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65 Medusa's, 2 days, 10 characters..

Discussion in 'UHall' started by Lord Kotan, Jan 3, 2014.

  1. Lord Kotan

    Lord Kotan Slightly Crazed
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    That should be 650 drop chances... no slither, no tile, 1 statue...tons of other crap. Did something get changed? we used to get 1 per 20 runs with 10 players.
     
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  2. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Remind never to fly on the same airplane as you bud :(
     
  3. MalagAste

    MalagAste Belaern d'Zhaunil
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    Nope sounds about right..... Never gotten anything from monsters. 100's of thousands killed I don't get decent drops why should you?

    Yet surprisingly the DEV's wonder why we all get sick of the grind and quit UO.

    Do I think we should get whatever we want on a silver platter..... NO.... but I do think our persistence ought to pay off a LOT More than it does.
     
    #3 MalagAste, Jan 4, 2014
    Last edited: Jan 4, 2014
  4. Lord Kotan

    Lord Kotan Slightly Crazed
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    Well I guess I am just wondering did Medusa drops get changed? or instead of what we used to average (1 in 200) has been increased to over 1 in 650. Btw,we just did 5 more with 6 people -- and nothing
     
  5. Eaerendil

    Eaerendil Younger than Kelmo, but also in the way...
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    I hate this boss. Never anything but crap.
     
  6. startle

    startle Siege... Where the fun begins.
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    Completely agree with you Mal... A revamp of the loot table is certainly in order. Some things, like the Slithers and Tangles, that we used to have a reasonable chance to get - are now damn near impossible. And it doesn't stop there....
     
  7. Thrakkar

    Thrakkar Slightly Crazed
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    That's the problem with bosses, you can do over and over again. The drop chance is extremely low. 1 in 1000 doesn't seem to be far fetched here.
    Other games have higher drop chances, but limit access to the boss on a daily or weekly basis.

    Furthermore, the item isn't restricted to the player, who loots it. So you can put it on a vendor and sell it. More reason, to keep the drop chance even lower.

    The point is, not to flood the system with these items. Of course that means, that someone will always feel, that he doesn't get anything and gets discouraged.
     
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  8. NuSair

    NuSair Babbling Loonie
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    I did over 5,000 Lady Melisande's before I got my first Crimson. I've done over 2,000 Medusa's and haven't received one of her special items. Killed over 1,000 Slashers.... nada....

    I did get an Ornament of the Magician the first time I killed a Dark Father.
     
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  9. CovenantX

    CovenantX Babbling Loonie
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    I always thought the problem with Medusa & the other peerless' is that only one "rare drop" could drop per kill, regardless of how many players are there with looting rights.

    Also the drop-rate seems to be 5-10% per kill on the rare drops (per run, not accumulating points/chances), so for Medusa, since it drops 4 different items.... everyone wants a Slither, so getting a Slither specifically would be like 1.25%-2.5% chance per run for only one/X players.

    Some characters are luckier than others though (I like to call it "Base luck" lol), to where the lucky character normally gets a rare drop within the first run or two, (I had two chars this happened with)....
     
    #9 CovenantX, Jan 4, 2014
    Last edited: Jan 4, 2014
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  10. weins201

    weins201 Certifiable
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    I am with ya never gotten anything from her high end table and have done a lot of her also, it is NOT jut a RNG thing it is deffinatly something that hosuld have been looked at a long time ago but noing has ever been done :-( ah well
     
  11. Goodmann

    Goodmann Babbling Loonie
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    waste of time with a RNG.
     
    #11 Goodmann, Jan 4, 2014
    Last edited: Jan 4, 2014
  12. The Scandinavian

    The Scandinavian Certifiable
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    Gaah,

    I hate RNG.

    When they introduced Tokunu drop style I thought they would use that style in other drops.
    If they do it they who deserve the drop actually would get it even if it took awhile.

