1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

After testing the loot fix yesterday...

Discussion in 'UHall' started by silent, Mar 28, 2012.

  1. silent

    silent Lore Master
    Stratics Veteran

    May 12, 2008
    Likes Received:
    Overall it is improved, however there still seems to be an issue with jewelry getting over 5 mods. We used to be able to find jewelry with over 5 mods on high end creatures with curse and -100 luck of course. I've yet to see one over 7 mods (not including -100 luck) and only a handful of 6-7 mods ever showed up. I've found armor with 9+ mods plentiful and weapons in the 5-8 mod range as well. Somehow the fix was not fully applied to jewels?

    On a side note about the new loot generator. I know the intention is to give us something cool to find that's high end but wears out. I'm all for that. However most of the high end stuff I've found is still not better than my imbued equipment. Finding a weapon with all the leeches in place and some extra stats is great but when it's a 3.5 second weapon and there is no swing speed it's useless. When you find that piece of armor with all these great mods, only to have 25 resists or find armor with 100 resists but no decent mods.
  2. NuSair

    NuSair Babbling Loonie
    Stratics Veteran

    May 21, 2008
    Likes Received:
    The problem with most of this loot is that there are hard caps and because of the way we can currently build suits, if you even use one of these pieces in a suit, you have to find more of the same to replace it when it wears out. It's easier to just find a piece or 2 clean and imbue it up.