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A New Skill?

Discussion in 'UHall' started by Emil Ispep, Aug 3, 2014.

  1. Emil Ispep

    Emil Ispep Sage
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    Well maybe... perhaps a new 'set' of skills.

    I was thinking the other night, in regards to server population and how many players it takes to do certain events or spawns.. Now this can be a problem on some of the under-populated servers, say if you need a group of 5 to complete something, or say you are playing at odd hours of the night when not many people are on. How does the community feel about a new set of skills geared towards the hiring, training and subsequent use of NPCs to aid people in combat?

    Now i guess this would be similar to the animal taming skill, but lets face it, there are things we would like to change about taming, and as far as what pets can and cant do. The skill-set im suggesting would be:

    Squad Leadership: The ability to command and train certain NPCs in their respected skills. (warriors, mages, thieves, sailors, archers ect) The higher the skill, the more NPCs you can control... maybe a max of 4. Different NPCs would have different abilities; say the thief can be commanded to pick locks on chests or steal items for example, and sailors can be commanded to man the cannons while sailing. Skill would be passive, and gained by taking the group out to fight/steal or whatever desired.

    Morale: This would be a skill activated through the skill menu. Using the morale skill on the group would give it the benefit to take on harder creatures. With a low morale skill, the group might decide to flee from tougher creatures; but with a high morale, the group can take on increasingly tougher monsters.

    Camping: Yes, finally a viable use for the camping skill. Sitting a a campsite for a couple minutes would restore the fatigue of the group after a dungeon crawl for example. Perhaps camping while already being fully rested could grant a buff to the group for a couple of minutes. Of course the higher the camping skill, the greater the buff and fatigue restored.

    And of course, the three of these skills would work in tandem; similar to how magery/eval/medit... or taming/lore/vet work together. 120 cap of course =).

    -The gear the individual members of the group can wear is provided by the player, for all the appropriate mods and customization needs.

    -Instead of the stables as with animals, the group would head to the innkeeper or tavern keeper.

    Just something I was thinking about and throwing out there. Any input is greatly appreciated =). Enjoy the rest of your weekend everyone!
     
  2. hardy-

    hardy- Visitor

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    Cool idea, but we don`t need more complexity for the game because low pop, we need a high pop, with less systems, more simple and new player friendly.
     
  3. Ender

    Ender Crazed Zealot
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    Actually increasing the player population is probably not likely at this point. Best bet is to get returning players, and actually keep them.

    You know when the highest population jumps have been, outside of RtB? Expansion releases. I don't think it's plausible that we get one anytime soon, but I wish we would.
     
  4. Warpig Inc

    Warpig Inc Babbling Loonie
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    New & Old Bosses on shards with their strength, hit point and special loot drop chance reflected by the population currently logged in on the shard at that time. Active shard stronger bosses and better chance for special drops. I want to hunt alone on a dead shard has weaker bosses with low chance at specials drops. This is the easy way to balance the active to dead shard abuse. If the extreem dead shard bosses still an ass kicker? Might have to hunt down the few dozen bot farming accounts zombie populating that shard.

    On high population shards there will be a kind of "lets hunt together" need. And no worry about some lone hero doing say a Dreadhorn solo play.
     
  5. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

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    Ok, maybe not camping, but have you ever played X-COM, or XCOM, as it is now known? You might want to check it out ;D haha (small tactical units in a single player, third-person ISO, kill the aliens game, available via Steam).
     
  6. Mandrake of DF

    Mandrake of DF Lore Keeper
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    A new skill? Or a new way to let anyone do any mobs? Sounds like your plan make anyone to do any mobs..

    Monetos is no problemos, so thats not a gold sink. And it is templates that really do solo most of the bosses alone...

    I might loose your point, but u wanna do it easier? I solo champs, i got friends that can solo harrower... if they can - you can... just build the template to fight it...

    No more skills or complexebility...no no no no no