitable that one day World of Warcraft would have to embrace this idea, especially with the volume of people now interested in that area of the game within their subscriber numbers.

To re-enforce the theme of building upon an idea, if you take a look at the Garrison design from the outset, it’s clear to see how the thought process was developed. Take the instanced design of the housing, of course Rift isn’t the sole influence for this, bare in mind I did just generalize with one example, when many games have tried to implement player housing (before people argue that I’m saying they took everything from Rift, shoot me now.). Instanced housing works, as can be seen in games like Rift, but what doesn’t work about that idea and the way it was implemented? The answer is simple. What can World of Warcraft do that competitors have not developed quite yet? Phasing. It’s a technological answer, but nonetheless an appropriate one.

lich_kingSince Wrath of The Lich King, the expansion for WoW, released back in 2008, Blizzard have been experimenting with Phasing technology. Phasing is essentially the idea of two people being present in the same area seeing two separate things on their monitors, yet still able to interact with each other in the open world. Where obviously this had a rough time in it’s early stages, even playing throughout the course of the expansion’s quest trail, it’s clear to me that in the later zones it was polished off, with much less bugs present, allowing for much higher levels of interaction with area effects and visual transformations, yet not impacting on the stability of the area.

The third expansion for WoW; Cataclysm, is a perfect accompaniment to that point. There are places within that game you could stand next to your friend who has done nothing in that area and see only an empty dessert, yet on your monitor you see what evolved over a series of quests, which lead into a fully fledged Jungle area, complete with trees and a town of Tauren npc’s. This technology was announced to be much more advanced than in previous incarnations during a Blizzcon panel last year, and it’s very likely that we will not even notice the transitions at all between player created content and designed areas in future patches and expansions.

Is it then wrong for Blizzard to use this idea, which people argue was stolen from other games? Of course not. If we lived in a world where we didn’t strive to better ourselves, then it’s very likely the electricity powering your computer to play these games would of never been as widely available as it is, if at all innovated at all! Innovation put us on the moon, and we respect those who invented the things we needed to make any of that possible. That is how any industry is, be it radio, television, film, you name it, it all follows the same principles. Would Johnny Depp’s film about Tonto released last year of even existed had films like the Magnificent Seven and other westerns ever be shot? Would we have anything we currently do in popular culture at all if it wasn’t thought about somewhere, somehow? Probably not.

infernaljwhWe currently live in a world of copyright infringement and content identification limitations on even making videos on YouTube. A world where suddenly because somebody can make a quick buck off of something, makes them legally entitled to do so, against any morality or otherwise circumstantial situations, despite past allowances under supposed fair use.

Obviously, before you think less of me, it’s important to reiterate that I do understand, & I DO respect copyright. Ripping off somebody and stealing an idea is wrong, but there’s a limit to that ideas originality and to what stipulates fair use of that property. Perhaps if it was better understood as appose to yet another overly antiquated law where nothing seems to be written in stone, then perhaps the world would be a better place. Do we really want to let it get to the point where something cannot be shown because it reminds somebody of something else? Sure it’s forum banter and angered fanboyism, but at what point does it become more? We all have a duty to respect the works of art that anybody creates on this planet, but if it’s not about bettering that experience and discovering what could be changed to make a situation better, what’s the point of anything?

It’s my firm belief that if you’re afraid to live in a world where ideas are taken and re-designed for your own comfort, you probably never understood any of the sacrifices the human race has gone through to even get past slavery, let alone what is wrong or right about infringement of an idea. I’ll continue to play a game based on how fun it is, but not for its uniquety, until the day that’s taken away from me, and It’s clear who to blame.

 

If you have enjoyed this article, even if somewhat rant filled this week, please comment below! Let’s continue the conversation, as I’m truly interested in any negative or positive beliefs on this topic. Thank you for reading, and I’ll see you next time!

Rhonin : Lore, Warcraft & You!

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Welcome to another Lore, Warcraft, & You! The series of articles where we look at prominent figures in Warcraft lore, and where they affect you in-game in World of Warcraft, how they play an integral role in the storyline and where you can find them.
Today we look into famous red-haired super-mage; Rhonin.

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Rhonin was a human mage, formerly entrusted with the leadership of the Kirin Tor during the time of the Wrath of The Lech King expansion. (The Kirin Tor being the ancient Magus Senate of Dalaran)
He did not gain this position easily as many of his exploits in his youth even made his place as a mage of Dalaran even questionable. Rhonin has been a key figure in various world-ending scenarios where he has either single handily taken on danger instead of assessing a situation or teamed alongside some of Azeroth’s more powerful heroes.
Curiously no surname has ever been given to Rhonin, yet he has had several nicknames and is sometimes referred to as Rhonin Redhair for his flame-like hair, and the accompanying hot-headed temperament in battle.
The book Night of The Dragon also refers to Rhonin as ‘Rhonin Draig’cyfail’ or in the human tongue; ‘Dragonheart’. Call him what you will, Rhonin is an extremely powerful, yet reserved, intelligent mage. Well skilled in the use of a blade due to his actions in the Scourge invasion add to the diversity and flexibility of his combat style. It’s this ability to work in dire situations and intuition lead decisions that has allowed him to be successful and resourceful in so many situations and stories over the course of Warcraft history.

