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Discussion in 'UHall' started by Norman Bates, Apr 25, 2014.
What the heck is THAT?
Another level of immersion that will be stripped away. We might as well only have one character per account if they keep attaching things to an account. So much for individuals *frowns*
I don't see the big deal here. It's too bad to lose, but the gold pile and gold bits item will still be around, and it will curtail cheating, and will make buying and selling easier, and free up bank space. I think its worth it.
Is this something being planned by the Devs? I don't remember hearing/reading about this anywhere
It IS a big deal. the majority of gold in UO has come from duping bank boxes. checks cant be made bigger because there would be more incentive to dupe. the process of account bound gold was started by dev a couple years ago who no longer works for the company. some ideas were thrown around by the current devs, but some of them also had room for abuse. since its such an important issue i would expect the devs to be very careful in how a new system is implemented.
mesanna said tangible gold would still exist in some form.
this is a very needed feature, seeing that many items now exceeded the vendor limit.
non-vendor trades would be still be possible, it would just have to be character to character
makes house trades much simpler and no need for broker over 125mil
im Hoping that account bound means every shard, that way it would be much easier to start up on a new shard without the need for a transfer, which would be good for low-pop shard economies, as well as actually increasing populations. plus would make cross shard trades easier.
Oh my goodness. I don't want gold only in banks and don't want them account bound. I have one char that is the money maker. She gives gold to chars in two other accounts. The banks can only handle so much. I like to keep my special finds in my bank. Sounds like something that will create more problems. We have so many other problems why fix something that is not broke at this time. Fix problems that need to be fixed.
I think that the new Gold account bound system is a very, but VERY good thing for UO. No more duping of cheques, finally.........
Now, if they could also stop the duping of items as well as scripting and cheating in UO, it would be wonderfull............
The logical way for it to work is you loot gold as per normal off monsters, spawns etc. You can stack it in gold form in your house in 60k piles, as per normal, can hold one gold pile in your bank of 60k gold, as per normal and amounts above 60k in your bank automatically convert to a 'figure' only that is infinite in number and available to all characters on that account and perhaps even across shards. When buying off npc's, vendors all monies come out of the account bound figure. It would even be nice if 'vendor fees' could come out of the account bound figure as well to save having to transfer funds to vendors all the time.
It will stop duping of cheques, will free up tons and tons of space (in my case about 1000 lock downs) and get rid of the need to have 'vendors' just to hold money, which is always a 'risky' business if your vendor ups and disappears which has been known to happen.
Account bound gold for the win, as long as it is done correctly. Hopefully any 'cheques' still in existence as lock downs in houses etc will automatically convert to the account bound figure of the house owner's account after a certain amount of time, say 3 months after implementation to allow people time to 'bank' existing cheques where they will prior to this happening. Any cheques in bank accounts will auto convert at this time too. If you want to transfer money from account to account it would be good to have a 'transfer' option on a banker npc where you type in how much you wish to transfer and it gives you a 'target' cursor to target the player you wish to transfer the funds to and a menu to cross check that the transfer is correct, ie transfer 3,000,000 to JOEBLOW (targeted) proceed: 'yes' or 'cancel' if there is a mistake. For those who want to transfer monies between accounts then they can use a vendor and dump a rune on it for 200mil (whatever amount) for the alternate account to buy if they are unable to log two chars in for whatever reason.
But who knows what we would end up with.
Dunno about you but I don't want to be so immersed in a game that specific actions become as tedious as real life, such as trying to manage finances and collate your cash. I remember searching around for those few cheques in a bagful which had been broken into. Not fun! The only true convenience cheques could offer to me is the freedom to be returned a loan while I'm offline.
What happens to all my gold IF my account gets hacked???
Maybe we should wait and see exactly what the Devs have in mind before we panic over it?
The same thing that happens to your gold if your account gets hacked now before any banking changes. Why would it be any different?
And what are you doing now that would allow your account to get hacked in the first place?
