1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

2.0.3 Patch Notes - 1/9/07

Discussion in 'World of Warcraft Patch Notes' started by Guest, Jan 10, 2007.

  1. Guest

    Guest Guest

    The latest patch notes can always be
    found at http://www.worldofwarcraft.com/info/underdev/implemented/</font></p>



    <font face="arial" size="2">The Burning Crusade
    </font></p>
    <ul>
    <font face="arial" size="2">Several years have passed since the
    Burning
    Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth
    have continued to rebuild their once shattered kingdoms. With renewed
    strength, the heroes of the Horde and Alliance have begun to explore
    the broken lands beyond the Dark Portal. What dangers or rewards await
    mortal champions in Draenor? And what will the Alliance and Horde do
    when they discover that the demons they thought vanquished have
    returned to renew their terrible Burning Crusade?
    </font>
    [/list]



    <font face="arial" size="2">General
    </font></p>
    <ul>
    [*]<font face="arial" size="2">A stirring of events has begun
    throughout Azeroth and rumor points to the Dark Portal as its source.
    </font>
    [*]<font face="arial" size="2">Mazk Snipeshot in Booty Bay now sells
    bullets.
    </font>
    [*]<font face="arial" size="2">The Auction House now sorts
    by buyout price first, then by current price. This should filter all of
    the items with outlandish buyout prices to the bottom of the list.
    </font>
    [*]<font face="arial" size="2">Players will now need to be level 58
    to pass through the Dark Portal. (The Burning Crusade Expansion must be
    installed.)
    </font>
    [*]<font face="arial" size="2">Collector Edition pets are now blue
    items and a confirmation dialogue will appear to prevent accidental
    deletion.
    </font>
    [*]<font face="arial" size="2">Pets will no longer attack targets
    that are under the influence of crowd control (sheep, banish, etc.).
    </font>
    [*]<font face="arial" size="2">The title "Scarab Lord" can now be
    chosen in game for select players.
    </font>
    [/list]



    <font face="arial" size="2">PvP
    </font></p>
    <ul>
    [*]<font face="arial" size="2">Players can use the /teamquit or
    /teamdisband command in order to leave an Arena team.
    </font>
    [*]<font face="arial" size="2">A new bracket has been added to
    Alterac Valley for level 61-70.
    </font>
    [*]<font face="arial" size="2">Added a sorting function so that the
    battleground and scoreboard can be sorted by any of the categories.
    </font>
    [*]<font face="arial" size="2">Healthstones and summoned
    warlock pets will no longer cost a soulshard to summon in the Arena
    preparation area. All summoned items and pets will be dismissed on
    leaving the arena.
    </font>
    [*]<font face="arial" size="2">The last pet a player had summoned
    will be resummoned outside the Arena upon leaving.
    </font>
    [/list]



    <font face="arial" size="2">Druids
    </font></p>
    <ul>
    [*]<font face="arial" size="2">Due to various talent changes, all
    Druids will have all their talent points refunded.
    </font>
    [*]<font face="arial" size="2">"Feline Swiftness" has been renamed
    "Feral Swiftness". The dodge % increase now also applies to Bear and
    Dire Bear Forms.
    </font>
    [*]<font face="arial" size="2">"Improved Moonfire" has been reduced
    to 2 ranks, for a 5/10% bonus.
    </font>
    [*]<font face="arial" size="2">"Insect Swarm" has had its
    damage on all ranks increased. The mana cost of ranks 1 and 3 has been
    increased. The mana cost of ranks 4,5 and 6 has been decreased.
    </font>
    [*]<font face="arial" size="2">"Nurturing Instinct" now grants its
    benefit at all times, but the bonus has been reduced to 25/50% of
    Strength.
    </font>
    [*]<font face="arial" size="2">"Improved Starfire" has
    been renamed to "Celestial Focus" and now also increases the chance to
    resist casting pushback when casting Wrath by 25/50/70%.
    </font>
    [*]<font face="arial" size="2">"Blood Frenzy" benefits have merged
    with "Primal Fury".
    </font>
    [*]<font face="arial" size="2">"Improved Leader of the Pack" has
    been reduced to 2 ranks for 2/4% total health healed.
    </font>
    [*]<font face="arial" size="2">"Pounce" no longer requires the druid
    to be behind the target.
    </font>
    [*]<font face="arial" size="2">"Barkskin" is now usable while
    stunned.
    </font>
    [*]<font face="arial" size="2">Druids now need substantially less
    agility per dodge.
    </font>
    [*]<font face="arial" size="2">"Dire Bear Form" armor
    bonus increased to 450% and health bonus changed to a 25% percent
    health increase instead of a flat increase.
    </font>
    [*]<font face="arial" size="2">The Health bonus of "Bear Form" has
    changed to a 25% percent health increase instead of a flat increase.
    </font>
    [*]<font face="arial" size="2">"Swipe" has had its threat bonus
    multiplier removed.
    </font>
    [*]<font face="arial" size="2">"Maul" has had its threat bonus
    multiplier changed to a flat value similar in threat per time to
    "Heroic Strike".
    </font>
    [*]<font face="arial" size="2">"Regrowth" has had its mana cost
    reduced by approximately 18%.
    </font>
    [*]<font face="arial" size="2">"Tree of Life" healing
    bonus now increases the healing received by your party members instead
    of the healing dealt by your party members.
    </font>
    [*]<font face="arial" size="2">The "Tranquility" base
    amount healed per second has increased by approximately 273%. The
    radius of effect has increased from 20 yards 30 yards. Mana cost has
    increased by 40%. The Cooldown has increased from 5 minutes to 10
    minutes. The Duration has decreased from 10 seconds to 8 seconds.
    </font>
    [*]<font face="arial" size="2">"Mangle" will not stack
    multiple copies from multiple forms or druids anymore. This was never
    intended behavior. The percentage modification on bleeds has increased
    from 25% to 30% and "Mangle" now increases the damage from "Shred" as
    well. In addition, "Mangle" will now benefit from the damage boost from
    "Tiger's Fury".
    </font>
    [*]<font face="arial" size="2">"Enrage" will now show up in the
    combat log and in floating combat text.
    </font>
    [*]<font face="arial" size="2">"Lifebloom" will now correctly
    consume clearcasting.
    </font>
    [*]<font face="arial" size="2">"Predatory Instincts" has
    had its tooltip adjusted to indicate it only works in feral forms, and
    that it increases damage by a percent, not damage bonus by a percent.
    </font>
    [*]<font face="arial" size="2">If a spell is resisted, it will no
    longer break stealth.
    </font>
    [*]<font face="arial" size="2">"Tree of Life's" bonus healing aura
    will now reactivate correctly when "Banish" wears off.
    </font>
    [*]<font face="arial" size="2">Shapeshifted druids will now be able
    to speak to npcs while shapeshifted.
    </font>
    [/list]



