1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Important Information About This Forum
    Questions posted in this forum are 'moderated' and only viewable by Stratics Admins and Mythic Developers. They will be be set public only when an answer to the question has been provided.
  3. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  4. Greetings Guest! Tonights Maintenance is complete and the Stratics Community Wiki is now live. Please see this thread for more details.
    Dismiss Notice

A Way to remove unwanted MODs on Weapons/Armor

Discussion in 'Ask The Devs' started by swroberts, Nov 1, 2012.

Thread Status:
Not open for further replies.
  1. swroberts

    swroberts Journeyman
    Stratics Veteran

    Mar 4, 2010
    Likes Received:
    Would you consider having a way to remove unwanted Mods from weapons/armor. It is disappointing to find a great 100% poison weapon to imbue for your dextor, only to have a mage weapon property on it taking up property weight and 1 of the imbue spots.

    Several possible options:
    1. Open up modded weapons/armor to reforging
    2. A craftable acid that cleans off all mods indescriminately
    3. A craftable acid that cleans off 1 mod randomly
    4. Multiple acids that work on different groups(Casting, Combat. misc)
    5. Store purchased item that lets you select the undesirable mod to remove

    The acid could be a difficult process, having to collect rare ingredients, alchemist to create and acid, and needing a chemist/smith/imbuer to apply. Something like what is necessary to remove the damage increase property.
  2. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

    Jan 5, 2001
    Likes Received:
Thread Status:
Not open for further replies.