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About that secret project

Discussion in 'UHall' started by Hemisphere, Feb 12, 2009.

  1. Hemisphere

    Hemisphere Always Present
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    Not that it's particularly relevant to anything these days, but for those who were following the cancelled secret project a few years back, I finally found some solid information on it:

    Found it on the EA Games section of the Critical Mass website: http://www.criticalmassinteractive.com/clients/EAGames/EAGames.html

    Sorry if this is old news!
     
  2. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    While this certainly does look good, I remember that one of the development team (was it Draconi?) once said: UO contains such a mass of different items (millions) that redesigning all of them in 3D would be a project of gigantic size. That's one of the reasons why Stygian Abyss will use the existing artwork. (I hope I remember correctly.)

    UO seems not to have the budget to finance a complete remodeling of all in-game artwork.
     
  3. Hemisphere

    Hemisphere Always Present
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    Actually UO has around 16,000 items, but that number is also incredibly misleading, because for example one style of wall or floor = around 10 items, one spell animation (for example fireball) counts as like 30 items, some items are multi tile (for example a pentagram and an abbatoir both count as 9 items), and there are MASSES of items which are either "bits" of another item, some combination of two or more items into a single graphic, very simple variations of another item, or simply another graphic resized (like monster statues, armour, and weapon graphics)

    In all I'd be quite surprised if there were more than 2000 completely original art resources required to build UO's complete library of statics.
     
  4. AdamD

    AdamD Guest

    I can't imagine how nice UO would've looked, if they'd actually gone ahead and finished it.:sad4:
     
  5. It was ghastly.
     
  6. Fink

    Fink Guest

    As for art compatibility when going fully 3D, I've always thought it's really mostly house decoration that has that optical illusion effect when stacking & arranging items to look like other items. As such I thought a toggle on the house could change the player's view to a default isometric camera angle. Basically, when entering a "legacy" decorated house, the owner can opt to have visitors view their house interior at the correct angle.

    Much easier to hypothesise than to put that into action, though. There would still be a plethora of issues of compatibility, plus all those nifty "illusion" houses would fall apart if viewed at the wrong angle.
     
  7. Jhym

    Jhym Guest

    *shrug* "Legacy support" is used as a blanket excuse in the software industry, to avoid doing hard work.

    They could have easily switched us by, oh I don't know, telling the decorators to build other displays.

    I know some people spend days putting their special mosaic dedicated to Boba Fet into the game, but would they be so devastated that they'd leave if they had to redesign it in 3D?

    Hmmmmmmmmmmmmmmmm

    In any case, I really think EA should just bite the bullet and force us into a new client that lets us view 3D (not isometric 3D.) Otherwise, they will be continually revamping the 2D client until 2032 when the world ends.

    :yell:
     
  8. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    Uuuuuh... that sounds like the most creepy workaround feature... I'd never implement such a thing.


     
  9. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    Actually, I belief that many people (including myself) prefer the isometric view. UO isn't a 3D shooter game like WoW or Darkfall, and it never will be. I always preferred isometric view. First person view makes me sick.
     
  10. Tomas_Bryce

    Tomas_Bryce Rares Collector Extraordinaire | Rares Fest Host
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    Yes, most people would definitely quit if they made it "real" 3D. I hope that answers your question.
     
  11. Littleblue

    Littleblue Seasoned Veteran
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    Looking through the artwork displayed on that page, I see a *blue* Futon!

    I want one! :)
     
  12. canary

    canary Guest

    *cries*

    I want THAT UO.
     
  13. canary

    canary Guest

    I wouldn't say 'most'... its never wise to ASSUME things.

    But if you DO want to assume things, how many NEW players do you think this would draw? I'd say it is quite possible we'd end up with MORE subscribers.
     
  14. Sir_Bolo

    Sir_Bolo Sage
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    Yes it is old news :lick:

    speedman spilled the beans about the secret project in a post on his blog on the 10th anniversary of UO.
     
  15. Capricious

    Capricious Guest

    I was invited to the UXO thing in SF. I had a blast and honestly I was excited about the game. It was really beautiful in my opinion