    <font face="arial" size="2">Hunters
    </font></p>
    <ul>
    [*]<font face="arial" size="2">"Multi-Shot" has had its mana cost
    adjusted back to a value closer to its pre 2.0.1 version.
    </font>
    [*]<font face="arial" size="2">If your pet has been recently revived
    by using "Call Pet", it will no longer reset back to full health.
    </font>
    [*]<font face="arial" size="2">If a Hunter "Wyvern Stings"
    an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep
    will now be reapplied correctly.
    </font>
    [/list]



    <font face="arial" size="2">Mages
    </font></p>
    <ul>
    [*]<font face="arial" size="2">"Frost Nova" (Water Elemental Spell)
    has been renamed to "Freeze".
    </font>
    [*]<font face="arial" size="2">"Ice Lance" is now correctly affected
    by "Elemental Precision".
    </font>
    [*]<font face="arial" size="2">"Ice Armor"is now correctly affected
    by "Elemental Precision".
    </font>
    [*]<font face="arial" size="2">"Frost Armor" is now correctly
    affected by "Elemental Precision".
    </font>
    [*]<font face="arial" size="2">Mages will no longer see
    line of sight errors if the target moves behind an obstacle after the
    spell "Arcane Missiles" has begun casting.
    </font>
    [*]<font face="arial" size="2">"Blazing Speed" no longer PROCs while
    the caster is mounted.
    </font>
    [/list]



    <font face="arial" size="2">Paladins
    </font></p>
    <ul>
    [*]<font face="arial" size="2">"Blessing of Might" now also
    increases ranged attack power.
    </font>
    [*]<font face="arial" size="2">"Improved Righteous Fury" now also
    reduces all damage taken while active by 2/4/6%.
    </font>
    [*]<font face="arial" size="2">"Improved Divine Shield" (Protection
    Talent) has been renamed "Sacred Duty" and now also increases total
    Stamina by 3/6%.
    </font>
    [*]<font face="arial" size="2">"Improved Resistance Auras"
    has been renamed "Spell Warding", reduces all spell damage taken by the
    Paladin and is no longer tied to Resistance Auras.
    </font>
    [*]<font face="arial" size="2">We have fixed a bug where the damage
    bonus from "Holy Guidance" was being added to physical attacks.
    </font>
    [*]<font face="arial" size="2">"Divine Illumination's" duration has
    been increased to 15 sec, from 10 sec.
    </font>
    [*]<font face="arial" size="2">There will no longer be a slight
    delay on receiving the buff from "Light's Grace" when it occurs.
    </font>
    [*]<font face="arial" size="2">The bonus "Avenger's Shield" receives
    from bonus spell damage effects has been increased.
    </font>
    [/list]



    <font face="arial" size="2">Priests
    </font></p>
    <ul>
    [*]<font face="arial" size="2">"Mass Dispel" will no longer cause
    stealthed Rogues and prowling Druids to lose stealth.
    </font>
    [*]<font face="arial" size="2">"Surge of Light" (Holy Talent) can no
    longer be triggered by using items.
    </font>
    [/list]



