1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

40%+ loss rate on crab traps?...

Discussion in 'UHall' started by Dermott of LS, Jun 11, 2011.

  1. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    And that's just trying to get them to get to 2 lobsters/crabs in a single trap. I can't imagine how any of them get to 5 aside from sheer dumb luck.

    Seems like the loss rate on the traps is too high.

    I can handle the "junk" lobster and crabs, not sure on the pure loss rate of the traps themselves though.

    Quite frustrating.
     
  2. Cirno

    Cirno Purple Pony Princess
    Stratics Veteran Alumni

    Joined:
    Dec 24, 2009
    Messages:
    961
    Likes Received:
    224
    I haven't noticed a loss rate that high.

    I use a UOA macro of: Use trap/target relative/forward one/forward one
    Then I use it to place traps until my pack's empty (usually between 40 and 80), then back up and pick them all up with forward one/forward one then doubleclick (no need to move the mouse).
    Doing that leaves them in the water way over 2 minutes (assuming a crab/lobster every minute), and the loss rate is (I guess) about 20% tops.
    Most of the traps I pull up seem to have multiples in, too (although with the excessive flood of messages, it can be hard to tell).
     
  3. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

    Joined:
    Mar 18, 2004
    Messages:
    7,469
    Likes Received:
    361
    The only reason to leave traps in for over 2 min is if you are trying for the "special" ones I have done many tests and if you are going for named ones the best thing is to pull after 1 min and before 2
     
  4. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    I just tracked the use of 50 traps waiting until they had 2 in a trap before I pulled them. Of that I pulled up 29 traps and lost 21. I tracked the numbers via hotbars, and will continue such tests.

    Also I've noticed that the timeframe for getting anything is not exactly the 1 minute per "check" unless there are "nothing happens" checks as well, some fill reasonably fast, some take up to 5 minutes to get the first hit.

    Fishing is 100.0 right now (as I have yet to get a scroll) which may be a part of it as well.
     
  5. Cirno

    Cirno Purple Pony Princess
    Stratics Veteran Alumni

    Joined:
    Dec 24, 2009
    Messages:
    961
    Likes Received:
    224
    From my passive observations and the information we've been given, I think that there are 1 minute "ticks".
    For every full minute the trap is in the water there's a chance for a +1 to the crab/lobster count in the trap (and a chance for no +1), and the possibility the trap will be lost.
    So, waiting for two **bob**s might be taking you through enough ticks to explain your loss rate. I don't know for sure, though :(
     
  6. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    If I had the patience to do all of the data gathering, Pinco's UI in the Enhanced Client shows how many are in a trap at a given time (as "Full 1", Full 2", etc) as well as gives the time from the last time the trap triggered (timer starts after the first catch). I've seen that timer between the first and second go well into the 3 - 5 minute range before anything happened.

    So the info gathering ability is there... Hotbar slots for empty (base number to use) and full (successes), number in each trap (to set the success rate at X catches per trap), and the time between triggers.

    Just have to devote some time to data gathering I guess.
     
  7. Mr. Smither1

    Mr. Smither1 Seasoned Veteran
    Stratics Veteran Stratics Legend

    Joined:
    Mar 6, 2004
    Messages:
    345
    Likes Received:
    66
    When I was hard core crabbing I was losing like 10-20%. I never left them in past 1 or 2 "bobs."
     
  8. claudia-fjp

    claudia-fjp Lore Master
    Stratics Veteran

    Joined:
    May 26, 2008
    Messages:
    1,206
    Likes Received:
    517
    They should bring the loss rate more in line with The Deadliest Catch.
     
  9. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

    Joined:
    Mar 18, 2004
    Messages:
    7,469
    Likes Received:
    361
    at 1 min you either catch a crab,or dont

    at 2 min you catch a crab,dont catch one,or lose the trap even if it has a crab/lobster in it

    at each bob it increases your chance to get a named fish or special fish


    at 1 min you never lose a trap

    at 2 min and each min after you have about a 20% chance (roughly) to lose traps

    so at 5 min you have 20% chance to lose the trap 4 different times

    i did some tests and posted the results a while back in the fishing forum
     
  10. Bobar

    Bobar Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    May 20, 2004
    Messages:
    2,044
    Likes Received:
    577
    Trap loss and catching ordinary crabs and lobsters has been a problem since forever - problem is nobody listens to what players would like done about it.