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A Questionaire Regarding Items.

Discussion in 'UHall' started by Violence, Nov 27, 2008.

  1. Violence

    Violence Lore Keeper
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    First off, this would not fit in a Poll so nevermind that. Second, please refrain from offering counter-proposals or long examples. Everything you need to answer with an honest Yes or No is right there in most questions.

    * IMPORTANT NOTE*
    Craftables and Stealables should not be taken into account when answering unless a question involves them specifically.
    Provide short answers and keep to the point, please.
    Thanks for your time.

    1. How do you feel about the amount of items introduced in the game lately?

    2. Do you enjoy the mixed settings we have right now for items? That is, a combination of Cursed, Breakable, Unbreakable, Purchasable and Drops from mobs among other things.

    3. Would you prefer that everything worked under the same settings regarding where and how all items are obtainable?
    That means a universal method of acquiring items. A system that allows you to buy EVERYTHING would be an example, another would be a Loot Point System like Doom with everything turned into drops off certain monsters.

    4. Would you like to scrap the Rank Requirements for Faction Items?

    5. Would you like artifacts to spawn forever upon first introduction, instead of being turned permanently Off after a while?

    6. In addition to the above, would you like old artifacts re-introduced like Tokuno items?

    7. Do you prefer items that break or items that don't, regardless of how easily obtainable/replaceable they are?

    8. In addition to the above, would you prefer insurable or non-insurable items, regardless of how easily obtainable/replaceable they are?

    9. Would you agree to scrap current designs and implement those items into the Crafting System including existing artifacts and Faction Rewards, replacing drops on mobs with RECIPES and MATERIALS to make these items? Regardless of how it will be done in terms of Insurable or not, Breakable or not and so on.

    10. If you answered positively to the above, would you agree to have Imbue as the skill to potentially craft artifacts? As in, you mix and match Properties and if you get the right combo the result can be a named existing artifact, if you have the recipe.
    For example Kryss + 15% Hci + 50% SSI + 100% Poison Damage attempts to transform the item into a Dread's Revenge artifact with success depending on skill level, adding 255 DUR.
    Keep in mind, Imbue would still allow you to customize your non-artifact, non-titled items and the way you acquire necessary components and resources would not change.

    11. Would you prefer if everything spawned equally on both Facets?
     
  2. T'Challa

    T'Challa Certifiable
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    1. How do you feel about the amount of items introduced in the game lately?

    --->Dig it

    2. Do you enjoy the mixed settings we have right now for items? That is, a combination of Cursed, Breakable, Unbreakable, Purchasable and Drops from mobs among other things.

    --->yes

    3. Would you prefer that everything worked under the same settings regarding where and how all items are obtainable?
    That means a universal method of acquiring items. A system that allows you to buy EVERYTHING would be an example, another would be a Loot Point System like Doom with everything turned into drops off certain monsters.

    --->no

    4. Would you like to scrap the Rank Requirements for Faction Items?

    --->not my place, I dont play faction

    5. Would you like artifacts to spawn forever upon first introduction, instead of being turned permanently Off after a while?

    --->prefer off and on, actually, much like Tokuno was at one point

    6. In addition to the above, would you like old artifacts re-introduced like Tokuno items?

    --->They did it once and I enjoyed it, so yes

    7. Do you prefer items that break or items that don't, regardless of how easily obtainable/replaceable they are?

    --->Both, like you said, enjoy the mix

    8. In addition to the above, would you prefer insurable or non-insurable items, regardless of how easily obtainable/replaceable they are?

    --->I play Siege exclusively, 'nuff said

    9. Would you agree to scrap current designs and implement those items into the Crafting System including existing artifacts and Faction Rewards, replacing drops on mobs with RECIPES and MATERIALS to make these items? Regardless of how it will be done in terms of Insurable or not, Breakable or not and so on.

    --->I think drops and crafting should be seperate, so no

    10. If you answered positively to the above, would you agree to have Imbue as the skill to potentially craft artifacts? As in, you mix and match Properties and if you get the right combo the result can be a named existing artifact, if you have the recipe.
    For example Kryss + 15% Hci + 50% SSI + 100% Poison Damage attempts to transform the item into a Dread's Revenge artifact with success depending on skill level, adding 255 DUR.
    Keep in mind, Imbue would still allow you to customize your non-artifact, non-titled items and the way you acquire necessary components and resources would not change.