    <font face="arial" size="2">Rogues
    </font></p>
    <ul>
    [*]<font face="arial" size="2">Due to various talent changes, Rogues
    will have all talent points refunded.
    </font>
    [*]<font face="arial" size="2">"Evasion" (Rank 2) now
    reduces the chance that ranged attacks will hit the Rogue by 25%,
    reduced from 50%. It is now available at level 50.
    </font>
    [*]<font face="arial" size="2">The "Cloak of Shadows" cooldown has
    been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
    </font>
    [*]<font face="arial" size="2">"Shadowstep" (New Subtlety
    Talent) attempts to step through the shadows and reappear behind your
    enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased
    by 20% and lasts 10 sec. This is only usable while stealthed.
    </font>
    [*]<font face="arial" size="2">"Premeditation" (Subtlety Talent) has
    had its range increased to 30 yards.
    </font>
    [*]<font face="arial" size="2">"Preparation" now only
    resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood",
    "Adrenaline Rush" and "Premeditation" abilities.
    </font>
    [*]<font face="arial" size="2">"Wound Poison" now causes damage and
    reduces all healing by 10%, stacks up to 5 times.
    </font>
    [*]<font face="arial" size="2">The Cooldown for "Blind" has been
    reduced to 3 min, from 5 min.
    </font>
    [*]<font face="arial" size="2">There is no longer a random
    chance the effect of "Sap" will end (i.e. removed the heartbeat resist
    check). The effect will still end early when the target is damaged.
    </font>
    [*]<font face="arial" size="2">Each rank of "Weapon Expertise"now
    provides 5 weapon skill.
    </font>
    [*]<font face="arial" size="2">"Surprise Attacks" now increases the
    damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10%
    instead of 8%.
    </font>
    [*]<font face="arial" size="2">Resisted spells will no longer break
    "Stealth"/"Vanish".
    </font>
    [*]<font face="arial" size="2">Combo points added to a target should
    not be reset until you add a combo point to a different target.
    </font>
    [/list]



    <font face="arial" size="2">Shaman
    </font></p>
    <ul>
    [*]<font face="arial" size="2">"Earth Shock" no longer causes
    increased threat.
    </font>
    [*]<font face="arial" size="2">"Frost Shock" now causes increased
    threat.
    </font>
    [*]<font face="arial" size="2">The training cost for "Strength of
    Earth Totem (Rank 5)" is now correct.
    </font>
    [*]<font face="arial" size="2">"Nature's Guardian" will now work
    properly even when you don't have an enemy targeted.
    </font>
    [/list]



    <font face="arial" size="2">Warlocks
    </font></p>
    <ul>
    [*]<font face="arial" size="2">Melee damage of "Felguard" has been
    reduced.
    </font>
    [*]<font face="arial" size="2">The damage increase component of
    "Soul Link" has been improved. The damage mitigation component has been
    reduced.
    </font>
    [*]<font face="arial" size="2">The cooldown of "Shadowfury" has been
    reduced to 20 sec, from 1 min.
    </font>
    [*]<font face="arial" size="2">The mana cost of "Soul Fire" has been
    reduced by approximately 45%.
    </font>
    [*]<font face="arial" size="2">The feedback from dispelling
    "Unstable Affliction" is now affected by "Shadow Mastery".
    </font>
    [*]<font face="arial" size="2">Pets will again have their mana reset
    to full in addition to their health when first summoned.
    </font>
    [*]<font face="arial" size="2">"Demonic Resilience" will now
    properly reduce pet damage taken.
    </font>
    [*]<font face="arial" size="2">Fire objects in the game world
    (bonfires, braziers) will no longer trigger "Nether Protection".
    </font>
    [*]<font face="arial" size="2">When a Warlock is under the
    effects of "Backlash" and "Nightfall", only one of the effects will be
    consumed by a "Shadow Bolt" cast.
    </font>
    [*]<font face="arial" size="2">The bonus that the spells
    "Corruption" and "Curse of Agony" receive from bonus spell damage
    effects has been decreased by approximately 10%.
    </font>
    [/list]



    <font face="arial" size="2">Warriors
    </font></p>
    <ul>
    [*]<font face="arial" size="2">"Weapon Mastery" Rank 2 of this
    talent
    now grants full immunity to "Disarm" mechanics, and will properly
    display "Immune" when a "Disarm" is attempted.
    </font>
    [*]<font face="arial" size="2">"Slam's" swing time is no longer
    slowed by damage taken.
    </font>
    [*]<font face="arial" size="2">"Rampage's" rage cost has been
    reduced to 20.
    </font>
    [*]<font face="arial" size="2">The daze portion of "Piercing Howl"
    will now still land even if the target is already snared.
    </font>
    [*]<font face="arial" size="2">The bonus threat of "Devastate" on
    all ranks has been increased. Bonus threat will no longer decrease as
    ranks increase.
    </font>
    [/list]



