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A Way to remove unwanted MODs on Weapons/Armor

Discussion in 'Ask The Devs' started by swroberts, Nov 1, 2012.

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  1. swroberts

    swroberts Journeyman
    Stratics Veteran

    Mar 4, 2010
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    Would you consider having a way to remove unwanted Mods from weapons/armor. It is disappointing to find a great 100% poison weapon to imbue for your dextor, only to have a mage weapon property on it taking up property weight and 1 of the imbue spots.

    Several possible options:
    1. Open up modded weapons/armor to reforging
    2. A craftable acid that cleans off all mods indescriminately
    3. A craftable acid that cleans off 1 mod randomly
    4. Multiple acids that work on different groups(Casting, Combat. misc)
    5. Store purchased item that lets you select the undesirable mod to remove

    The acid could be a difficult process, having to collect rare ingredients, alchemist to create and acid, and needing a chemist/smith/imbuer to apply. Something like what is necessary to remove the damage increase property.
  2. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

    Jan 5, 2001
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