    11. Would you prefer if everything spawned equally on both Facets?

    --->Non-issue for me
     
  3. Dragkiris

    Dragkiris Visitor

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    1: Variety is almost always a good thing
    2: Cursed arties were just dumb IMO, I like how the faction arties work because of how easy to obtain and powerfull they are. All other stuff that gets repaird and forted regularly isnt near as common (givin the random mod rolls on runic kits)
    3: As I stated above, variety is almost always a good thing.
    4:May as well because all you have to do to maintain rank is get a buddy to throw a few chars in an opposite faction, kill them in town and you get 3X points if you do it right (IE if your TB or COM have them join MIN or SL or vice versa), its a complete imbalance of point transfer.
    5: Drop rate should be low enough to keep them in demand for a while. Ideally the demand will stay high if enough new people start playing UO.
    6:I would like the Tokuno Marties to drop as a reward for killing there champ. Keep the new changes in the Ilsh spawns
    7:Like I said, the faction item breaking was done right I think. Other pieces I like how they are.
    8:With the game being completley item based as it is and has been for so long items have to be insurable but if I could turn back the clock then I would have never added insurance.
    9: No I just think the loot system should be updated to be competative with runic crafted pieces. And I think crafters should be able to "emphise" what kind of properties they wish to get. Giving them a better chance at what they want but not a garentied thing.
     
  4. 1. How do you feel about the amount of items introduced in the game lately? I like new items.

    2. Do you enjoy the mixed settings we have right now for items? That is, a combination of Cursed, Breakable, Unbreakable, Purchasable and Drops from mobs among other things.

    Cursed items are fine, Prefer unbreakable unless you don't repair, Wish more high end items had away to be purchased, also wish more high end items were distrubuted on a wider variety of monsters, ie orge lords, demons, etc. Including tmaps, and fishing chests, and dungeon chests.


    3. Would you prefer that everything worked under the same settings regarding where and how all items are obtainable?
    That means a universal method of acquiring items. A system that allows you to buy EVERYTHING would be an example, another would be a Loot Point System like Doom with everything turned into drops off certain monsters.

    I like the system we have, just prefer more range on drops as mentioned above, also would like an additional system where most items could also be purchased thru a rares dealer NPC in game, or something like that, good gold sink

    4. Would you like to scrap the Rank Requirements for Faction Items?

    Prefer it was more conventional, like a point system to rank up, one that we could actually see, or know what tasks we needed to preform to get that next rank, like a level up system

    5. Would you like artifacts to spawn forever upon first introduction, instead of being turned permanently Off after a while?

    I would like them to eventually get retired, or after a while get moved to the rares dealer NPC as mentioned, give 6months to a year, so people hunt, then after that time allow them to be bought for in game gold

    6. In addition to the above, would you like old artifacts re-introduced like Tokuno items? Yes, maybe on tokuno champ spawns

    7. Do you prefer items that break or items that don't, regardless of how easily obtainable/replaceable they are? I prefer all items to be able to use POF, and be repairable.

    8. In addition to the above, would you prefer insurable or non-insurable items, regardless of how easily obtainable/replaceable they are?

    I personally prefered blessed items, and wish item bless deeds were sold in game, or rewarded somehow, and item insurance removed, or if no to bless deeds, then limit insurance to 5-10 items per character

    9. Would you agree to scrap current designs and implement those items into the Crafting System including existing artifacts and Faction Rewards, replacing drops on mobs with RECIPES and MATERIALS to make these items? Regardless of how it will be done in terms of Insurable or not, Breakable or not and so on. No, Although i wish rare resources were more easily obtainable for a crafter

    10. If you answered positively to the above, would you agree to have Imbue as the skill to potentially craft artifacts? As in, you mix and match Properties and if you get the right combo the result can be a named existing artifact, if you have the recipe.
    For example Kryss + 15% Hci + 50% SSI + 100% Poison Damage attempts to transform the item into a Dread's Revenge artifact with success depending on skill level, adding 255 DUR.
    Keep in mind, Imbue would still allow you to customize your non-artifact, non-titled items and the way you acquire necessary components and resources would not change.