    <font face="arial" size="2">Items
    </font></p>
    <ul>
    [*]<font face="arial" size="2">The energy gained from "Thistle Tea"
    now decreases with levels past 40.
    </font>
    [*]<font face="arial" size="2">"Idol of Ferocity" now increases
    "Claw" and "Rake" damage instead of reducing energy cost.
    </font>
    [*]<font face="arial" size="2">"Idol of Brutality" now increases
    "Maul" and "Swipe" damage instead of reducing rage cost.
    </font>
    [*]<font face="arial" size="2">"Idol of Health" now provides bonus
    healing on "Healing Touch" instead of reducing its cast time.
    </font>
    [*]<font face="arial" size="2">The rage gained from "Gri'lek's Charm
    of Might" now decreases with levels past 60.
    </font>
    [*]<font face="arial" size="2">The energy gained from "Renataki's
    Charm of Trickery" now decreases with levels past 60.
    </font>
    [*]<font face="arial" size="2">"Renataki's Charm of Beasts" no
    longer resets the cooldown on Arcane Shot.
    </font>
    [*]<font face="arial" size="2">"Wushoolay's Charm of Nature" now
    provides haste rating instead of reducing "Healing Touch" cast time.
    </font>
    [*]<font face="arial" size="2">"Wushoolay's Charm of Spirits" now
    increases "Lightning Shield" damage by a flat amount instead of a
    percentage.
    </font>
    [*]<font face="arial" size="2">"Hazza'rah's Charm of Destruction"
    now increases spell crit rating instead of spell crit percent.
    </font>
    [*]<font face="arial" size="2">"Hazza'rah's Charm of Magic" now
    increases Arcane spell damage instead of providing a spell crit bonus.
    </font>
    [*]<font face="arial" size="2">"Tidal Charm" Now has a chance of
    failure against targets over level 60.
    </font>
    [*]<font face="arial" size="2">"The Black Book" now provides a flat
    amount of spell power, attack power, and armor to your pet, instead of
    by a percentage.
    </font>
    [*]<font face="arial" size="2">"Rune of Metamorphosis" now reduces
    mana cost of shapeshifting by a flat amount, instead of by a
    percentage.
    </font>
    [*]<font face="arial" size="2">"Lifegiving Gem" now provides 1500
    healing and bonus max health instead of a percentage of your max
    health.
    </font>
    [*]<font face="arial" size="2">"Venomous Totem" now increases damage
    dealt by "Instant Poison" and "Deadly Poison" instead of increasing
    poison land chance.
    </font>
    [*]<font face="arial" size="2">"Natural Alignment Crystal" now
    increases Nature spell damage by a flat amount instead of by a
    percentage.
    </font>
    [*]<font face="arial" size="2">"Pristine South Seas Kelp" now
    provides spell crit rating instead of spell crit chance.
    </font>
    [*]<font face="arial" size="2">"Devilsaur Tooth" now grants your pet
    crit rating instead of a guaranteed crit.
    </font>
    [*]<font face="arial" size="2">"Wail of the Banshee" now has a
    chance of failure against targets over level 60.
    </font>
    [*]<font face="arial" size="2">The threat reduction from "Fetish of
    the Sand Reaver" now decreases with levels past 60.
    </font>
    [*]<font face="arial" size="2">The threat reduction from "Eye of
    Diminution" now decreases with levels past 60.
    </font>
    [*]<font face="arial" size="2">"Stygian Buckler" now has a chance of
    failure against targets over level 60.
    </font>
    [*]<font face="arial" size="2">"Horned Viking Helmet" now has a
    chance of failure against targets over level 60.
    </font>
    [*]<font face="arial" size="2">"Gnomish Mind Control Cap" now has a
    greater chance of failure against targets over level 60.
    </font>
    [*]<font face="arial" size="2">"Goblin Rocket Helmet" now has a
    chance of failure against targets over level 60.
    </font>
    [*]<font face="arial" size="2">"Clutch of Foresight" now has a
    chance of failure against targets over level 60.
    </font>
    [*]<font face="arial" size="2">"Flash Bomb" now has a chance of
    failure against targets over level 60.
    </font>
    [*]<font face="arial" size="2">The "Green Dragon Mail" Set +15% mana
    regenerationhas been replaced with 20 mana per 5 sec.
    </font>
    [*]<font face="arial" size="2">The "Vestments of Transcendence" Set
    +15% mana regeneration has been replaced with 20 mana per 5 sec.
    </font>
    [*]<font face="arial" size="2">The "Stormrage Raiment Set" +15% mana
    regeneration has been replaced with 20 mana per 5 sec.
    </font>
    [*]<font face="arial" size="2">The Thunderclap set bonus for
    "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap"
    talent.
    </font>
    [*]<font face="arial" size="2">The reduction in cooldown
    on Rapid Fire from the "Striker's Garb" Set bonus is no longer
    cumulative with the "Rapid Killing" talent.
    </font>
    [*]<font face="arial" size="2">The Paladin abilities Flash of Light
    and Holy Light will again correctly use charges from the "Zandalarian
    Hero Charm".
    </font>
    [*]<font face="arial" size="2">The Paladin abilities Flash of Light
    and Holy Light will again correctly activate charges from the "Talisman
    of Ascendence".
    </font>
    [/list]



