1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

4/6 chiv dexxer

Discussion in 'UO Warrior' started by Silent as Grave, Jan 7, 2013.

  1. Silent as Grave

    Silent as Grave Visitor

    Joined:
    May 25, 2012
    Messages:
    8
    Likes Received:
    0
    120 fencing
    120 tactics
    120 parry
    120 magic resist
    120 meditation
    120 chivalary

    does this template works for pvp?i ment holy light spam works?or is there a tactic for doing dmg since dont got anatomy?thx
     
  2. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Joined:
    Jan 9, 2009
    Messages:
    857
    Likes Received:
    389
    Divine fury, Consecrate weapon, and Enemy of one all work in PvP to add more damage
     
  3. Picus at the office

    Picus at the office Certifiable
    Stratics Veteran

    Joined:
    Nov 24, 2009
    Messages:
    1,686
    Likes Received:
    583
    I'm in the process of building a 4/6 chiv garg for PvP. I happen to have a older imbued Dijini ring with HCI that I plan on using but I can only imagine what this guy is going to do, oh my.

    120 Throwing
    90 Healing
    90 Anat
    90 Tactics
    90 Ninja
    120 Resist
    120 Chiv

    We shall see but my other gargs destroy, this guy should be all that plus some.
     
  4. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    6,641
    Likes Received:
    1,163
    Religious Zealtory (Chiv.), Assassin skills (Ninj.), and the quintessential gargoyle combat skill (Throwing).

    Got me thinking.

    http://en.wikipedia.org/wiki/Assassins

    Queen Zhah's special elite corp?

    -Galen's player
     
  5. Silent as Grave

    Silent as Grave Visitor

    Joined:
    May 25, 2012
    Messages:
    8
    Likes Received:
    0
    when you cast eoo on 1vs2 do you get more dmg from other player.like in pvm?
     
  6. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Joined:
    Jan 9, 2009
    Messages:
    857
    Likes Received:
    389
    Yep, but its 50% more damage not double damage like PvM.
     
  7. Silent as Grave

    Silent as Grave Visitor

    Joined:
    May 25, 2012
    Messages:
    8
    Likes Received:
    0
    well this template can survive but too low dmg.i think i must change it.
    but dont know what to do.
    but 4/6 chiv dexxer cant do enough dmg to kill anyone in pvp as i experienced.any advice on template?i want to keep resisting spells.
     
  8. Dan123The123Man

    Dan123The123Man Lore Master
    Stratics Veteran

    Joined:
    Nov 19, 2004
    Messages:
    1,162
    Likes Received:
    57
    I dont play dexers but from what i've seen in the past... 4/6 Holy light spam infectious strike spamming dexers seem to be tough.
     
  9. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Joined:
    Jan 9, 2009
    Messages:
    857
    Likes Received:
    389
    That basic template has just above the minimum dexer damage. That means that you are getting your chiv bonuses applied to this lower base damage.

    You may consider going overcap DCI, and dropping parry for anatomy. That would get you 20-30% more on your base damage before the chiv abilities are factored.
     
  10. Silent as Grave

    Silent as Grave Visitor

    Joined:
    May 25, 2012
    Messages:
    8
    Likes Received:
    0
    i used soulstone and replaced parry with anatomy.i am doing 18 dmg.
    now template is 120 fencing
    120 magic resist
    120 tactics
    120 anatomy
    120 med
    120 chiv
    some people told me change chiv with ninja or bushido and get healing.but i dont know.
    i want to play 4/6 chiv dexxer.but the damage is still low.advices pls :D
     
  11. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Joined:
    Jan 9, 2009
    Messages:
    857
    Likes Received:
    389
    What's your weapon of choice and strength and DI from suit/weapons
    Your Max base damage is roughly 4x your base weapon damage.
    So a Kryss (10-12) will have you hitting at max 40-48
    A warfork (12-13) would be 48-52
    A Leafblade )13-15) would be 52-60
    To get Max base damage you'd need 120 Tactics/120 Anatomy/150 Strength/100 DI from items
    @ Max damage hitting a 70's resist target you'd be hitting for
    12-14 with a kryss
    14-15 with a war fork
    15-18 with leaf blade


    @ Max Damage and EOO You'd be hitting for
    Base -weapon -vs 70 resist
    52-62 w Kryss, 15-18
    62-67 with the War fork, 18-20
    , 67 -78 with leafblade, 20-23

    MaX Damage with Consecrate weapon you'd be hitting for
    Base - Weapon vs 70 resist
    46-55 with kryss , 13-16
    55-59 with warfork,16-17
    59-69 with leafblade 17-20

    @ Max Damage with concecrate and Eoo
    Base -Weapon- vs 70Resist
    59 -69- Kryss, 17-20
    69-75 - Warfork,20-22
    75-87 - Leafblade, 22-26

    Bearing in mind that in the melee weapons, the order of damage is Maces/Swords/Fencing and in the order of speed its Fencing/Swords/Macing
    So using fencing weapons if you want to hit as hard as possible is not the best choice. If you are going for sheer damage/hit then switching to something like an ornate axe would give you better numbers.(Base 18-20 , max 72-80, Eoo/CW 102-116 and vs 70 resist 30-34)

    If you want to stick with fencing weapons you won't be hitting those really large damage numbers. Ninjitsu/poisoning/bushido basically provide abilities which can suplement your damage. Lightning strike can crit, and bumps your hit chance s you are hitting more often. Death Strike the bonus damage applied is independent of what weapon you are using, and poisoning in addition to damage over time not related to what weapon you are using, also prevents healing.
     
