What have you noticed in UO that seems to gain too slowly? My first thing to list: Cu Sidhes' gain of healing skill appears to be working too poorly when the skill is at 90 and above. I don't believe the dev people would have meant it to be this way in the initial implementation? In normal use of a cu sidhe, it's healing will gain to 90, and then stop like it hits a wall. You see lots of cu sidhes running around with all of their skills at 100 (maybe even resist too...) except for healing, which will be at 90. That's a dog that's being used a lot in-game but has had no exceptional efforts made toward getting the healing way up there. The ways to get a cu sidhe to gain between 90 and 100 seem limited to: - having it cure lethal poison with its healing skill - discording it and having it cure regular poison with its healing skill I'm not saying to absolutely change it because sometimes, some buggy-like things work out for the better good. Having a GM healing cu sidhe takes a serious, specific effort in pet training, and if this is how they want it to stay, they might leave things as they are. However, it is good to point out and be clear about the situation, which is that in normal gameplay Cu Sidhes will not gain above 90 healing to speak of. They need to be aware of this and decide if it's how they want it.