    <font face="arial" size="2">Professions
    </font></p>
    <ul>
    [*]<font face="arial" size="2">Enchantments
    </font>
    <ul>
    [*]<font face="arial" size="2">The Crusader Enchantment now
    decreases in potency for wielders above level 60.
    </font>
    [*]<font face="arial" size="2">The Icy Chill Enchantment now
    decreases in potency for wielders above level 60.
    </font>
    [*]<font face="arial" size="2">The Lifestealing Enchantment now
    decreases in potency for wielders above level 60.
    </font>
    [/list]

    [*]<font face="arial" size="2">Blacksmithing/Leatherworking
    specialization has changed with specialization providing recipes to
    make powerful items that only you can wear. You can now unlearn a
    blacksmithing or leatherworking specialization and learn a different
    one by finding the appropriate NPC, paying the fee to unlearn your old
    specialization, and then find the new specialist to learn a new one.
    Also, all of the old blacksmithing/leatherworking recipes that required
    specialization no longer require it and can be learned by any
    blacksmith/leatherworker.
    </font>
    [*]<font face="arial" size="2">Silver/Golden/Mystic/Runic
    Spellthread have been increased in power.
    </font>
    [/list]



    <font face="arial" size="2">User Interface
    </font></p>
    <ul>
    [*]<font face="arial" size="2">Added a new option to the Looking for
    Group and Looking for More panel to choose Heroic Mode Dungeons.
    </font>
    [*]<font face="arial" size="2">Players will now be able to pull out
    a pet window to see all the pets in the raid.
    </font>
    [*]<font face="arial" size="2">Added Ranged and Spell stats as a
    display option for the G15 keyboard.
    </font>
    [*]<font face="arial" size="2">Updated the Sound Options menu to
    include a checkbox for Hardware Acceleration and a slider for Sound
    Channels.
    </font>
    <ul>
    [*]<font face="arial" size="2">PC default is "Hardware
    Acceleration = ON" and "Sound Channels = LOW".
    </font>
    [*]<font face="arial" size="2">Players that experience
    poor system performance can set "Hardware Acceleration=OFF" which may
    improve performance but will disable any EAX (reverberation) effects
    supported by their sound card.
    </font>
    [*]<font face="arial" size="2">Players with more powerful
    systems can raise the "Sound Channels" slider to increase the number of
    simultaneous sounds in the game, providing a more immersive soundscape.
    </font>
    [*]<font face="arial" size="2">Mac users will not have a
    checkbox or slider available due to the Mac's default setting of
    "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".
    </font>
    [/list]

    [*]<font face="arial" size="2">API Changes
    </font>
    <ul>
    [*]<font face="arial" size="2">NEW: Dismount()
    </font>
    [*]<font face="arial" size="2">NEW: equippable =
    IsEquippableItem(item)
    </font>
    [*]<font face="arial" size="2">NEW: link =
    GetInboxItemLink(index)
    </font>
    [*]<font face="arial" size="2">NEW: button =
    GetMouseButtonClicked() -- Returns the name of the button that
    triggered a mouse down/up/click/doubleclick event.
    </font>
    [*]<font face="arial" size="2">NEW: hasMacro = CursorHasMacro()
    </font>
    [*]<font face="arial" size="2">NEW: "item", itemID, link =
    GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR
    "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()
    </font>
    [/list]

    [*]<font face="arial" size="2">Macro Features
    </font>
    <ul>
    [*]<font face="arial" size="2">NEW: /dismount
    </font>
    [*]<font face="arial" size="2">/castsequence will equip items if
    they need to be equipped, and use them otherwise.
    </font>
    [*]<font face="arial" size="2">The following commands now
    support the [target=unit] macro option syntax: /startattack,
    /petattack, /target, /assist, /focus
    </font>
    [*]<font face="arial" size="2">If you add a #showtooltip
    line to your macro, it will show the tooltip of the item or spell in
    addition to the normal visual feedback.
    </font>
    [*]<font face="arial" size="2">A unit's name can be used
    anywhere a unit token can be used. e.g. if you had the player Desmondia
    in your party, /cast [target=Desmondia] Flash Heal, would cast Flash
    Heal on her. This will only work for the player, pet, party members and
    pets, and raid members and pets. You can use "-target" or "-pet" to
    indicate the target or pet of the named unit, e.g. /cast
    [target=Desmondia-target,harm] Shadow Word: Pain
    </font>
    [/list]

    [*]<font face="arial" size="2">Key Bindings
    </font>
    <ul>
    [*]<font face="arial" size="2">Holding down ctrl, alt, shift, x
    will
    check keybindings in the following order: ALT-CTRL-SHIFT-X,
    CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
    </font>
    [*]<font face="arial" size="2">Key bindings that directly cast
    spells or use items now respect the self-cast modifier.
    </font>
    [/list]

    [*]<font face="arial" size="2">Frame Methods
    </font>
    <ul>
    [*]<font face="arial" size="2">UPDATED: protected, explicit =
    Frame:IsProtected() -- New 'explicit' return value
    </font>
    [/list]