    Regards
    The Scandinavian
     
  13. SoulWeaver

    SoulWeaver King of The Bearded Ladies
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    650 chances at drops in Medusa runs in how many days.... that's the problem your going to have. You can't break up the time you farm Medusa or else say you do 25 Medusa 1 day... well another guy comes in right after you and does 25... Now he's taking over your chances if the it was every 50 medusas you did half the work and the next farmer gets "lucky" <--- he gets the slither you don't. You do 25 the next day... get nothing the other guy does 25 <--- gets a slither.

    You break up the time between you farming it, it decreases your chances of getting one. The more medusa spawn you can do back to back the better your chances will be at getting the low chance that it has to drop it.
     
    #13 SoulWeaver, Jan 5, 2014
    Last edited: Jan 6, 2014
  14. kaio

    kaio Sage
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    Maby its time todo something you like ingame ?
    Doing medusa 650 times, dosent sound like fun at all..:(

    I always go for the challange, and if there is a "drop" Woow super nice, else i DID it, and thats usually enough for me :)
     
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  15. Thrakkar

    Thrakkar Slightly Crazed
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    You know that's complete bullcrap. The drop chance doesn't change, regardless of how often you do it. It's just statistics, but it doesn't guarantee you anything.
    If you toss a coin 200 times and you get head 200 times, the chance is still fifty-fifty, the next time you flip it.

    He didn't kill it 650 times. He did it 65 times with 10 people...
     
    #15 Thrakkar, Jan 5, 2014
    Last edited: Jan 5, 2014
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  16. The Zog historian

    The Zog historian Babbling Loonie
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    Indeed, you are completely correct. The probability of this event does not change from, or depend, on previous instances. The odds are already so low, and as Kotan is experiencing, it's possible to have a long string of non-occurrences. It's improbable, but still possible.

    What I'd like is for various bosses, at least Medusa and Navrey, to have code like in the new Blackthorn dungeon, earning "points" that eventually push someone into a guaranteed drop. It should be a high number, but something to guarantee that players won't give up in frustration. Let's say 8% divided by the number of people with looting rights, so if a party of four kills 49 Medusas without anyone getting a drop, a 50th would give someone a drop. Anyone getting a drop would reset everyone back to zero.
     
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  17. xxrod17xx

    xxrod17xx Adventurer

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    I dont think u did 650 medusas, u did 65 with ten different characters...meaning ten characters are getting close to that roll. I did about 100 until I got mine, a friend of mine has done 650 or so (actual with one account) and has gotten around 7...2 in a row once, I dont think it is broken, I think you just misunderstood the system
     
  18. Lady Storm

    Lady Storm Crazed Zealot
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    I have done alot of the different bosses in the dungeons and such and have had times when you get squat but let one guy go do one kill so I can take a break and wam he get what you worked hours to get in 1 kill.... is it fair... no.

    Dev will say its the RoT... but is it? honestly spending 3 to 5 hours doing bosses to get nothing then the next guy to come along they get not just 1 but a few of the boss high end loot right off the bat seems so unfair.

    What we need is sort of a ducket system.... kill a boss get a coin or ticket to turn in for what you want.... it would be a hell of alot more fair in the long run .. might even be incentive to keep players in the game. Make the ducket soulbound or on the characters menu as sort of like the loyalty thing.
     
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  19. Goodmann

    Goodmann Babbling Loonie
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    I stopped at 80 medusas without a drop. Solo 80 of them takes a few mins! I didn't get a drop either lol
     
  20. Lord Kotan

    Lord Kotan Slightly Crazed
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    65 Medusas with 10 players = 650 drops.
    Medusa drops are based on the player, not party. It's possible to get 2 slithers in the same party of 10 on the same medusa. So there were 650 chances for a slither drop with 65 runs. Medusa is actually very fast with 10 people.. and the egg timers last 7 days now.

    For some reason I think they nerfed the drop rate too much.. because as I said, normally the drop is 1 in 200 -- and yet after 1 in 650, no drop.. there was a separation in days.. but we ran a several more, even though we weren't counting, because we are running eggs as we get a couple of sets.
     
