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160 Luck weapon

Discussion in 'UO Craftsman' started by NuSair, Feb 17, 2011.

  1. NuSair

    NuSair Babbling Loonie
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    I ***** and bring up occasionally that the Luck Blade and Adventure's Machette are broken making it where you can't get a 160 blade from them, which I want to complete my luck suit.

    The trouble is that when you roll luck on one of those items, the game seems to forget that the base item has a +20 luck mod on it. I have done EXTENSIVE testing on this, using 1/2 a valorite hammer on Atlantic and about 500 uses on Test Center. I've submitted a bug report at least 3 times about it as well. I think my next tactic is to actually drive up to Fairfax and lobby for it to be fixed.

    As I was making throwing weapons for my wife's wammy thrower (using a DC hammer) I made one with 120 luck (I check out each one made incase it just happens to have one or 2 useful mods). So, I swapped out my for my +60 hammer and and-

    [​IMG]

    Not sure how a luck suit works for a gargoyle just yet or if you can modify the mempo for a gargoyle.

    Either way, I will continue my crusade to fix the Luck Blade/Adventure's Machette. But, I do have a 1 handed, 160 luck item.
     
  2. Smoot

    Smoot Grand Poobah
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    yeah they must be broken, or maybe its only with ranged weapons lol. I have a 151 bow in a bankbox somewhere.
     
  3. NuSair

    NuSair Babbling Loonie
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    Bows (and I am assuming that throwing weapons have been tossed under bow for crafting/imbuing purposes) can get up to 120 luck.
     
  4. Thunderz

    Thunderz Certifiable
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    I had the same missery and came to the same conclusion about 6 months ago. after spending near on 100mill on materials to make the elusive 160 luck "luck" blade.

    Thunderz
     
  5. arkanos

    arkanos Seasoned Veteran
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    I have tried for ages as well until I finally gave up. And I have spent countless uses on TC. It MUST be broken.
    And I guess you are right: must be bows = throwing weapons.