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ALL Non-faction artifacts need to be updated!!!!

Discussion in 'UHall' started by CovenantX, Feb 8, 2011.

  1. CovenantX

    CovenantX Babbling Loonie
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    Major artifacts from doom & tokuno are useless other than a select few, These artifacts need to be re-balanced so that they are "Artifact worthy"

    Berzerker's maul
    Bone Crusher
    Serpents Fang
    Taskmaster
    Holy Knight's Breastplate
    Frostbringer
    Dryad bow
    Blade of the Rightous
    Inquisiter's Resolution
    Axe of the Heavens
    Ring of Elements
    Dragon slayer
    AEgis
    Blade of Insanity
    Breath of the Dead
    Devine Countenance
    Gauntlets of Nobility
    Helm of Insight
    Jackal's Collar
    Legacy of the Deadlord
    Legs of Bane
    Ornate crown of the Harrower
    Tunic of Fire
    Voice of the Fallen King

    Same with all (major artifacts) every doom artifact needs to be buffed up, or maybe make them spawn with the current stats + 1-2 random mods for dexer Or mage types might be cool just to add some diversity to these items and make them useful again
     
  2. Ender

    Ender Crazed Zealot
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    I think more mods isn't the way to go on those.

    Also what's wrong with Inquisitor's Resolution?
     
  3. tatey

    tatey Guest

    you're absolutely right, all the artifacts need to be updated... by removing them!!!
     
  4. Tinsil

    Tinsil Guest

    There's too many of these out there though.. Updating them wouldn't really help the game. Just create new monsters and new artifacts instead.
     
  5. UO-OU

    UO-OU Adventurer
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    Here's a suggestion:

    Use imbuing ingredients or combination of them (or unused peerless items such as stygian dragon head) to upgrade the old artifacts. That way the base artifact still has a use.
     
  6. CovenantX

    CovenantX Babbling Loonie
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    Maybe just make artifacts imbueable again & increase the max item weight to equal exceptional items or slightly above, just so they can be useful again, cause these artifacts are USELESS something needs to be done w/this crap
    everyone goes to doom for what? orny/aof? im pretty sure thier the only good ones that drop anymore.
     
  7. Skrag

    Skrag Visitor

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    Agreed, just make them imbuable.
     
  8. Lord Chaos

    Lord Chaos Always Present
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    They'd need a higher imbuing cap though or else you won't really be able to make anything useful out of most of them anyway.
     
  9. Stickypaws

    Stickypaws Journeyman

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    I disagree. They nearly all still have their uses. Add 1 or 2 dexer mods to them and each will lose its uniqueness. They will become the same.

    Players wanted crafters to make artifact or better stuff for years. They now have imbuing. They now want artifacts to be better again.

    Sillyness and piffle. Leave them as they are, they are mostly still good items, even if they are not the best.
     
  10. Obsidian

    Obsidian UO Forum Moderator
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    I'd like to see items with an Artifact Rarity tag imbuable again and have a max imbuing intensity of 550.

    I'd also like to see exceptional clothing (robes, half aprons, cloaks, boots, earrings) imbuable with an intensity cap of 40... It would provide some mid-level alternatives to things like the Crimson Cincture and Tangle but no where near match those rare drops. But that is a different thread.

    -OBSIDIAN-
     
  11. Merion

    Merion Lore Master
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    Having been able to imbue them was fine. 450 cap even was fine. I imbued some arms of tactical intelligence that no one really uses with some better resists and had a really nice item for my dexxer. Wouldn't complain about a higher imbuing cap though ;-)

    But yes, making minor artis at least imbuable again would be the way to go.
     
  12. Sevin0oo0

    Sevin0oo0 Guest

    Some of us still use a few of those. If they're worthless, sell 'em for such on a vendor, I'll be right there
     
  13. Basara

    Basara UO Forum Moderator
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    They need to make all minor and normal Artifacts imbuable again, up to 500% (instead of 450%).