    [*]<font face="arial" size="2">Tooltip Methods
    </font>
    <ul>
    [*]<font face="arial" size="2">NEW: isUnit =
    Tooltip:IsUnit("unit")
    </font>
    [*]<font face="arial" size="2">NEW: name = Tooltip:GetUnit()
    </font>
    [*]<font face="arial" size="2">NEW: name, link =
    Tooltip:GetItem()
    </font>
    [*]<font face="arial" size="2">NEW: name, rank =
    Tooltip:GetSpell()
    </font>
    [*]<font face="arial" size="2">Added several script
    handlers which are called when the tooltip is set to a unit, item, or
    spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell
    </font>
    [/list]

    [*]<font face="arial" size="2">Cooldown Indicators
    </font>
    <ul>
    [*]<font face="arial" size="2">There's a new cooldown indicator
    frame
    that replaces the previous model file. The old syntax: &lt;Model
    inherits="CooldownFrameTemplate"/&gt; should be replaced by
    &lt;Cooldown inherits="CooldownFrameTemplate"/&gt;
    </font>
    [/list]

    [*]<font face="arial" size="2">Secure Templates
    </font>
    <ul>
    [*]<font face="arial" size="2">Added an action type "attribute"
    to secure action buttons which sets an arbitrary attribute on an
    arbitrary frame.
    </font>
    [*]<font face="arial" size="2">Added support for state header
    resizing and re-parenting on state changes.
    </font>
    [/list]

    [*]<font face="arial" size="2">Saved Variables
    </font>
    <ul>
    [*]<font face="arial" size="2">Arrays that are stored as saved
    variables are now saved using lua's array initializer syntax for
    optimal memory usage and performance on load.
    </font>
    [/list]

    [*]<font face="arial" size="2">Bug Fixes
    </font>
    <ul>
    [*]<font face="arial" size="2">Unit frames will respond to
    modified clicks by default.
    </font>
    [*]<font face="arial" size="2">Action buttons no longer
    use shift-click to pick up actions, but instead use shift-drag. This
    frees up the shift modifier for use in macros or as a self-cast
    modifier.
    </font>
    [*]<font face="arial" size="2">MovePad will work again.
    </font>
    [*]<font face="arial" size="2">Fixed taint issues with the unit
    menus (dueling, dismissing pets, etc.)
    </font>
    [*]<font face="arial" size="2">Fixed taint issues with
    CloseLoot()
    </font>
    [*]<font face="arial" size="2">Fixed taint issues with
    PickupContainerItem()
    </font>
    [*]<font face="arial" size="2">Fixed taint issue with raid UI
    not showing in combat (buttons in main raid UI are no longer secure
    unit buttons)
    </font>
    [*]<font face="arial" size="2">Fixed /reply in macros
    </font>
    [*]<font face="arial" size="2">Fixed a bug where /petattack
    would target the nearest unit, not the nearest live enemy unit.
    </font>
    [*]<font face="arial" size="2">The macro "button:N"
    conditional will work with either the real button clicked or the
    state-header-remapped button that launched the macro.
    </font>
    [*]<font face="arial" size="2">/click now works with secure
    action buttons
    </font>
    [*]<font face="arial" size="2">Fixed issue whereby creating
    Textures/FontStrings from a template used the template name instead of
    the specified region name.
    </font>
    [/list]

    [/list]



    <font face="arial" size="2">Mac
    </font></p>
    <ul>
    [*]<font face="arial" size="2">The "Enable sound in background"
    option is now implemented, default on Mac is "on" as before.
    </font>
    [*]<font face="arial" size="2">Fixed an issue with SetBindingItem,
    SetBindingSpell, SetBindingMacro LUA functions.
    </font>
    [*]<font face="arial" size="2">Addressed a graphics issue
    where changing the WorldFrame's coordinates would show a field of the
    fog color in the area outside of the world view instead of black, on
    NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
    </font>
    [*]<font face="arial" size="2">Addressed a graphics issue
    affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle
    effects were visible on screen such as Naxxramas loot.
    </font>
    [*]<font face="arial" size="2">Music looping is now fixed.
    </font>
    [/list]



