I could swear I read somewhere that the way Shame was redesigned was to allow newbies to come in there and be able to work their way up getting decent gear while working their skills. The problem is, just walking a couple screens into shame, you find 2 - 4 or more monsters standing right next to eachother, nearly impossible for a newbie to pull one without getting the others too. The thing is, when I went to go challenge the first level's boss, just going around the corner from the altar to where the boss spawns, I ran into 4 earth elementals which took me to half health pretty fast (70 physical resist, 100 health). If this happens to a character that has their gear and their skills and stats all worked up, what would be the result of a newbie walking in there? Getting down to it, I very sincerely believe the spawn on all levels needs to be thinned out a little. On level 5, I had EIGHT wind elementals on my Greater Dragon all at once, all spawned on the same screen. That is a bit ridiculous. Sure, as long as they don't attack me, my dragon will be able to tank them all fine, but there really shouldn't be that many monsters that all spawn on the same screen. As anyone who's done a run around on level 5 knows, there is a Chaos elemental or vortex, or something way on the west or southwest side that is completely surrounded by diseased blood elementals. Is it ever expected for anyone to fight this thing? I can understand maybe one or 2 diseased blood elementals spawning near it, but just to get to it, you have to fight so many diseased blood elementals that will end up respawning behind you by the time you get to the chaos thing. Devs, please thin out the spawn, at least just a little bit.