    One of the reasons they stopped it was stated to be the ones with negative DI from SA, yet they forgot that those negative-DI artifacts ALREADY HAD 6 or more properties, making them unimbuable in the first place.

    For that matter, one of the suggestions I made during one of the breaks at the HS Open house in Fairfax, was to make loot from Treasure chests and SOS chests count as Exceptional, for purposes of of imbuing.
     
  14. Mervyn

    Mervyn Certifiable
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    If they made non faction arties better, they'd have to make insanely good faction arties.

    I think arties are fine the way they are, devs should spend more time fixing bugs.
     
  15. Der Rock

    Der Rock Guest

    make them imbuable again

    plus : the option to remove a mod completly for an exchange

    alternative if this is impossible...let the major arties give 20 relics... ;)
     
  16. Crysta

    Crysta Babbling Loonie
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    It isn't that artifacts need to be tuned up, it's that everything else needs to be tuned down.
     
  17. Skrag

    Skrag Visitor

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    Nobody goes to Doom anymore because odds are whatever they get will be worth like 30k. Oh boy a Bone Crusher.
     
  18. [JD]

    [JD] Guest

    faction arties have nothing to do with this... a lot of the arties do need help tho. they should be imbuable or receive upgrades. its kinda silly when there are so many arties out there and yet only a select few of them are used by players. not sure if the item makers are just out of touch with the players needs or what. :eek:
     
  19. covert

    covert Journeyman
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    Maybe a museum of recovering lost artifacts could pop up in Umbra. Trade in artifacts similar to the library...I don't know. I do think something should be done about the artifacts that were less than stellar even when they were released. Either improve their stats or give them a purpose greater than being a space waster.

    However, it'd be hard to convince me that Orny needs any change.
     
  20. Mervyn

    Mervyn Certifiable
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    Faction arties have nothing to do with it? The original poster is trying to make non faction arties as good as faction arties, thus equalising non faction and faction arties so there's no point in joining factions.

    Denied.
     
  21. Skrag

    Skrag Visitor

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    Who gives a **** about factions?
     
  22. Obsidian

    Obsidian UO Forum Moderator
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    What about a Treasures of Tokuno like trade-in system? You give 10 marties or Doom arties you don't want and then you get to choose one new artie from a list of maybe 20 new arties.

    -OBSIDIAN-
     
  23. puni666

    puni666 Slightly Crazed
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    I think they need to stop spawning these items or let them be imbued if they have the weight value. Either way it will add value to ones that are half way useful.
     
  24. puni666

    puni666 Slightly Crazed
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    That's a good idea too.
     
  25. Tinsil

    Tinsil Guest

    A trade-in makes them useful as well, as said.. Spring Cleaning '11?
     
  26. Tinsil

    Tinsil Guest

    lmao :lol: :lol:
     
  27. MalagAste

    MalagAste Belaern d'Zhaunil
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    They need to be returned to being Imbuable...... PERIOD.


    If they want to do something good..... make new ones that are better..... and allow the old ones to be imbued... renewing interest in the game and interest in the grind and interest in the old haunts.
     
  28. Zosimus

    Zosimus Grand Inquisitor
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    I like this idea here but my version would be trade them in for relics instead of arties. 20 major arties for 300 relics and 10 minor arties for 100 relics. Imbuing has changed the face of the game and most arties are useless. So instead of adding more arties, relics to me, would be a better choice.
     
  29. [JD]

    [JD] Guest

    the issue of many old arties being useless exists with or without factions. It is a seperate issue, thus it has nothing to do with it.

    There is a reason out of hundreds of arties, 10% (RBG, M&S, Orny, AOF, etc) get used in endgame templates and the others are sold for 250k to nubs on vendors or are unravelled... most artifacts SUCK

    arty turn-ins would be nice, making them imbuable again would be nice, and doing adjustments to make them more useful would be nice as well.
     