    <font face="arial" size="2">Bug Fixes
    </font></p>
    <ul>
    [*]<font face="arial" size="2">Characters on your friends list that
    are deleted will now properly be removed from the friends list.
    </font>
    [*]<font face="arial" size="2">Players will now be put back into the
    cross-realm battleground raid group after relogging from a force quit.
    </font>
    [*]<font face="arial" size="2">You will now be able to remove
    players from other realms from your ignore list after leaving the
    battleground.
    </font>
    [*]<font face="arial" size="2">Players who return from a disconnect
    in an Arena battle will now be correctly credited as being alive by the
    scoreboard.
    </font>
    [*]<font face="arial" size="2">When you craft an item with a random
    property, it will now display it has random properties in the crafting
    UI.
    </font>
    [*]<font face="arial" size="2">Characters will no longer be rooted
    in place until logout when being force-quit during the opening
    cinematic.
    </font>
    [*]<font face="arial" size="2">Pet statistics will now appear in
    green when being buffed by an outside source.
    </font>
    [*]<font face="arial" size="2">You should now get the mail indicator
    when your inventory is too full after leaving a battleground.
    </font>
    [*]<font face="arial" size="2">Spell penetration should now properly
    update on the character sheet.
    </font>
    [*]<font face="arial" size="2">Certain throwing weapons will no
    longer be consumed when used as a throwing weapon.
    </font>
    [*]<font face="arial" size="2">Certain throwing weapons have had a
    damage range added to their tooltip.
    </font>
    [*]<font face="arial" size="2">Reduced the cost of some battleground
    rewards.
    </font>
    [*]<font face="arial" size="2">The druid Restoration
    Talent "Tree of Life" healing buff is no longer being removed from the
    Druid if afflicted by a "Banish" spell.
    </font>
    [*]<font face="arial" size="2">"Moonkin Form" and "Tree of Life"
    form now have a casting animation for "Warstomp".
    </font>
    [*]<font face="arial" size="2">The druid talent skill "Tree of Life"
    now has a swimming animation.
    </font>
    [*]<font face="arial" size="2">Adjusted the tooltip for Barkskin to
    reflect the proper functionality.
    </font>
    [*]<font face="arial" size="2">"Insect Swarm" Rank 6 will now
    benefit from the clearcasting effect from "Omen of Clarity".
    </font>
    [*]<font face="arial" size="2">The hunter spell "Volley" has had its
    tooltip updated to reflect that it is channeled.
    </font>
    [*]<font face="arial" size="2">The hunter spell "Flare" will now
    properly reveal Mages that used "Invisibility".
    </font>
    [*]<font face="arial" size="2">The tooltip for the crit bonus
    granted to feral druid from the talent "Predatory Instincts" will now
    reflect the proper amount.
    </font>
    [*]<font face="arial" size="2">The hunter Marksmanship ability
    "Silencing Shot" is now triggering the "Auto-Shot" ability after using
    the ability.
    </font>
    [*]<font face="arial" size="2">"Misdirection" will now redirect the
    threat from "Distracting Shot".
    </font>
    [*]<font face="arial" size="2">"Serpent Sting's" initial,
    non-threatening application no longer consumes a charge of
    Misdirection.
    </font>
    [*]<font face="arial" size="2">"Disengage" now reduces threat on the
    misdirected target and also consumes one charge of "Misdirection".
    </font>
    [*]<font face="arial" size="2">Hunter Survival talent "Wyvern Sting"
    at Rank 4 will now cause the correct amount of damage as indicated in
    the tooltip.
    </font>
    [*]<font face="arial" size="2">The hunter Survival Talent
    "Readiness" will now finish the cooldown of the ability "Wyvern Sting".
    </font>
    [*]<font face="arial" size="2">Mages using "Molten Armor"
    on themselves and being hit while casting "Arcane Missiles" or
    "Blizzard" will no longer cancel the spells.
    </font>
    [*]<font face="arial" size="2">The mage spell "Ice Armor" will now
    be affected by the talent "Frost Warding".
    </font>
    [*]<font face="arial" size="2">"Spellsteal" and "Detect Magic" now
    benefit from the mage talent Arcane Focus.
    </font>
    [*]<font face="arial" size="2">The mage spell "Arcane Blast" will
    now receive the mana reduction benefits from "Clearcasting".
    </font>
    [*]<font face="arial" size="2">The mage spell "Fire Ward" rank 6
    will now properly overwrite previous ranks of "Fire Ward".
    </font>
    [*]<font face="arial" size="2">"Ice block" will now make a mage
    immune to "Avenger's shield".
    </font>
    [*]<font face="arial" size="2">"Blazing Speed" will now remove
    movement impairing effects when it procs.
    </font>
    [*]<font face="arial" size="2">Casting "Ice Lance" will no longer
    consume the mage's talent "Presence of Mind" buff.
    </font>
    [*]<font face="arial" size="2">"Arcane Missiles" will no longer
    continue to channel after the target is dead.
    </font>
    [*]<font face="arial" size="2">"Ice Lance", "Frost Armor", and "Ice
    Armor" will now receive the benefits from the mage talent Elemental
    Precision.
    </font>
    [*]<font face="arial" size="2">The mage Fire talent "Critical Mass"
    will now properly update on the character sheet UI.
    </font>
    [*]<font face="arial" size="2">The paladin holy talent "Holy
