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24 Hour Quest Timer ***Devs Please Consider***

Discussion in 'UHall' started by Endrik, Sep 16, 2009.

  1. Endrik

    Endrik Sage
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    Please replace the 24 hour timer on the quests with a once per day timer. There has to be a way to have the timer for these things simply reset for everybody at server up. RL is not as flexible as most of us would like and we often have to squeeze in play time whenever we can... this means that the 24 hour timer often ends up being a 48 hour timer if we cannot get on to play in exactly 24 hours from the last time. Making the timer reset at server up would still limit the number of times any given action could be done, while allowing for real life demands and makeing the game time we do have MUCH more enjoyable.

    :please:


    ***Despite my name this is in regards to ALL shards, NOT Siege***
     
  2. Yen Sid

    Yen Sid Guest

    Re: 24 Hour Timer ***Devs Please Consider***

    I agree w/ this. RL is quite demanding at times so it would make much more sense for it to reset on server up. It wouldn't have a negative impact on anyone and it would just make things a lot easier for those of us that are busy more often than we would like to be.
     
  3. guum

    guum Guest

    Re: 24 Hour Timer ***Devs Please Consider***

    I agree wholeheartedly on the quests -- keeping track of what time I did the puzzle board in the hall of death for the 4 characters that visit it is not easy, and it's annoying to go through all the traps just to find that the 24 hours isn't up. Once a day (reset at server up, or some other easy-to-figure-out time) would be much better.

    As far as soulstones go...did they put the timer back in? Last I checked soulstones had no timer at all.
     
  4. UOKaiser

    UOKaiser Guest

    Re: 24 Hour Timer ***Devs Please Consider***

    ?. Make sure if your talking about siege to add that in the topic. Because on production there is no timer on soulstones any more.
     
  5. Black Sun

    Black Sun Grand Poobah
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    Re: 24 Hour Timer ***Devs Please Consider***

    I can understand the timer for quests, but why soulstones? With no timer it's so much easier for those who have irregular play times. Unless you're talking about Siege. Does Siege still have a timer on their soulstones?
     
  6. Tjalle

    Tjalle Grand Inquisitor
    Professional Stratics Veteran Campaign Supporter Gilfane

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    Re: 24 Hour Timer ***Devs Please Consider***

    No.
     
  7. Basara

    Basara UO Forum Moderator
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    Re: 24 Hour Timer ***Devs Please Consider***

    Then half what the poster was complaining about stopped being an issue a week ago, and they haven't bothered to notice (I mean, if the Soulstone timer was such an issue as said, you'd have thought they'd have used a soulstone in the last week).

    But, I can definitely agree with the sentiment on the other half, even on production shards.
     
  8. Nastia Cross

    Nastia Cross Guest

    Re: 24 Hour Timer ***Devs Please Consider***

    I agree that the quest timer should be reset at server up instead of 24 hours. But, please leave the soulstones be. Much easier now to swap around crafting skills on my account. =)
     
  9. Re: 24 Hour Timer ***Devs Please Consider***

    Im not gonna dig through all the posts to look it up but there was a responce from a dev daying that they were gonna fix soulstones so it was back on a timer.
     
  10. Nastia Cross

    Nastia Cross Guest

    Re: 24 Hour Timer ***Devs Please Consider***

    Chrissay said that, and later retracted it because the timer removal WAS INTENDED and there was a miscommunication that caused her to say it wasn't.
     
  11. HippieMagic

    HippieMagic Guest

    Re: 24 Hour Timer ***Devs Please Consider***

    soulstone timers are incredibly annoying and pointless... When I need to use them It is just annoying to have to wait or get more stones. Hell right now I have like 8.
     
  12. Endrik

    Endrik Sage
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    Re: 24 Hour Timer ***Devs Please Consider***

    Actually I had looked into it.. .it was stated by a dev that this was unintentional and that they were working on a fix for it. I was unaware that this was later retracted and that the change was intentional seeing as how I did not see it in any of the publish notes.

    The quote can be found here...
    http://vboards.stratics.com/showthread.php?t=156791&highlight=timer

    So yes, I was referring to the statement made here by Chrissay and untill now I was unaware that this was an intentional change and would be staying. I was VERY happy to hear this!
     
  13. UOKaiser

    UOKaiser Guest

    Re: 24 Hour Timer ***Devs Please Consider***

    Look further down the post

    She corrected what she said earlier. And thats how it was left.
     
  14. UOKaiser

    UOKaiser Guest

    Re: 24 Hour Timer ***Devs Please Consider***

    Alright never mind looks like you saw it.
     
  15. Chrissay_

    Chrissay_ Guest

  16. Podolak

    Podolak Crazed Zealot
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  17. Nastia Cross

    Nastia Cross Guest

    Chrissay, how about the quest timer? Can it reset at server up instead of 24hrs?
     
  18. Godiva_DF

    Godiva_DF Guest

    It can't be too difficult to just skip one day and start with all chars after serverup

    The rewards are worthless already, so it is not really worthwhile to change the code for something nobody is going to bother about in a months time...
     
  19. Endrik

    Endrik Sage
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  20. MalagAste

    MalagAste Belaern d'Zhaunil
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    I agree it would be VERY nice if the timers reset at server up.... because Life does happen and you can not always do it exactly 24 hours later... I know..... I have run into this several times and they are right ends up being at least 48 hours again before I get back to it because of this.