I know the dev team want to improve the old crafting ways , tailoring and smithing, to be useful again but if they make this live, like they are now will mess up all the good idea it have behind. The way it is now, will improve the crafting system to be a bit more useful, without thinking of making an imbued piece, BUT it need some rules to be a succefully thing. After testing a lot on TC, and thought about the changes, what will them mean once the publish goes live, and other things, i suggest these changes : 1º - Reforging --> make it to need, smithing/tailor to be done. Its totally RP logical , because you need black/tailor to do runics. Its totally a stupidity to allow all player, that never had a worker char or invested time on making one, to do reforging. (thanks petra for the imbuing point) 2º - Bribe system --> make it only posibly once you reach at 120 black, and need mining in the same % you need it to mine coloured ore for the right coloured bod OR need 100 mining and 120 black to do bribe. We can do this point including mining or not ( thanks pinco for this point) I think these ideas are totally logical, and common sense, but please i ask other players to talk about what they think about these 2 ideas.