    Guidance" will now effect damage from "Seal of Righteousness".
    </font>
    [*]<font face="arial" size="2">"Benediction" will now decrease the
    mana cost of "Seal of Blood".
    </font>
    [*]<font face="arial" size="2">"Shadow Word Death" will no longer do
    damage to the casting priest when resisted.
    </font>
    [*]<font face="arial" size="2">"Holy Fire" (rank 9) cast time has
    been adjusted for consistency with all other ranks of "Holy Fire" to
    3.5 seconds.
    </font>
    [*]<font face="arial" size="2">The priest Discipline
    talent "Reflective Shield" will no longer cause the recipient of the
    shield to perform a cast animation every time the shield reflects
    damage.
    </font>
    [*]<font face="arial" size="2">"Prayer of Mending" no longer procs
    the heal when all damage is absorbed.
    </font>
    [*]<font face="arial" size="2">Priests backlash effect of "Shadow
    Word: Death" will now properly be applied and can no longer be
    resisted.
    </font>
    [*]<font face="arial" size="2">The visual effect of "Shadowform"
    will no longer persist if disabled while mounted.
    </font>
    [*]<font face="arial" size="2">Updated the tooltip on
    "Cloak of Shadows" with the additional line, "Does not remove effects
    that prevent you from using Cloak of Shadows."
    </font>
    [*]<font face="arial" size="2">The rogue Assassination
    Talent "Quick Recovery" will no longer refund energy back to the Rogue
    if a finishing move is partially blocked.
    </font>
    [*]<font face="arial" size="2">A "Vanished" rogue will no longer be
    taken out of their "vanished state" when they resist a spell.
    </font>
    [*]<font face="arial" size="2">The rogue Assasination talent "Find
    Weakness" will now work properly with the finishing move "Deadly
    Throw".
    </font>
    [*]<font face="arial" size="2">Using the rogue ability "Mutilate"
    when not behind your target will no longer initiate combat.
    </font>
    [*]<font face="arial" size="2">The rogue ability "Slice and Dice"
    will no longer be reported twice in floating combat text when used.
    </font>
    [*]<font face="arial" size="2">"Mind-Numbing Poison" will no longer
    stack with both "Curse of Tongues" and "Slow".
    </font>
    [*]<font face="arial" size="2">The shaman talent "Totemic Mastery"
    will now increase "Wrath of Air Totem's" radius.
    </font>
    [*]<font face="arial" size="2">The shaman talents
    "Elemental Mastery","Shamanistic Rage" and the troll racial
    "Berserking" can no longer be used in "Ghost Wolf" form.
    </font>
    [*]<font face="arial" size="2">The shaman "Greater Fire Elemental"
    and "Greater Earth Elemental" will now spawn in with full health.
    </font>
    [*]<font face="arial" size="2">The shaman abilities "Water Shield"
    and "Earth Shield" can no longer be over written by lower ranks.
    </font>
    [*]<font face="arial" size="2">The shaman talent "Mental Quickness"
    will now properly reduce the casting cost of "Bloodlust" and "Heroism".
    </font>
    [*]<font face="arial" size="2">The damage dealt from "Greater Fire
    Elemental" and "Greater Earth Elemental" is now displayed in the combat
    log.
    </font>
    [*]<font face="arial" size="2">The shaman Restoration talent
    "Totemic Focus" will now be applied to "Earth Elemental Totem" and
    "Fire Elemental Totem".
    </font>
    [*]<font face="arial" size="2">"Lightning Overload" no longer
    incorrectly charges mana for the free Lightning Bolt.
    </font>
    [*]<font face="arial" size="2">"Rockbiter Weapon" no longer charges
    twice the listed mana when cast.
    </font>
    [*]<font face="arial" size="2">The warlock talent "Demonic
    Resilience" does will now properly reduce the amount of damage pets are
    taking.
    </font>
    [*]<font face="arial" size="2">"Unstable Affliction" is now improved
    by the talent "Shadow Mastery".
    </font>
    [*]<font face="arial" size="2">Pyroclasm will now properly function
    with all ranks of "Soul Fire" and "Hellfire" rank 4.
    </font>
    [*]<font face="arial" size="2">The warlock Demonology talent "Fel
    Intellect" (all ranks) will now properly affect Felhunter intellect.
    </font>
    [*]<font face="arial" size="2">Crit chance of the spell "Incinerate"
    is now being affected by the 2nd rank of the Warlock Destruction talent
    "Devastation".
    </font>
    [*]<font face="arial" size="2">Warlock pet "Felguard" will now use
    the appropriate sounds.
    </font>
    [*]<font face="arial" size="2">Warlock pet "Imp" will now correctly
    receive their spell damage bonus.
    </font>
    [*]<font face="arial" size="2">Using a grimoire to teach
    your demon pet a spell while it is under the effects of "Banish" will
    no longer consume the grimoire, but the pet is immune and will not
    learn the spell.
    </font>
    [*]<font face="arial" size="2">Warriors with full "Weapon Mastery"
    talent will now be shown to have immunity towards disarm.
    </font>
    [*]<font face="arial" size="2">The "Shield Bash" rank 4 daze effect
    will now properly slow the target and has had its tooltip updated.
    </font>
    [*]<font face="arial" size="2">Warriors will no longer being
    re-entered into a combat state if the character switches stances after
    killing a mob.
    </font>
    [*]<font face="arial" size="2">"Second Wind" will no longer
    improperly proc off of a mob's daze.
    </font>
    [/list]