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Discussion in 'UHall' started by TheScoundrelRico, Nov 10, 2010.
Someone posted this on another forum. Thought the folks here might enjoy it...la
Well in 1999 when that was done it didnt take into account the #s of players who were playing more than 1 shard. but it is nice that you show us.
No, that didn't. It took into account the number of accounts that were logged into each shard at a specific time in history. Then again in most cases if players were playing multiple shards at the same time, they we're either multi-clienting (tisk tisk) or gold sellers who had macros running 24/7 on multiple computer set ups (bigger tisk tisk)...la
I'd like to see a point in time comparison of different years, though I doubt that it is available.
The best *official* source of information that I've been able to find is looking at cached copies of the "Guilds" page on town.uo.com.
DaoC has on their web page what shards with active players playing when you go to it. You think UO homepage would have something similiar but we all know how the vendor site is atm so be a long time before they could do something.
Strange Europa and Atlantic are exactly the same.. Assuming that last digit for Europa is an 8.
And I was one of them
looks like seiges numbers are the same as today...
Those are players online, not total population.
Just think what the numbers were when they came out of testing. Early on Siege looked like it was going to be one of the top shards, until they wiped it, and a large bulk of the population quit or went back to their original shards...la
i wonder if today on prime time numbers are better or worse.
I find it odd how the UO devs have always kept this information so close to the vest...la
Yes the numbers posted in this thread is numbers of players online, nothing else.
Most games do not release their subscription numbers.
Nothing to brag about in UO's case if the realm and other older mmorpgs still also make money
But the title of the thread was Shard Population. This is not shard population.
Hmm, but isn't shard population really about how many are online, not how many houses you can stare at?
Shard population fluctuates throughout the day. If you login to a Japanese shard right now it will look dead. In 12 hours it will be as active as any Western shard you play.
We normally assume that shard polulation is the number of people playing on the shard, not the one online.