1.) Allow the barding skill, Provokation, to work on Doom bosses. This would be absolutly sooooo much fun. As it is now, the Dark Fathers are the only ones provokation works with (provoking the undead he spawns onto him - lots of fun to be sure!!). I'd like to make the other bosses fight each other - for example - Fleshrenderer vs. Fleshrenderer. *NOTE: Please keep the Barding Difficulty on bosses reasonable, I'd suggest no higher than 170. 2.) Give players that heal other players and their pets a chance at getting a drop. When i say "a drop", i mean a chance to get Artifacts, PSs, pink & blue scrolls, and special items, etc. There is more to this than just pumping out damage; all rolls should get a far shake. Ka-peesh? 3.) GREATLY REDUCE the chance a summoned creature has of being dispelled. What a pain in the hinder to cast your summons into battle only to have them poofed away in a matter of 10 seconds.. This suggestion is strictly for PvM. Spellweaving has a spell that increases the difficulty of summons being dispelled.. but.. i think its a crock that we'd have ta invest skillpoints into a skill for 1 bloody perk when we wanna put points in other skills. I'm glad we've had this little talk.. now how about some feedback, people?