A few questions I have (for people who are NOT EMs): Have you read every "The Awakening" article? Have you read them all the way through? Have you read any of them at all? Personally, I actually did read the first 2, and I wish I hadn't. I have not read one since, and I do not plan to read any more as long as they continue to be in the form of massive walls of text. I do understand that the EM team has worked very hard on this whole event arc thing they're doing. Unfortunately, due to the way it is being done, there are many of us who are completely ignoring it. In a semi-recent article in Game Informer magazine (issue 228:Rift Turns One), this issue was discussed between the writer/interviewer Adam Biessener and Rift's game director Scott Hartsman. The man has a great point, and the EM team could learn from that. So, here's a thought for the EM team - and I hope the Dev team is paying attention as well. Aside from the whole Awakening series, there is a little something you can do, create several static characters for your stories to build around - characters that are not controlled by an EM, but the stories you write are entirely around these characters. If you must, continue switching up your event types every week, but keep bringing the characters back and building on their stories, little by little (and I really do mean little). I have been to a few EM events and I can tell you that the time it takes for an EM event to go from beginning to end, just isn't worth sticking around for, not even for the event items - if it were something on TV, I would change the channel. Keep it short and sweet. Oh, and some excitement wouldn't hurt either.