  21. Lord Kotan

    Lord Kotan Slightly Crazed
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    or at least a point system you could see in a menu -- where you can see your chance increase
     
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  22. Lord Kotan

    Lord Kotan Slightly Crazed
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    When we run 10 people, we usually (at least a few months ago) got 1 in every 20 runs --the 200 drop chances, which is a .5% drop rate. It doesn't benefit anyone to solo medusa.

    I think they overly nerfed the drop rate.
     
  23. The Zog historian

    The Zog historian Babbling Loonie
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    It doesn't matter if he did it 65 times with 10 characters, 650 times with one character, or 650 times with 650 characters. The probability remains the same for each time, and there's no "roll" that means a better chance of getting one than the previous times.
     
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  24. Kojak

    Kojak Lore Master
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    I think there's code that makes it more likely to get a drop if you solo the boss - my personal opinion from watching how the drops seem to happen - I think the chance for a drop is damage based

    with 10 people, you're spreading out the damage so much that noone's gonna get anything - that's your main problem
     
    #24 Kojak, Jan 5, 2014
    Last edited: Jan 5, 2014
  25. Thrakkar

    Thrakkar Slightly Crazed
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    1 to 200.
    1 to 650.
    These is a probabilities. Statistics. It doesn't guarantee you anything.

    You can do 100000000 runs and get nothing.
    You can do 10 runs and get 10 slithers.

    Yes, both examples are extremes and not very probable, but still possible and the way it works.

    Getting nothing in 650 tries with a probability of 1:200 is not very unlikely.

    Urban legend? Most probably from someone, who felt treated unfair by the RNG.
     
    #25 Thrakkar, Jan 5, 2014
    Last edited: Jan 5, 2014
  26. CovenantX

    CovenantX Babbling Loonie
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    I got all this in..... hell I don't know how many runs, probably around 1.2-1.5k runs of medusa...

    all teh drops.jpg

    17 Slithers, 29 Venoms, 32 floor tiles, and I'm not so sure about statues, but I know I need about 102-103 more statues to finish lining the roof of my castle.

    in the end I had many many more, (47-50) slithers when I stopped farming for them. down to 7 now =X.
     
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  27. kaio

    kaio Sage
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    Now we all know where OUR slithers went..hrmph..
    Insane number of medusa runs. How fast do u do one run ?
     
  28. CovenantX

    CovenantX Babbling Loonie
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    think it was around 7 minutes per kill, farming the eggs takes Far more time than killing it.
     
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  29. Kojak

    Kojak Lore Master
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    gee - I wonder why the devs slowed down the drop rate :)

    now we know - IT WAS ALL CovenantX's FAULT!!! - hehe
     
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  30. SoulWeaver

    SoulWeaver King of The Bearded Ladies
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    Sorry to say its not bull crap, it works the same way with legendaries... I've done alot of chain spawning and testing but you believe what you want.
     
  31. Thrakkar

    Thrakkar Slightly Crazed
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    Legendaries? What exactly do you mean with that? Doom Artifacts?

    So you're saying, Medusa drops has the same system as Doom artifacts, where drop chance increases with every non-drop and gets resetted as soon as something drops?

    Is that personal experience or has this been stated somewhere from the devs?
     
  32. CovenantX

    CovenantX Babbling Loonie
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    I'm assuming he's talking about Shame-loot "legendaries", I've gotten 1 legendary a day after the other (clean), but I've only gotten 3 clean legendary items since shame-loot was introduced.

    It's obvious the point systems with the Minax Artifacts, ToT, & Doom works, I just wish there was a way to check the amount of points you have (maybe with the context menu, similar to dungeon points & loyalty), to get a better idea of when you're going to get a drop, Also to be sure you're getting a fair amount of points for each kill (if it's based on DPS, HPS, or D-taken-PS), so that you could adjust your template/play style accordingly.

