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Ability to Remove -100 luck from item

Discussion in 'UHall' started by NBG, Oct 17, 2012.

  1. NBG

    NBG Lore Master
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    I really wish Devs would include another item in future dungeon revamp similar to the item that remove damage increase but instead it will remove -100 luck from any item.

    I would never ask for the ability to remove cursed, brittle, or can not be repaired property but when it comes to -100 luck....

    Would this be unbalance in any way or form?

    I would like to see other players view point on this.

    Thanks.
     
  2. weins201

    weins201 Certifiable
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    :gun: A Step Down a Very Slippery Slope I would not tread there.
     
  3. CovenantX

    CovenantX Babbling Loonie
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    Remove -100 luck eh?, wouldn't bother me...I do think they should change it around a little though, even if they don't add a way to remove it.

    Its -100 luck it should also be -100 imbuing intensity as it was when shame-loot first made an appearance.
    I also think you should be able to get below 0 luck using -100 luck items, and doing this would allow you to find single property items as loot (**I read this somewhere here on stratics, but don't remember who originally said it**) and I couldn't agree with it more.
     
  4. popps

    popps Always Present
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    I do not understand it.

    I mean, the new dungeons offer items with modifiers and combinations of them higher than usual, and quite higher even, but at a cost be it the -100 luck, the cursed, the brittle, the limited durability and so on.
    I imagine, that the negative penalties are to somehow offset the positive ones because otherwise, the new items would be way too much powerfull, more than the developers are willing to accept in their game.

    Now, how much sense would it make then to have tools to remove the negative penalties which were put there for balancing reasons ? It would, as I see it, just produce inbalancing items !
    If there was no balancing issue, why not have the items just spawn without the negative penalties in the first place ?

    As I said, I do not understand it......
     
    #4 popps, Oct 18, 2012
    Last edited: Oct 18, 2012
  5. Warpig Inc

    Warpig Inc Babbling Loonie
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    Instead of removing the -100 Luck it should be replaced by 0 Luck. Some Quest with near hair pulling out task and the gear is dropped on the NPC for cleaning. No item should be used to make a Luck fix that can be farmed. Just removing the -100 Luck mod slot so an item can be imbued would be unbalanced.

    Other option. Replace the -100 Luck with -30 EP.
     
  6. R Traveler

    R Traveler Babbling Loonie
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    Or -20 random skill... good for training purpose.
     
    Gorbs and Specialshoes like this.
  7. LordDrago

    LordDrago Certifiable
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    You already can counter the -100 luck of a weapon by adding 100 luck elsewhere.
    -x mage weapons work the same way.

    No need to add any new items to the game f or this.
     
  8. silent

    silent Lore Master
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    Luck only gives you a better chance to get cursed, brittle, CBR loot anyway so who cares?
     
  9. Basara

    Basara UO Forum Moderator
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    if an item has 5 or less properties, you can imbue it to have positive luck, provided there's room with the other attributes (most likely with jewelry). You still end up with luck as a property.

    An item that changes the -100 luck to 1 Luck (still taking up a property slot) would not be imbalanced in the slightest, as other than a tiny effect on loot, it would just alter the item's intensity a little for unraveling, and the item to make the change would probably cost more than the 1-2 Relics.