1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest! Tonights Maintenance is complete and the Stratics Community Wiki is now live. Please see this thread for more details.
    Dismiss Notice

1 slot pet, hit point versus strength question.

Discussion in 'UO Tamer' started by Blaez, Dec 20, 2007.

  1. Blaez

    Blaez Guest

    If you were putting together a pack of hell hounds, having good resists is
    obviously important but what about hit points over strength.

    Max HP/STR is 125/150 and Min HP/STR is 66/102 so a 125HP/102STR hound
    would reach 148HP/125STR after training (assuming my maths is correct).

    As keeping 1 slot pets alive is probably the hardest part of running a pack I
    was wondering if it's better to have those extra hit points and loose 25 STR or
    does that 25 STR make a big difference to it's damage output.
  2. The difference between a max str hell hound in a pack of 5 and a 125 str hell hound in a pack of 5 equates to about 2 dmg per hit per hell hound.

    Whether you go for HP or dmg is a matter of personal preference. 2 extra dmg per dog can be the difference between killing a target and redlining a target. The difference is more noticable when your target is discorded.

    On the other hand, a few extra hp can be the difference between life and death for your dog when he takes a hard hit.

    Either way, whichever strat you go with, keeping your dogs alive is critical for pack dmg because you lose a sizeable percentage of dmg just by dropping from 100 in skills to 99.9.