    Edit: It would also make it a hell of a lot easier to see exactly how much of an impact Luck actually makes.
     
    #32 CovenantX, Jan 6, 2014
    Last edited: Jan 6, 2014
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  33. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    From everything I have seen in game and read here I think it is safe to say that Medusa is still dropping.
    So my advice is to simply stop doing it if you have personal issues with the drop rate and rng.
    Don't think you are forced to do Medusa and based upon your own words here also don't think you are having fun doing Medusa so why keep doing it?
    There is no way possible that one small group of players can think they know an average drop rate so how can that same group of players know if it has changed? Impossible.
     
  34. SoulWeaver

    SoulWeaver King of The Bearded Ladies
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    I was referring to Shame Legendaries, I think I've had some practice with results so, yes personal experience....

    The reason you guys think the drops are decreased is because of the lack of people attempting to do them on your servers. The more people that run medusa's and other boss monsters the more frequently they drop, the more common they are around the servers... If only a few groups are doing them instead of 20% of say the population, their will be a huge difference on drop rates.

    [​IMG]
     
    #34 SoulWeaver, Jan 6, 2014
    Last edited: Jan 6, 2014
  35. SlobberKnocker

    SlobberKnocker Slightly Crazed

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    im not a big fan of the grind. having only a few hours of playtime per evening several times a week, I can never compete with a person who can spend hours upon hours in front of the screen. from that end I would prefer a doom type drop rate so at least I feel i'm working towards a mean to an end.

    it just seems like the most recent events rewards the grind. from that alchemy event to get the bracers to the most recent event and new dungeon where u need 100 blackthorne items.
     
  36. Sir Mastermind

    Sir Mastermind Adventurer
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    ;)
     
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  37. Airhaun

    Airhaun Seasoned Veteran
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    Since the release of Stygian Abyss I've probably done nearly 500 medusa (I stopped counting after 300). About 1/2 of those were with 2 or 3 characters and I've also never gotten a Slither. In addition I think maybe only 3 times has someone gotten the drop while I was there. I like to experience everything in UO and see it as a challenge to try to 'earn' at least every nice artie in the game but this grind is getting very old. I've been frustrated with it for at least a year. I probably have done about the same amount of Mels but have gotten 12+ Crimsons. *shrugs*
     
  38. MalagAste

    MalagAste Belaern d'Zhaunil
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    In all my years of doing Travisty, Lady M, Medusa and such I can count on my fingers the number of "good" arties I've gotten.....

    1 Medusa floor tile
    1 One tile Soulforge(First one I did) never gotten a drop off of Scalis since....
    2 Armor of Fortunes
    1 Crimmy

    I did EM events since the beginning and at first I almost always got a drop... pretty much every time or every other time used to get sometimes 2 of them.... and on one occasion I actually got 3... since the change to allow healers and etc to get drops ONE.. Unless it was a drop rate of 100..... If it is 20 or less ONCE....

    It's to the point that I honestly am so sick of the grind and lack of shall we say payoff per effort that I have grown sick of UO. I do champs and can't get even pinks... I tried the thief route with the specially blade so you can get lanterns..... you know how many of those I got for my effort? ZERO.

    If I have to change who my character is and play the current flavor of the month template and spend billions in gold to get the most uberest of weapons and armor just to get the drops then..... well I'd rather be playing some other game because to force me to destroy the character that I love and have built over years working hard and have grown to love in order to succeed then I think it's an epic FAIL.

    I didn't play UO to be uber.... I play UO to escape and have fun with the community I love and such but anymore UO is all about STUFF.... It's lost its community and so I'm told the community I guess that is the majority now is the Rares community.... and the fate of Magincia has corrupted the entire land and the community.... by destroying Magincia I think we have destroyed the entire game... Greed is all I see driving it anymore.