You simply like UO and would welcome a new system without checks. Or are a hardheaded old coot that yells at kids to get away from your lawn and think when gods do show there face it will be in 2d. Are a hack that needs to sell gold on your site to buy a brilliant new butt plug. Then those worried about that white 1 gold check in your museum becoming dust. Last that rare player that farms BOS supplies to stock on a vendor. Decorators with gold treasure vault in there home need not worry. Days of someone dropping checks around a bank have been long gone.
Yes being snarky when there is no good reason not to go to this new system that is not selfish
Will all bank cheques be converted overnight automatically or will cheques become rares and the player have to convert them manually to the new system (depending on if they will want or not to convert them to keep them as rares.... ) ?
Mesanna said checks and gold coins for deco would not go away. The plan (without any details) is to make gold in a bank available across all characters on the same shard. BUT, there were no details given. I don't think anyone knows any more than that.
As Petra said, we need to wait to see what the developers have in mind. Anything else is just speculation.
You can have more than one character on an account?!
warpig, this is stratics. two thirds of the userbase are "hardhead old coots"
I resemble that remark!!
Well I like UO but I don't fit into Warpigs other categories. My characters are set up as individuals (as much as I can). They all have their own things (including gold) and lives (unless I have decided they are some sort of relationship). I can chose how much my people have, what they share or don't share, who they know or don't know. I have the freedom to set things up in any ole way I please and I don't want to lose that.
That is the nature of a sandbox! I know I am not wording this properly, I have that problem. But my concern is that putting gold at the account level is chipping away at my sandbox and taking away my choices. That's what I don't like. It feels like immersion and atmosphere are becoming less and less important to people and that makes me sad. So maybe in that sense I am being selfish.
And I do agree that we don't know the exact details of how this will be done but I, for one, am glad for posts like this so that the Devs are at least aware that there are people who have concerns.
Just my opinion.
My family of Little People is run by a Matriarch (the Crafter). All the gold goes to her and when one of the other little people wants something, she goes shopping.
Role Play? Nope, I was just fed up having gold spread across all the characters with noone individually having enough in their own bank to buy what they needed!
If you want to RP it then the Bank is thinking of introducing Joint Accounts, any single signature required to make a withdrawal
My Crafter will be delighted when the rest of the family can do their own shopping!!
Should also cause dupers & gold sellers a bit of a problem :gun:
The Old Man
everyone has their own way to handle gold, i myself hope that gold can still be kept on vendors, while only bank gold is an account bound numeric vendor. Its nice to split your gold up.
personally, i like to have separate vendors for varying types of gold, with a couple mil in actual bankboxes for insurace costs, keeping 100 slots open on one character for quick buys, and a clear 175 slot bank for clean big buys.
then i keep vendors
one for bulk gold
one for "play money" daily buying
pre-bagged gold for quick trades (not so much now since the nonvendorable risk, but still good for pets and some types of trades)
one budgeted for rares purchases (helps me know what rares i can afford)
one for buy/sell trading
keep about 10 - 20 mil on my vendors that actually sell things
Thats the way i do it, it helps me "budget" my gold. im sure everyone has their own system they like for whatever reason.
what im saying is, its nice to be able to slit up your gold somehow. makes it more managable. i think keeping "vendor gold" separate from "bankbox account bound" gold would be the simplist way to do that.
I say we panic now. I would like the gold to pop magically into my account as I kill things. Just as it does with BOD rewards.
I keep a rifle handy just for kid-shooing.
I also run my accounts.. and my guild.. as a "family" IE "The House of Ludes" everyone gives Ludes pretty much 80% of what they make.. But then Ludes doles out gold as needed.. it works just fine and we are definitely not "gold" poor..
As far as I'm concerned the only problem in UO as far as money is the raging inflation.. and storage space used by checks..
Checkbooks were mentioned a while ago.. but the duper thing is a legitimate concern..
