1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

(Question) About Magincia....

Discussion in 'UO Siege Perilous' started by kelmo, Mar 17, 2011.

  1. kelmo

    kelmo Old and in the way
    Professional Stratics Veteran Alumni Dread Lord

    Joined:
    May 12, 2008
    Messages:
    17,376
    Likes Received:
    4,687
  2. Raptor85

    Raptor85 Certifiable
    Stratics Veteran

    Joined:
    Jul 23, 2007
    Messages:
    1,712
    Likes Received:
    224
    doesn't this mean all a blue need do is cast paralyze on a red in a GZ then they can call guards on the red?

    thank god...I guess I whined about this one enough on the pvp thief forum and uhall :D was BS not allowing me to detect tamers.

    oh whoopee, more mobs with 10k hp and 90 to each resist i'd gather, and if they're like most of the other mobs in the abyss only 60 wrestle. (so you just get to sit there bored for 5 minutes while it slowly dies)
     
  3. nightstalker22

    nightstalker22 Lore Master
    Stratics Veteran

    Joined:
    Mar 13, 2007
    Messages:
    1,099
    Likes Received:
    8
    That's fair and balanced!!! Get over it! *Reported*
    Pwnt son! *rolls eyes*

    Yes, thats a very stupid move on their part. Now you have to decide if they're running reflect or not, if they're not, you flag on them, and they can kill you without guard interference. I don't know why they keep tweaking things that are working just fine... damn Trammies!


    Yeah, I was having to heal a monster just to flag grey so I can detect blues... pretty dumb. That only gave me a two minute window... which is very annoying if you're waiting inside someones house, watching for them to gate home again. *evil grin*


    Yeah, they definately need to bump skill cap to 840 so we can run 120 x 7. ( 10 points per vet year instead of 5 to bump cap ). Have to be able to run discord or eval int to curse them and drop some resists... or lower the cost of Armor Ignore so I can spam it on them.

    They keep adding more skills ( mystic, imbue, throwing, ninjitsu, bushido, chivalry, necromancy ), and never increased cap.
     
  4. Raptor85

    Raptor85 Certifiable
    Stratics Veteran

    Joined:
    Jul 23, 2007
    Messages:
    1,712
    Likes Received:
    224
    well, i'm talking more about stuff like cavern of the discarded...if you've ever worked that mini-champ you know it's like soloing a peerless except they don't "really" fight back (if you're 120 wep skill you hit them every time and they never really hit you, but they have tens of thousands of hp and high resists, so even in honor hitting them for 100 per it takes FOREVER)

    there's some overland termur mobs and much more in the abyss like this too...then you have the flipside, the goblins with 90 wrestle, die in 2 hits, and the same fame level as balrons.....

    The abyss has some serious balance issues :D
     
  5. Kas Althume

    Kas Althume Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Feb 25, 2004
    Messages:
    3,210
    Likes Received:
    59
    I've checked magincia on TC and found the new map of the town rather buggy. Way too many graphic glitches where the floor tiles just dont fit. Doesn't look very professional. Tho i will try to get a plot there as a guest house for those who don't own a house on siege.
     
  6. Critical Gaming

    Critical Gaming Lore Master
    Stratics Veteran

    Joined:
    Mar 5, 2009
    Messages:
    1,034
    Likes Received:
    170
    TBH, magic reflect currently works that way with all spells. Makes no difference though, now they just have to cast paralyze instead of magic arrow.
     
  7. QueenZen

    QueenZen Always Present
    Stratics Veteran Stratics Legend

    Joined:
    Jul 28, 2000
    Messages:
    13,642
    Likes Received:
    173
    I haven't given Magincia much thought, really.

    Ages ago, on Chesapeake I once lived on the beach there Magincia fel side when I was in CoM and frankly having a plot on the sandy beach is the only spot I would even be remotely interested in, on that island. And NOW Mag. isn't even a CoM base, nor am I in factions, sooo even less interest to be there nowadays.

    But, the sandy beach by [downtown Brit] & near brit moongate sorta, has always been taken & FULL, is one spot, I had always wanted to be located upon but never lucked out getting to place a home there, ANYWHERE !

    I NOW have a [max secureds] 17 x 14 home spot [on the Brit. sandy beach;] as of this week, here on SIEGE, and I do not see me letting go of it, EVER !
    For as often as I move around, that is quite a statement. LOL

    Heck it is just a quick sail to the brit fish monger from my new house now, or a quick sail on up to NEW guild, a quick jog from Brit Moongate, seconds on up to downtown W.Brit, and I can mine sand out the side door of my new house or FISH.

    So now any Magincia 10k lotto ticket, that 'maybe' would get me a Mag. sandy beach spot, looks silly for me to even bother with atm. :)

    (maybe one of my sandy beach brit neighbors here on Siege, will enter the lottery and MOVE, so I can be beside my other self, on the BRIT sandy beach ! ) LOL
    :)
     
  8. Lorddog

    Lorddog Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Oct 25, 2004
    Messages:
    3,115
    Likes Received:
    298
    ya i dont get it. these plots should have some advantage.
    either let it not count as a home or
    give a bonus for the new plantable areas (or its own plantable area free of charge)

    dont think i want to trade my castle for it.

    Lorddog
     
  9. Lorddog

    Lorddog Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Oct 25, 2004
    Messages:
    3,115
    Likes Received:
    298
    idea from uhall - enter loterys in all shards and you could sell plots over there.