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3 things i feel should be looked at asap;

Discussion in 'UHall' started by Xizz, Dec 13, 2008.

  1. Xizz

    Xizz Guest

    First off; Faction Bandages.
    You should make an emergency publish, or try to work out code for fixing bandages in the coming one. Another month with dexers being able to remove curse every 3-4th sec is not something anyone playing a mage looks forward to. YES, mages can use them to.
    But it doesn't really help us the same way.
    Trying to kill a dexer who knows how to play is hard as hell atm.
    Close to impossible.

    Secondly; Faction Statloss. 20 mins is annoying. It used to be a reasonable time. 6 years ago.
    The game has changed, adjust stuff to it. Lower it to 10mins.

    Thirdly; Remove bleed from Pets. Atleast in PvP. I see no reason as to why it should have even been there from the start.
    Now, if i wanted to fight Rune Beetles i would go to that wierd Japanese thingie. If i wanted to fight cu'sidhe's i'd go to Ilshenar.
    Now, you have to put up with this tamer crap. But atleast adjust it? Remove bleed.



    Thankies!

    Sorry for my crappy english.

    Keke.
     
  2. JC the Builder

    JC the Builder Crazed Zealot
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    Faction bandages are being fixed.

    Stat loss needs to stay at 20 minutes. If it is shortened to 10 minutes then fighting will become almost continuous instead of one side being able to wipe out the other.
     
  3. spoonyd

    spoonyd Seasoned Veteran
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    I'm forced to agree with JC here. I play on Atlantic where there's a LOT of faction activity. The 20 min stat assures a "winner" at the conclusion of the battle. 10 min is plenty of time to pot up, grab a box/apples, and be back in the action before the battle is over. 20 min is legit.
     
  4. Sweeney

    Sweeney Guest

    They need to bring back skill loss with non-use/death.
     
  5. Xizz

    Xizz Guest


    They are, but not until next publish after the coming one if i understood it right. That's way to long time.

    Statloss..well, everyones point is valid. I can only judge it from looking at the shard im playing on, Europa. If Atlantic has massive fights that lasts so long. Lucky you :(.
     
  6. drinkbeerallday

    drinkbeerallday Visitor

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    ya, i hate when they acknowledge a problem then wait 2 months to fix it because they are too busy forcing new content on us. (new lotions/balms)
     
  7. EDA_GL

    EDA_GL Journeyman
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    Yes! We cannot forget a trapped box while going into the field of battle! There isn't an item that is more important to one with no resist! How about the devs fix those first instead of crying about pets bleeding.....
    What about any DOT (damage over time) like strangle or bleed still does damage, or perhaps a few more hps, but doesn't fizzle mages or completely disrupt a bandage?
     
  8. kaio

    kaio Sage
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    So modest you are sir, i do see alot more than 3 things that needs to be changed :) I dont mind the faction bandage as it is now. But i would like to see healing time based on stanima instead of DEX.And a general increase in healing time. purhaps the ability to fizzle a bandage based on a combo of stanima/life. Make the faction bandage apply to the same colddown time as enchanted apples.
    And i could go on
    .....
     
  9. Xizz

    Xizz Guest

    I have alot more ideas.

    But i settled with..two really. If i put in more ideas that would
    damage templates people without brains could use to achieve
    world domination im afraid i'd get flamed to hell.
    Now i dont mind going to hell, but i want to get somewhere with this thread.

    EDA_GL; complaining about para being breakable by a box?
    IMO that's a no prob at all, having a lvl 5 spell that can immobolize
    someone for an eternity (it is on the battlefield) is just craziness.
    And yes, i play a mage.
     
  10. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Hell no. I played as a perma-red back in them days, and perma stat-loss when killed sucked ass. Blues always camped the Chaos Shrine waiting for a red to rez to rez kill him for further stat loss. On Napa there was a Large Tower that blue Archers would sit hidden on the doorstep waiting for a pop shot on a freshly rezzed red. Reds aren't the only ones that grief.

    Losing GM Resist when my account went down for 2-3 months really sucked ass, that was back when GM Resist was the cap, and an actual achievement.

    How about the Devs first fix how EO (A low level, fast, low mana cost spell) basically makes someone with 120.0 Real Resist might as well not have it? Maybe then Trapped Boxes won't be needed as much.
    My Nox Mage with 40 Necro from Midnight Bracers/Jewelry/Talisman can cast a EO on someone with 120.0 Resist, then a Poison on them which is not only un-resistable, but is also boosted to Lethal. EO+Paralyze, they're screwed unless they got a Box. Otherwise, X-Field them, drop a DP Field next to them, and watch the OoOoOoO.