Think I will wait and see what is actually proposed or going to happen before I comment.
Petra is correct we should wait and see what the dev come up with and hope to hell they let us see the details of how it works before implamentation.
I worry that if it fails and a loss happens the mass majority of players will walk...
One thing you dont mess with and thats a persons money..be it in rl or game.
I see the good side and hope its a fair and good thing but I also know history.... what can go wrong WILL go wrong... Murphy has a way in UO to make a grown person melt down.
For those of you who run 1 to 3 accounts this money thing might seem a great way to stop duping.... and in a way would be good for we who have larger holdings across the shards if the gold was account bound...
If this makes you think your gunna be safe ...idk
All I can see is one day some jerk hacks in and poof...
I dont know about you all but the thought of loosing 1 to 2 billion gold cause it is on one account makes me a bit ansy...
Sorry I am old world..show me the gold not some piece of paper that you say is gold...
This wouldn't have to be all your gold on one account, though. Even when gold is account-bound, a single player can keep gold separate among accounts, in the same way that two separate players have their own gold. And as has been pointed out, there's no more risk than there already is. If someone gets into your account, the person is already getting access to everything you have. It won't make a difference if gold is in the form of checks, piles or an account-bound number.
So it's still the same necessity of account security, including separate passwords even with all the ones you have, and trusting no one. You might remember a certain scammer who came to Sonoma, just about 10 years ago now (not the infamous one that I would kill and chronicle, per my forum name). He convinced a couple of kids to share accounts: if they'd share characters and arties, he said, he'd pay for the accounts. Some people have to learn the hard way. He tried it with me too, but I was a little older than his victims, with no need for money, and I wouldn't have trusted him anyway.
I see nothing good coming from it.
The only way I would go for it willingly, is if Account bound mean account bound, and not account/shard bound. If my chars are making gps on legends, and it was available for one to spend on Atlantic (without having to transfer) I'd be alll for it. As for transferring between accounts, that would be easy. Just have the needy account sell the rich account a lockpick for 50 mil
Won't stop the duping problem, I dont think. They will just start duping slithers and crimsons and whatever else sells for unGodly prices, and the problem will continue.
Think that is asking too much from people here.
There will always be dupes and dupers. That isn't an excuse not to introduce a change to the game that is beneficial to the players. With the horrible inflation ALREADY cause by duping making the prices of higher end things more than can be held in a bank or sold on a vendor you are left with no option but to trust people which leads to people getting scammed or having to involve a 3rd party who usually takes a cut and is a hassle.
Benefits of gold being account bound
1. Major step to stop duping - No more duped checks ect
2. Easier transactions - No more scamming? No more "giving" the gold first in large transactions?
3. No more being limited by checks in 1m form
4. No more being limited to 2B vendor caps
5. Space saver
6. Economy - If all your gold is on your "account" and not "characters" across servers, people could buy things across servers without being restricted by having to do more than 1 transfer. This could be a major boost to smaller shards and break the "Im only taking gold on Atl" way of thinking
7. Population - People would have an easier time starting new characters on other servers
Duped items are not as damaging to the economy as duped currency. If some item is duped en mass you can quickly no longer sell them for ungodly prices, because of lack of demand.
Currency is always in demand, by everyone, even if its relative value drops.
you do know this system is already in the game right? Go to the fire island's casino, your gambling money is account bound, i.e. show above your head. You can wager (spend) with a simple click of the buttons. Since its account bound, any char on any shard can have access to it. It's the best idea yet.
Looting from corps can be as simple as double clicking the gold pile and the amount is added to your total that hovers over your char's head.
well yes.. but will stop duping of checks
they won't start.. they already do
i know a drop in the bucket but enough drops help.
their is a casino?"?!?!!!! *goes and gets some chips* *places all on black* heehehhe
Bless you Popps, you have always been a dreamer. I used to make fun of you at times for it. My mistake. Your dreams are just fine. Keep it up...
