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A Question about the 'balanced' dynamic for the development team.......

Discussion in 'UHall' started by Magneto2272, Feb 7, 2009.

  1. Magneto2272

    Magneto2272 Guest

    as we all know, bows have the feature 'balanced', which means that despise holding a weapon in both hands, the archer can drink potions. this is in my honest opinion actually 'unbalanced' for the following reasons.

    1.] ALL archery weapons have more than a minimum 8 tile radius. this in itself is an advantage over all other templates including spellcasters becuse spellcasters can be interrupted.

    2.] archery weapons not only fire too quickly given current game mechanics, but they also cause extremely massive damage. i am STILL seeing archers kill people with 70 resist in two or three hits. just last week some idiot was bragging here on stratics how he can cause 86 - EIGHTY-SIX damage with a single shot. keep in mind this if from range. as if this isnt already enough he/she can drink a potion at the same time?

    3.] combined with skills such as hiding, stealth and ninjitsu it becomes impossible to kill one of these templates with less than three people in a very high percentage of instances. add to this an additional disadvantage of targeting because of an invisible target. want more? if more than two or three of these templates are invisibly lurking about, it is almost always an inescapable insta-kill for a single usually non-suspecting target.

    so among the multiple issues i find with archery per current game mechanics, my question is this:

    doesnt it seem much more logical that the 'balanced' property should be on two-handed, one-tile radius melee weapons?

    as is, not only can archers continue to fire-and-forget, but can drink potions while doing it? if a one-tile radius melee templates want to drink a potion, he/she either DISARMS THAT WEAPON DURING COMBAT, or uses a much lower damage one-handed weapon without a shield altogether. doesnt that seem acutely imbalanced?

    the lack of this property truly and unfairly relegates all one-tile radius melee dexxers to the back of the field where they have been for many years now.

    what gives?

    as i see this as an oversight, i request and petition to have the 'balanced' property removed from all archery weapons and be capably replaced onto two-handed, one-tile radius melee weapons in a very near future publish.

    that, friends, is 'balanced'. i wont even get started on why trapped boxes and resisting spells skill are completely borked and how to truly fix them... that's and entire new post ill save for another time.

    i would appreciate development team members thoughts or comments on this 'imbalancd' issue.

    thankyou.
     
  2. Omnius

    Omnius Crazed Zealot
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    Simply put, the mod on the bow ought to only work if you're gm alchemy or be an automatic function for characters using 2 handed weapons with at least gm weapon skill and gm tactics.
     
  3. spoonyd

    spoonyd Seasoned Veteran
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    Don't think there are any plans to remove balanced from bows being it was already talked about with imbuning. What they need to do is allow balanced with 2 handed weaps to bring those back into PvP.
     
  4. WarUltima

    WarUltima Babbling Loonie
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    Archers definately has many advantages over others.
    It beats me that how can they just give archery weapons 40% ssi, 25% hci velocity and game mechnism breaking balanced mod. All these without making any new mods to melee weapon and enchant with rare ingot type does NOTHING but mess up its dmg distribution.

    I guess all these are basically from ML expansion when it first came out. Adding quivers (archers have insurable ammo for the 1st in UO history), Balanced (Only mod in game that allow 2 handed weapon to be able to chug) and then velocity (the only 2nd direct damage proc that can co-exist with another direct dmg hit effect mod).

    IMO at the very least they should allow 2 handed melee weapon being able to get balanced mod. But it really dont concern me. I play mages and my only dexer is disarm archer that kills people very very easily and the other is stealth archer with ninjitsu that rarely dies. Why I dont play a melee? Archers are just much easier to play and just as effective if not better than all other melee.
     
  5. spoonyd

    spoonyd Seasoned Veteran
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    In that list of the insane archer temps you forgot to list another HUGE one called the Archer Tamer. lol

    The other temps mentioned in the above post are all very strong but don't compare to the tamer IMO. Dread mare archers with balanced heavies are just owning everyone.
     
  6. Magneto2272

    Magneto2272 Guest

    bump.

    more thoughts!
     
  7. Archery will never be fixed because it is treated as a swinging melee weapon.

    If you really wanted to fix it is should be:

    In effective the closer you get.
    Loading arrows can be disrupted.
    Add a loading delay.
    You can carry more the 50 arrows or bolts. Maybe 100.

    Not that I care, I have an archer.

    But it is programmed as a hand held melee as and sword or mace.

    No uniqueness because its a projectile.