  30. Caldwin_DDP

    Caldwin_DDP Guest

    Well, since there's no longer a need to actually run the gauntlet for arties I suppose we're really discussing faction arties. And so are the updates we're looking for pvp specific? I know the thread says non-faction arties but you're not going to get one updated without the other being updated. The next logical step seems to make SA arties available as faction items, like the Tangle. The facton items have removed the incentives for the 'consensual' dungeons as well as peerless. Considering the path the game has taken in the last couple of years I don't see that there is a way back to balance in this game.

    Once the trammies could sell the high end artifacts they aquired in Doom then use that gold to buy scrolls from players who spent their time in Felucca.The trammies were also working the peerless for CC's, Totems of the Void,etc. The minute the faction artifacts rolled out the daily Mel runs ceased. Cold hard fact can't be argued with.

    So we've killed the incentives for many popular activities outside of Felucca. What is done is done. You got what you got. You have to understand this wasn't accidental. A decision was made to sacrifice the non-Fel hunting for the sake of the factions. Why spend hours trying to get a rare drop when it can be easily obtained in factions? A course has been decided and we're not going back.
     
  31. Zyon Rockler

    Zyon Rockler Guest

    Why not just create something that affects all of the artifacts rather than each individual artifact being changed? So, you have your faction armour and weapons. If you choose those, they have a bonus on them, those stay the way they are and don't change but all of the other artifacts could have special bonuses placed on the items.

    Base the bonus on the level of artifact. Add different levels, if needed and make the number the base value of the bonus, then create a couple of bonuses for the armour side. Every so many hits, the artifact could react as if it had a living ancient soul and could add to your protection. Maybe a shift in resistance that would last a few seconds.

    A bonus to weapons based on artifact rarity, better chance to hit, more damage, maybe even a random bonus.

    Mage book artifact, bonus of spell damage or a spell reflect.

    If several artifacts are worn then the percentage could be increased by total number or by 1% from highest arty. It would have to be enough though, to make the decision between faction and artifact, something to really think about.
     
  32. Merion

    Merion Lore Master
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    Seriously guys, you are mixing up two things here:

    1. Faction artis are great an should stay better than anything else for the simple fact that they are the sole reason that 90% of the fel population plays factions at all.
    Remember factions from before they introduced the artis? They were dead!
    But it's only a small percentage of the players that are in factions and actively pvp, thus can wear the higher ranked artis. So theere's still a large market for non-faction gear.

    2. a large portion of artis is never used (faction artis existing or not). So they should be made imbuable to make them usefull again. Think of the farmers kase - really nice item if it could be imbued, trash as it is.
     
  33. Basara

    Basara UO Forum Moderator
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    Exactly...

    I can't think of an artifact with a faction variant that Needs boosting in EITHER version.

    It's the OTHER ones that need help, as many of them were poorly designed in the first place, or had caps nerf their bonuses.

    BTW, one of my favorite minor imbues I did during that publish when you could do it, was adding 8 Stamina to the Gloves of the Pugilist, along with resists. That made it a piece of gear that gave +16 Stamina total (8, plus the 8 from the Dex raise), and the one pair I made sold quite well (I'm still spending the gold from it - granted, I've spent most of the time since doing events, training fishing and crafting, but I've not touched those checks yet, when I normally average less than 1 million per character in the bank).
     
  34. [JD]

    [JD] Guest

    I have a gloves of the pugilist and a daimyo helm, both with 8 sta imbued

    still not even using them in a template, other things to me are better. im sure theyre worth something though. but i cant figure out why they and other items like them were made non imbuable when there are better options
     
  35. Tinsil

    Tinsil Guest

    Daimyos is still very good for a pvm archer.. Pugilist have their uses. Pugilist are worth about 5 with the 8 stam, and the Daimyos about 15-20.
     
  36. Pinco

    Pinco UOEC Modder
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    yes, arties need to be updated:
    plain artifacts must match faction artifacts
    faction artifacts -> removed

    The faction artifacts are the worst thing available in the game, the only purpose is forcing people to pvp for have better items...
     
  37. NuSair

    NuSair Babbling Loonie
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    I have 3 of those and 3 Daimyo Helms done the sameway and I can't sell them.
     