  12. Gorbs

    Gorbs Sage
    Stratics Veteran

    Joined:
    Nov 5, 2009
    Messages:
    633
    Likes Received:
    130
    If you run with a group of mystics who can purge protection you will be valuable as a pest to interrupt opponent casters.
     
  13. Silent as Grave

    Silent as Grave Visitor

    Joined:
    May 25, 2012
    Messages:
    8
    Likes Received:
    0
    if i replace chiv with ninja how much dmg i can do with death strike without hiding and stealth with best di and weapon?
     
  14. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Joined:
    Jan 9, 2009
    Messages:
    857
    Likes Received:
    389
    I dunno what the new formula is , You'd have to go to TC and give it a shot.
     
  15. Picus of Napa

    Picus of Napa Slightly Crazed
    Stratics Veteran Stratics Legend

    Joined:
    Jun 27, 2003
    Messages:
    1,494
    Likes Received:
    322
    Does SDI on jewels have any effect on hit spell from a weapon, is it be possible to gain an extra 1 or two points of damage from hit lighting or one from fireball?
     
  16. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Joined:
    Jan 9, 2009
    Messages:
    857
    Likes Received:
    389
    I think hit spells factor at 80 Eval Int as damage and don't factor SDI. (I never looked at the code, but I think I remember reading it somewhere)
     
  17. ShadowTrauma

    ShadowTrauma Seasoned Veteran
    Stratics Veteran Stratics Legend

    Joined:
    Nov 26, 2002
    Messages:
    392
    Likes Received:
    209
    I remember trying to test this fairly recent, it did not appear that you could modify hit spells past their typical dmg range *in pvp*. I tried spell damage, different values of int, and Eval int skill.
     
  18. Dan123The123Man

    Dan123The123Man Lore Master
    Stratics Veteran

    Joined:
    Nov 19, 2004
    Messages:
    1,162
    Likes Received:
    57
    unless the person you are purging so he can hit has parry and 70 dci, I mean I guess everyone loses eventually but just saying.
     
  19. Picus of Napa

    Picus of Napa Slightly Crazed
    Stratics Veteran Stratics Legend

    Joined:
    Jun 27, 2003
    Messages:
    1,494
    Likes Received:
    322
    That is a bummer. I had found what I hoped was the near perfect brac for my new PvP garg:
    20 HCI
    18 SDI
    1 FC
    5 SSI
    25 DI

    This would have worked very well with the rest of my stuff I am planning on useing and would have capped my HCI....bummer.
     
  20. ShadowTrauma

    ShadowTrauma Seasoned Veteran
    Stratics Veteran Stratics Legend

    Joined:
    Nov 26, 2002
    Messages:
    392
    Likes Received:
    209
    That is indeed a nice hybrid ring, I always have a great deal of respect for people that use creative/hybrid templates. The whole reason I remember testing the hit spell damage question was my naive hope that a small advantage to being a mage/dexxer might be a little extra punch on my hit spells. I have yet to persuade myself it is worth the "sacrifice" of being a hybrid, maybe someday in the future I will be tempted again.
     
    #20 ShadowTrauma, Jan 13, 2013
    Last edited: Jan 13, 2013
  21. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

    Joined:
    May 21, 2008
    Messages:
    3,143
    Likes Received:
    780
    My problem with 4/6 dexxers has always been the way to reach FC4 when you don't carry a shield. The only ways I know to do it are with an Orny, Venom, or Djinni's Ring. IMO, none of those are great options for a dexxer. Orny is probably the best option, but there is an unneeded mod for LRC and no HCI, DCI, DEX, STR, SSI, or DI which would help the build overall.
     
    #21 Obsidian, Jan 13, 2013
    Last edited: Jan 13, 2013
  22. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Joined:
    Jan 9, 2009
    Messages:
    857
    Likes Received:
    389
    Speaking of hybrids. One thing that was considered during development was mystic throwers, like the tank archer mage.
    The Mystic Arc damage on the boomerang scales upwards pretty high with mysticism.
     
  23. Picus at the office

    Picus at the office Certifiable
    Stratics Veteran

    Joined:
    Nov 24, 2009
    Messages:
    1,686
    Likes Received:
    583
    I was planning on rocking a 4/6 garg chiv thrower and using the overweighted HCI that one can get on the weapon as a "crutch" for the build. I have a 2/3 ring that I imbued years back with 9 HCI. That plus the 25 HCI from the weapon and 5 or 10 on a talisman gets you very close to cap at either 39 or 44 so all I would need is one heartwood or lucky shame looted item.

    I'm still planning on rocking this build but I'd really like to see if I can do it with a shame item or two so I think it will take some massive farming which should/could be fun. It's outside the box but after I saw the upside of 120 chiv in PvP I'm convinced this is one of the most under looked skills out there, forget about the damage a garg already does.

    I think that I might look at factoring in the other chiv spells (fury mostly) but we shall see. I need to read some more or do some research to back this up.