First off, this would not fit in a Poll so nevermind that. Second, please refrain from offering counter-proposals or long examples. Everything you need to answer with an honest Yes or No is right there in most questions. * IMPORTANT NOTE* Craftables and Stealables should not be taken into account when answering unless a question involves them specifically. Provide short answers and keep to the point, please. Thanks for your time. 1. How do you feel about the amount of items introduced in the game lately? 2. Do you enjoy the mixed settings we have right now for items? That is, a combination of Cursed, Breakable, Unbreakable, Purchasable and Drops from mobs among other things. 3. Would you prefer that everything worked under the same settings regarding where and how all items are obtainable? That means a universal method of acquiring items. A system that allows you to buy EVERYTHING would be an example, another would be a Loot Point System like Doom with everything turned into drops off certain monsters. 4. Would you like to scrap the Rank Requirements for Faction Items? 5. Would you like artifacts to spawn forever upon first introduction, instead of being turned permanently Off after a while? 6. In addition to the above, would you like old artifacts re-introduced like Tokuno items? 7. Do you prefer items that break or items that don't, regardless of how easily obtainable/replaceable they are? 8. In addition to the above, would you prefer insurable or non-insurable items, regardless of how easily obtainable/replaceable they are? 9. Would you agree to scrap current designs and implement those items into the Crafting System including existing artifacts and Faction Rewards, replacing drops on mobs with RECIPES and MATERIALS to make these items? Regardless of how it will be done in terms of Insurable or not, Breakable or not and so on. 10. If you answered positively to the above, would you agree to have Imbue as the skill to potentially craft artifacts? As in, you mix and match Properties and if you get the right combo the result can be a named existing artifact, if you have the recipe. For example Kryss + 15% Hci + 50% SSI + 100% Poison Damage attempts to transform the item into a Dread's Revenge artifact with success depending on skill level, adding 255 DUR. Keep in mind, Imbue would still allow you to customize your non-artifact, non-titled items and the way you acquire necessary components and resources would not change. 11. Would you prefer if everything spawned equally on both Facets?