Reply Code Alpha

Reply Code Alpha

Fundamentally Rhonin is best known in-game for his involvement as a quest npc in Dalaran, awarding the player with a piece of loot once they return from the depths of the Ulduar raid with the Titan Reply Code object from defeating Algalon the Observer. The reply code once the player explains to Rhonin the events that took place in Ulduar is then noted to be a pre-defined message of a possible two that Algalon should of sent back to the Titans in the discovery of either a positive or negative assessment of live on Azeroth. The curse of flesh, which ultimately resulted in humanoid life on the planet, is a deviation from the Titans original plan for the world upon their involvement in essentially conquering azeroth millions of years ago.
The Titans captured thousands of worlds like Azeroth, with the intent to govern life the way they saw fit on each world, seeing order in the universe the ultimate goal.
The Alpha reply code was to be sent back to the titans by Algalon if Azeroth was still a vision of this order and perfection, otherwise if any malignant alterations had taken place, another reply code would be given, initialising the order for planetary re-origination, which presumably would involve the complete terraforming of Azeroth and the death of all life on the planet to reset it to a point where they could start over.

Rhonin Is a key character in this expansion, yet doesn’t take an active role outside of a cutscene introducing the Ulduar raid and the quests after its defeat, however he is incredibly popular as the main protagonist of many books such as Day of The Dragon, by Richard A Knaak.

These books are canon to the story and tell a story of Rhonin that isn’t as noticeable in the mmo.
During the events of the Second war, Rhonin was seen as a dangerous, unpredictable mage, due to an event where he used his powers recklessly in battle, ending the lives of all his comrades.
This disgrace and the remorse he felt ultimately resulted in his involvement in the events of the Second war with the Orcs. Krasus, a mage and secretly a consort of the red dragonflight convinced Rhonin to reclaim his honour by selflessly volunteering for a dangerous mission to Khaz Modan, where he helped break the power of the orcs and freed Alexstrasa the life binder, whom at the time was captured by Nekros Skullcrusher.
Alongside Rhonin, a young elven ranger named Vareesa Windrunner, Krasus the dragon mage, and Falstad Wildhammer. Vereesa was weary of Rhonin and had heard of his disastrous failings in the line of duty that had caused the death of all his kin, but ultimately throughout the journey she became to respect him and in good time fell in love with the mage.
Rhonin was successful in destroying the demon soul which was used by Deathwing to capture Alexstrasa and gained the respect of his fellow comrades in the selfless and painful pursuit. The book is a masterpiece honestly, I would definitely recommend picking up Day of the Dragon if you only ever read one of the books.

Vereesa Windrunner

Vereesa Windrunner

The aforementioned love between Vereesa and Rhonin blossomed after the events of Day of the Dragon and they got married, Vareesa even became pregnant with his to be Twin- offspring.
During Vereesa’s pregnancy Rhonin was once again called into duty despite wanting to spend time with his wife and be at her side during this time.
The events to follow involved Krasus asking him for help in sealing a rift in time that had appeared, leading to an event in the past, 10,000 years ago.
They entered the rift as well as the inquisitive Orc, Broxigar who also found the rift.
This was covered in the book trilogy, The War of The Ancients.

During his time in the past, Rhonin got involved directly into the events of this time period after trying not to get involved in things that could change history forever. Unfortunately he met and became friends with many of Azeroth’s strongest lore figures, such as; Malorne, Cenarius, Aviana, Shadowsong, Tyrande Whisperwind, and of course Illidan Stormrage, whom he became direct mentor of in an attempt to harness the wild magic’s and power dwelling within him.
Unfortunately he was unsuccessful in changing anything with Illidan, and ended up changing and trying to fix mistakes Illidan had made along the way prior to Illidan’s destined defection.
It would be less useful to explain the events that took place in their entirety here in this article, so I will likely make a separate post about the War of The Ancients due to the events size and complexity.
As a reward for all he had done in the past, Nozdormu thanked Rhonin for sealing the rift and being as careful as he could to not directly impact the timeline and allowed him to teleport to Vereesa to the point of her labour so he would not miss the birth of his own twin sons; Giramar and Galadin. Along with this gift, Nozdormu also gave the twins the respect of the Bronze dragonflight if they would even need their own help with matters in the future.

Rhonin has no living family members, due to the events involving the Scourge plague taking many of his own loved ones and his own father, who was killed during the fall of Andorhil. Rhonin made the decision to make his own family, and as a part of that, when he was approached by the council of Dalaran for help, responsibility overweighed his personal life, and so accepted the leadership position of Archmage of the Kirin Tor. To defend his family and his people in uncertain times, was effectively the same goal, and his loyalty for his past mistakes still dwelled heavily on his decisions.

Theramore After Mana BombSadly in present day, Rhonin is no longer with us, and many people didn’t expect the popular main character of so many of Blizzard’s stories to die anytime soon.
Rhonin was killed trying to dampen the mana bomb that destroyed Theramore in the Tides of War book and in-game scenario events, he managed to save Vereesa, General Shandris Feathermoon and Jaina Proudmore, whom he named as his successor as leader of the Kirin Tor.
His sacrifice in the end was not for the hatred of the Horde, but for the loyalty to his people. He never saw the Horde as an evil force as many of the other Alliance members did, and did his best to remain neutral, even in dire times.
This cannot be said for Jaina Proudmore, whom hates the Horde for what has happened and swore vengeance for Theramore.

And so ends another chapter on a lore figure who changed the World of Warcraft we know and love. If you have enjoyed my article, please leave me some feedback below. Thank you kindly for reading, I’ll see you all next time!

 

Welcome to the New WoW Stratics

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Welcome to Stratics’ new World of Warcraft (WoW) community! We are in the process of re-launching this community, so mind the construction tape.

The mission of WoW Stratics is to publish fansite news, strategy guides, and statistics for the WoW community, with the upcoming expansion Warlords of Draenor in mind!