Well I was talking to a old friend who read the forums and asked one question that I thought was pretty good.
He said "Ok, gold will be account bound. I see the merit but have they though of the advantage for the companys who sell UO gold...
They have been buying up old accounts waiting for the shields so they can do their 'we can deliver to any shard ' chant... For them 1 account to handle the gold sales... would make sense and the push for this much more. The shilds will still be wanted for bulk item moves.. "
I added in this would cut out alot of token sales, which he agreed with. and I thought of one more thing idk if the dev have thought of... with some shards so vacant wouldnt this be a better place to do a dupe? No nosy people and they can harvest the inital items with not interfearance.. just a thought..mind you this makes the money makers who prey on UO that much more able to.
Gold sellers don't really hurt anything
People are leaping to conclusions based on very little evidence.
We have no idea how this is expected to work.
It could simply be that all characters of an account on a shard share a bank account. That (I think?) would be easier to implement than all gold on all chars on all shards. Do all shard servers share information collectively? or are they seperate? I don't know. Do you?
Is there one enormous database for every item on every shard? Or does each shard have its own database?
We have a number of things that are 'account bound'. Soulstones for instance. That doesn't mean any character on the account can use it, only any character on the shard where it currently is.
I doubt every server is linked as far as item databases, that would be really stupid. One server has a bug that causes item corruption and bam, every server is down. It's more likely that things like Soulstones simply have a line in their code that the account ID gets set to and when it's double clicked its ID is checked against account ID of the person trying to use it.
I guess to prevent any potential bank value dupe it has to be a gamewide value instead of a shardwide one.
Should keep Siege and Mugen separate though.
(I mistook you for a long time as being the other with your name .. Jack of all trades was one of his earlier names )
All this discussion about account bound money, is mind boggling, as I am still struggling with the fact that only one character named Jade per account is recorded in my UO Character Files, and all my UO Accounts have anywhere from two to seven Characters all named Jade. I can't copy and paste Macro Files to each Jade when only ONE Jade is registered in the character file, - - as you have heard from me on this topic before.
So ... with that said,
Back on topic:
What will happen to all those Jades if money becomes account bound and those character files don't recognize all my Jade characters? Will their money be registered somewhere since they don't exist in the character files?
Hits the panic button! I am going to ask for FREE name-change tokens right now!!! Oops .. mustn't panic ...
Better wait , as Petra Fyde advises. Do not panic See what happens - - - -
account bound gold .. won mess with your jades
If gold is made account bound, you still shouldn't have anything to worry about with all your "Jade" characters. The game treats them all separate, with their own unique IDs, just like they all have their own separate bankboxes. It's that on the client side, settings are by character name. There's no reason you can't share most macros and desktop settings between characters, whether or not they're named Jade. Go to the directory C:\[your Windows user name]\My Documents\EA Games\Ultima Online Legacy\User Data, and you'll see your account names. Within the names are separate directories for each character. From the directory for the character whose settings you want to copy, copy the files desktop.uos, macros2d.txt and uo.cfg to the directory for any other character you want to share the same settings. You can also copy skillgrp.mul if you want to share the same skill gump order.
When you have the same name for two or more characters on the same shard, there should be only one folder for that name. Almost all the settings, including macros, should be shared without you needing to finagle at all. If they aren't, then rename that directory to something like Jade1, make a new directory Jade, and copy those four files to the new Jade folder. The game doesn't care which particular Jade you select, just that there's a directory for that name.
yes the macros still get jacked rest is fine
I still dont understand all the ways they will remove the gold...
I mean when we do a champ the gold pops on the ground.... what about that? will it then be a credit thing like the hunts the EM's put on? Then someone wont get squat......
ok I will wait but they best know how to remove this change if a fiasco happens......
This is one of those things that has a good ring to it but I still have that tugging little thread of doubt that is bugging the hell out of me...
A good amount of caution is always a very valuable trait.