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6 mod items from treasure chest

Discussion in 'UHall' started by NuSair, May 21, 2011.

  1. NuSair

    NuSair Babbling Loonie
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    Yesterday, after digging up a level 6 tmap in Malas, I found this:

    Jester Hat
    Self Repair 3
    Hit Point Increase 3
    Mana Increase 4
    Mana Regeneration 2
    Luck 75
    Lower Reagent Cost 10
    Fire Resist 5
    Cold Resist 9
    Poison Resist 5
    Energy Resist 5

    I thought you could only get 6 mod jewelry?

    Then I came across this on the next chest:
    Composite Bow
    SC
    HML 24
    HLD 26
    Luck 60
    DCI 8
    FC-1
    SSI 15

    bug or ??
     
  2. pacific cruiser

    pacific cruiser Seasoned Veteran
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    Been that way for awhile.. i find its 1% chance to get somethign with mods that actually work together... mostly good for unraveling for the possible relic
     
  3. olduofan

    olduofan Guest

    true I have got 3 frags so far out of sos and tmaps
     
  4. aoLOLita

    aoLOLita Sage
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    I've gotten two xbows in past with 6 mods along with the more common jewels. One of them broke on enhance the other I still have:

    Crossbow
    7 stones
    Spell channeling
    mage weapon -23
    hit harm 20%
    faster casting -1
    ssi 30%
    damage increase 24%
    Physical 100%
    Dur 38/38

    Still imbuable, so may PoF it to 200ish and then increase DI to 50% or Hit Harm to 50% (or Hit fireball 44%) and then blow aN Enhance tool charge to make it 40 ssi. On the back burner for now, my Thrower is getting much more play than my archer lately.
     
  5. Lorddog

    Lorddog Crazed Zealot
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    those are 6 mods

    also there is diminish returns so most 6 mods dont unravel to relic (i think)

    you cannot imbue them if they have 6 mods.

    hence all 6 mods items are junk
     
  6. Elric_Soban

    Elric_Soban Babbling Loonie
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    that crossbow is actually only 5 mods. SC and FC -1 is actually the same mod.
    SC-no-pen is actually 2 mods.. SC + FC1 all rolled together.
     
  7. This reflects my thoughts also.
     
  8. Basara

    Basara UO Forum Moderator
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    Actually, if one of the 6 mods is Self Repair, you can imbue to increase or decrease the intensities of the other 5 properties, as the SR gets removed in the calculations/process.

    Still, I've only found one item that would be imbuable, and another whose total properties would be potentially usable to work in a suit to complete it, while freeing up a slot on the imbued pieces.
     
  9. popps

    popps Always Present
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    Which makes it me wonder why we got them in the game in the first place.......

    I mean, if the intensities are so low that make them not usable, if they cannot be imbued and their only reason to exist is to be unravelled, wouldn't it have been MUCH easier, and less coding trouble, to add a random chance to spawn a relic fragment in the chest and be done with it ??

    This is one of those times when I have a hard time understanding the Developers and the choices they make for the game........
     
  10. Lynk

    Lynk Grand Poobah
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    Man.. those 6 mod items should all be high intensity otherwise what the hell is the point.

    It should be in the code that if its a 6 mod item, all 6 mods are at least 75% intensity or more.

    I would love to get a sweet 6 mod bow and enhance!
     
  11. CovenantX

    CovenantX Babbling Loonie
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    Maybe if Luck actually worked, and make it effect the loot in T-chests & SoS'
    then these items might actually be useful, but unfortunately imbueing is in UO, which is great mind you, but its almost the only way to get "good items" now.
     
  12. olduofan

    olduofan Guest

    I never even look at sos or tmap loot i just bag and unravel it. as far as mob loot I dont even both to take it to unravel let alone look at it.
     
  13. G.v.P

    G.v.P Stratics Legend
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    Can get 6 mod anything.

    Correct.

    ...I can't tell if you're being serious or not, but a 6 mod 75%+ would imbalance PvP. I assume you're not serious because you bash dexxers/archers in your sig lol.