    That's the only explanation I have for what has happened to UO... and I hate it. I've grown bitter and resentful over the last couple of years because I'm sick and tired of the greed... Some of us Love the EM events for events..... I fail to see why we who are faithful in following the events for the RP and community they represent should be put through torture and torment to endure the greedy SOB's who care nothing about the event or those who run it and are only there for their own GREED....... WE who are there to enjoy the event for what it is are punished by not only having to endure the sickness that those greedy people bring.... as well as the vulgar rude behavior but we also do NOT get any memento's of the events that WE actually cherish unless we have billions of gold which I hate to break it to the DEV's most RPers don't have. The greed needs to end.

    I like how Doom is now... I am assured that with continued effort it WILL pay off.... (however my luck is such that I end up with the most pitiful of drops)... Never have I gotten an Orny or anything from Cora or level 4 Covetous or Despise...... despite my best efforts.... I find it all to be one colossal waste of time and effort. And sadly that's the way most players feel..... why is it that a small fraction of the player base ever seems to get the drops? I still am of the belief that some accounts being with a very large negative RNG and some have a very large positive RNG... As one who is surely a negative I can certainly relate...
     
  39. Thrakkar

    Thrakkar Slightly Crazed
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    Umm, yeah. More tries = more chances to drop.
    But it doesn't affect the probability in the slightest.
     
  40. SoulWeaver

    SoulWeaver King of The Bearded Ladies
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    Okay as far as probability goes its, 800-1000 chances will get you a slither.
     
    #40 SoulWeaver, Jan 8, 2014
    Last edited: Jan 9, 2014
  41. Yadd of Legends

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    This has been a most discouraging thread for anybody with limited time considering soloing harder bosses. This, and Nusair ("I did over 5,000 Lady Melisande's before I got my first Crimson. I've done over 2,000 Medusa's and haven't received one of her special items. Killed over 1,000 Slashers.... nada.... ") How in the world did NuSair do that many boss runs? I can't even comprehend it. And then with no results? Maybe I should stick with miasmas and T maps and blackthorn captains. I did get a tangle off Navery in less than 10 tries one night with a group, so I guess I was lucky. I think the lesson here is not to tax yourself too much, because it probably won't pay off anyway, just do what is fun for you and tackle the hard stuff when a group is available to have some fun with.
     
  42. SoulWeaver

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    Sorry I said that wrong it's 800-1000 chances... I was multiplying the wrong calculation in there.
     
    #42 SoulWeaver, Jan 9, 2014
    Last edited: Jan 9, 2014
  43. Yadd of Legends

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    Thanks for the clarification, although I can’t imagine killing Medusa 1,000 times either (or even 200 times with a group of five). But killing just 50 Blackthorn captains to get the equivalent of a crimson cincture or tangle – that’s a much more hopeful way of working toward items you want. I’d like to see more of that kind of system.
     
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  44. SoulWeaver

    SoulWeaver King of The Bearded Ladies
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    Totally agree
     
  45. Ox AO

    Ox AO Grand Poobah
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    CovenantX and Soulweaver what sever do you guys get your drops on?

    Thank you
     
    #45 Ox AO, Jan 10, 2014
    Last edited: Jan 10, 2014
  46. CovenantX

    CovenantX Babbling Loonie
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    Primarily Lake Superior, but now that I have chosen my xfer shields I'll be branching to all East coast shards, just need to build them suits.
     
  47. SoulWeaver

    SoulWeaver King of The Bearded Ladies
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  48. Draxous

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    I like the system too because it feels more like earning something, rather than winning a lotto.
     
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  49. Draxous

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    I like the system too because it feels more like earning something, rather than winning a lotto.
     
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  50. Captn Norrington

    Captn Norrington Trade Forum Administrator
    Moderator Professional Campaign Supporter

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    The blackthorn artifact system is definitely a step in the right direction, I remember one day I was farming navrey for about 3 hours trying to get tangles, got none. as soon as I left another person went down there and got 2 tangles in a row the first 15 minutes....didn't seem very fair lol.
     
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