    11. Would you prefer if everything spawned equally on both Facets?[/QUOTE]

    I prefer not to craft artifacts, and wish resources for crafting were easier to get, and I like that resources spawn more in felucca currently, but I have issues with felucca, so if they fixed felucca and pvp, then making facets equal would be great by me.
     
  5. Tina Small

    Tina Small Stratics Legend
    Stratics Veteran 4H

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    1. How do you feel about the amount of items introduced in the game lately?
    I'm a bit concerned about it, but at the moment I'm trying to hold off on making a final judgment about how I feel until I see where things are headed with imbuing and other changes that may be made in upcoming publishes and in SA.

    2. Do you enjoy the mixed settings we have right now for items? That is, a combination of Cursed, Breakable, Unbreakable, Purchasable and Drops from mobs among other things.
    I have no use for cursed items. I'm also okay with being able to use PoF. Can see the merits of "breakable" items that eventually wear out; however, I think the drop rate and what you often get are wonky, to the point of almost defeating the purpose of having item drops.

    3. Would you prefer that everything worked under the same settings regarding where and how all items are obtainable?
    No, I like the variety. However, I would like to see a lot more information about what's available, where it comes from, what's repairable, what's powderable, etc. made available on the official UO site so people new or recently returned to UO have a good resource for learning this information.

    That means a universal method of acquiring items. A system that allows you to buy EVERYTHING would be an example, another would be a Loot Point System like Doom with everything turned into drops off certain monsters.
    As stated above, I like the variety. After being exposed to what we have now, I think I'd feel very let down having to switch to something else.

    4. Would you like to scrap the Rank Requirements for Faction Items?
    I'm okay with the rank requirements idea. However, I would like to see some work put into making sure the ranking system works correctly and that the faction system ends up being enhanced so that people actually stick with it and don't just go into factions primarily to get items to wear while PvMing in Trammel. I'd also like to see the ability to transfer kill points to other characters eliminated and I think the number of kill points being awarded for stealing sigils is a bit too high.

    5. Would you like artifacts to spawn forever upon first introduction, instead of being turned permanently Off after a while?
    I'm really not keen on the idea of "rares," other than perhaps as deco-only items.

    6. In addition to the above, would you like old artifacts re-introduced like Tokuno items?
    Sure, why not.

    7. Do you prefer items that break or items that don't, regardless of how easily obtainable/replaceable they are?
    If you'd asked me six months ago, I would have said non-breakable items only please. However, I think I'm slowly getting used to the idea of having items break....eventually. Ideally, I'd like to see my characters outfitted with gear that I can expect to last at least a year at a time. Knowing that everyone plays different amounts of time, though, I'm not really sure what that realistically means. I just don't want to be faced with the prospect of having to be replacing items on a weekly or even a monthly basis.

    8. In addition to the above, would you prefer insurable or non-insurable items, regardless of how easily obtainable/replaceable they are?
    Please keep insurance. I hate the concept of being able to steal from someone else and sometimes you have crashes in game that make it impossible to get back to your stuff.

    9. Would you agree to scrap current designs and implement those items into the Crafting System including existing artifacts and Faction Rewards, replacing drops on mobs with RECIPES and MATERIALS to make these items? Regardless of how it will be done in terms of Insurable or not, Breakable or not and so on.
    Yuck no. I hate making crafters and I hate shopping. I do, however, enjoy hunting and looting or receiving usable items. And so far I've been mostly unimpressed with the items you can make in UO from recipes. The few things that are decent require doing lots of monotonous peerless hunts, something I rarely enjoy doing because the time involved is very rarely worth the results.

    10. If you answered positively to the above, would you agree to have Imbue as the skill to potentially craft artifacts? As in, you mix and match Properties and if you get the right combo the result can be a named existing artifact, if you have the recipe.
    For example Kryss + 15% Hci + 50% SSI + 100% Poison Damage attempts to transform the item into a Dread's Revenge artifact with success depending on skill level, adding 255 DUR.
    Keep in mind, Imbue would still allow you to customize your non-artifact, non-titled items and the way you acquire necessary components and resources would not change.


    11. Would you prefer if everything spawned equally on both Facets?
    I'm fine with having differences between facets. I actually find the endless Tram vs. Fel arguments rather fascinating to read. Really can't imagine UO without that ongoing discussion and tension.