I just came up with a new scoring system. What do you guys think. Scoring is now based around guarding/assaulting strongholds with sigils. * Every 5 minutes a sigil scans the stronghold area * Every player in the area gets 1 credit * When you have 40 credits (2 hours), you get 1 point * You can only gain credits when alive * If the sigil is successfully corrupted you get 2 points (everyone racking up 2+ hours gets this) * Players who successfully assault a defense (steal the sigil and reset the timer) will gain 1 point for every 2 hours it was being guarded * Points decay at the same rate they currently do There you go. Trammies can't hide in Trammel anymore. Thieves get points for standing around. No more gaining points by killing a million alts. Of course, there needs to be a good reason added to corrupt sigils to control towns. This is something I just came up with 5 minutes ago. It is definitely not fine tuned.