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[General] 70/95/70/70/70 studded in three imbues. Fact or fiction?

Discussion in 'UO Craftsman' started by Fusilli Zaitsev, Nov 10, 2014.

  1. Fusilli Zaitsev

    Fusilli Zaitsev Journeyman

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    In a thread over in the warrior forum Corwinxx suggested to me an incredible suit template that would solve some mana problems I was having. However, just how I would go about making it seems to escape me. Here's the recommended build:
    I've come close to forming the suit to the specifications listed, but I always end up 5-6 pts short (one resist on ring, two on suit, 10 from Des. Quiver). So instead of turning a warrior forum thread into a crafting thread, I thought I'd open it up to you all to ask for your expertise.

    What I'm looking for is general rules or tactics, ie "go for pieces with no exceptional points and enhance with spined", if such tactics exist. I'm assuming that no point can be wasted in a build like this, so there has to be pieces with no exceptional points in certain slots. Also, if any of you have built a suit like this before, would you mind posting a picture of the individual pieces, or the stats of each piece, so I can get an idea of what has worked for you? Thanks for your help.
     
    #1 Fusilli Zaitsev, Nov 10, 2014
    Last edited: Nov 10, 2014
  2. Vexxed

    Vexxed Certifiable
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    1) Plan out your whole suit on paper down to the last resist point. You have to understand the mechanics behind it all perfectly if you want to min/max perfectly.

    2) Craft BASE pieces out of NON-special material.. (leather / iron / wood) If you don't already know you get 15 bonus resist to armor from it being exceptional and another 5 bonus points from having GM armslore.. aka +20 randomly distributed resists added to the base resits of your item. If ANY of that bonus resist falls into a resist you will need to imbue also the BONUS resist will be wasted.... Reforget at this point if needed... then imbue.....THEN enhance... use a forged metal artifact if you can. If you don't enhance last your item won't be as powerful bc the special material will count against you when you imbue....

    3).... hmmm...find a BETTER clean legendary piece that you simply must use and start it all over again...

    ** NOTE... imo if your not tinkering with a full paget pc of paper covered in scribbles for at least a week tweaking and brainstorming... then when your all done you will probably only use the suit for a week...

    Good luck
     
  3. Fusilli Zaitsev

    Fusilli Zaitsev Journeyman

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    I hadn't thought of using artifacts as a base, I had assumed this could be crafted from scratch. And indeed, I've been scribbling and using a spreadsheet I made (still a work in progress) to build the suit. I'm at 120 blacksmith/tailoring so I'm working with the max bonuses, using regular leather and trying to figure out what works with enhance options, etc. I've also got some fma charges for further down the line, should I ever get there. :D Generally speaking I feel fairly comfortable with the process, but because this is such an exacting exercise I was wondering if there were any fine-tuning tips of the trade to help with not wasting any points.

    One thing I'm still a bit hazy on is re-forged resists. Sometimes the re-forge will roll over in to resist, as you say--do they ever overcap, or are they limited to the base material? If they do overcap, does it ever happen reliably enough to plan for that as a strategy in making this suit?

    edit: I just re-forged for 19 poison resist on a studded piece, so I guess that answers my first question. So re-forged offers greater potential than the 20 pts of exceptional+arms lore?
     
    #3 Fusilli Zaitsev, Nov 10, 2014
    Last edited: Nov 10, 2014
  4. CorwinXX

    CorwinXX Babbling Loonie
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    70/95/70/70/70 studded in three imbues is easy... and even 70/95/70/70/75 (for an elf) is possible
    52*2+65+10+67*3 = 380

    In your case you need 15 HPI on your suit so you have room for two res mod only. So you can imbue res instead of reforging HCI on one armor piece or get resist from your jewels.
    I would preferred the second way. Since you have 20 DI and 5 HCI on your talisman you can reduce HCI or/and DI on one jewel.

    For example, you could have:
    1 FC, 3 FCR, 25 DI, 15 DCI, 4 res
    1 FC, 3 FCR, 25 DI, 10 HCI, 8 res

    Or you can reforge 20 HCI and 5 DCI on your armor and reduce DI:
    1 FC, 3 FCR, 25 DI, 15 DCI, 4 res
    1 FC, 3 FCR, 16 DI, 15 HCI, 7 res


    p.s. I believe You have HCI on armor, talisman and quiver. You have DI on jewels, talisman and weapon.
     
  5. Fusilli Zaitsev

    Fusilli Zaitsev Journeyman

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    This formula is very helpful. It tells me that all of my pieces will be barbed and that I need not mess around with other enhancing options. That was probably common knowledge but I can be a bit thick-headed sometimes.
     
  6. Fusilli Zaitsev

    Fusilli Zaitsev Journeyman

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    OK so I've got my pieces crafted, re-forged, and powdered. On to imbuing. Thanks again for your help.
     
  7. Obsidian

    Obsidian UO Forum Moderator
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    Help me out. I'm not understanding the equation.

    52*2+65+10+67*3 = 380

    380 is the sum of the max resists for a vampire form elf. What is the 65 and 10?
     
  8. Fusilli Zaitsev

    Fusilli Zaitsev Journeyman

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    Took me a moment to decipher as well, but I believe it reads like this:

    (2 pieces of exc studded armor enhanced with barbed)+M&S+Des. Quiver+(3 pieces of exc studded armor enhanced with barbed + 15 imbued resist)

    or

    ((16+20+16)*2)+65+10+((16+20+16+15)*3)
     
    #8 Fusilli Zaitsev, Nov 14, 2014
    Last edited: Nov 15, 2014
    CorwinXX likes this.
  9. Obsidian

    Obsidian UO Forum Moderator
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    Got it. Thanks for the breakdown.
     
  10. Maximus Neximus

    Maximus Neximus Lore Keeper
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    If you reforge 5 HCI/DCI on a piece, you've used 43 imbuing points. I will imbue a resist first, then enhance for a greater chance of success. I always have more than enough points to imbue max everything else after that. It usually comes out to 483 total imbue points after everything including the additional resist on top of the cap.