  38. Mervyn

    Mervyn Certifiable
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    forcing people to pvp?

    What are you talking about? I have to admit i haven't stepped into trammel for a couple of years, but did people still play there?
     
  39. Warpig Inc

    Warpig Inc Babbling Loonie
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    Daimyo Helm with 16LRC for the archer mage paladin.

    Earth Elemental slayer on the Bone Crusher for combat miner.

    Arms with ten skill and Dex. Pumped resist right there with the Jackles. The 450 cap to 500 would of been better for arty.

    I like the arty with skills. Helps on the skill varried templates.



    A turn in of arties. Random item slot is left unwiped and the arty is returned with all other mod slots normal. 550 cap and imbueable. Imagine what an AoF with just the luck intact and imbueable could be made into. Hell even the cursed ones could be dropped and get the same treatment but cursed still.

    Any future arty drop 50% cursed, 48% normal and 2% blessed. Blanket effect all current items arty rated in the game with the 50%/48%/2%.

    Never been a fan of getting rid of insurance. With Imbueing, why not? The steam is out of imbueing and never helped the crafters out. With the above 2% blessed arty and what one is willing to put into imbueing cost. The PVP battlefield could see new life without gimp suits. Still have to curb cheating before players are run back to Tram.

    Faction Arties are nothing more then a carrot on a stick to get players into PVP/Fel. A turd painted orange, carrot that should not been wearable outside of Fel.

    What is needed is the Barbarian Booster. A skill that goes mute if character has more then JOAT skill level in any caster skills. A skill that is weakend greatly per item worn with any none resist or stat increase mod on them. A skill with abilities activated with totem sacrifices (regs without LRC, ahh the golden years). Barabarian Fighter,Ranger and Shaman classes. Any creature damaged by barbarian and then effected by magic becomes berserked (for better terms Infected/Paragoned) Pets and summons will not berserk to aviod abuse. BRING ON THE HOARDS.

    But as had been said. Old arties on the list need a few new rotated in once in a while. Get the trash out or make useful ones less common and marketable. Every 6 months there should of been a reason to go to Doom and find out whats new. Do the Peerless loop to see whats new. Instead they treat new content like a disposable lighter.
     
  40. NuSair

    NuSair Babbling Loonie
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    Since when? All the trammies I know that wear the faction arties just pay someone for their points.
     
  41. Elden of Baja

    Elden of Baja Journeyman
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    I have a 2 mr Daimyos helm, as well as an assortment of Djinns rings with hci and dci
     
  42. Zyon Rockler

    Zyon Rockler Guest

    Faction armour and weapons should be their own seperate thing. They should have bonuses to PvP, things that encourage you to work as a team, a way to look like a team and fight as a unit. There should be good and bad.

    Artifacts should be artifacts that have special powers, not just from the properties but from an ancient force. Factions should not cancel out artifacts or create a more powerful outlet for overall game play.

    Artifacts should be PvM based and should actually focus on the Gauntlet itself. So, certain sets obtained by doing Doom help you to master Doom.

    Artifacts should not be killed off to support another system. Making the Faction system better and more fun to play is what would bring people to factions. It should have nothing to do with the item in the way it's the only reason people play factions but the items worn and used in factions should have a direct affect to PvP.
     
  43. Warpig Inc

    Warpig Inc Babbling Loonie
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    There is the armor sets that gain in mods if all worn.

    There is the 15 space barding check to stay in effect.

    Why not for each faction group only and normal arties a new item effect? Items that gain new mods or raise current mods if within 15 spaces of a same type item.

    Could have new arties/items that are like Braclets of Binding that are linked and gain mods when both are in game active. Could even have a timer check that require charges and some vendor sold batteries as a gold sink.

    How cool would be an item that needs 4 linked for mods bonuses, and if all four are logged in or are withing 15 spaces of each other, a holloween mask effect makes the players look like the Four Horsemen.

    Who wouldn't want want an intelligent mount. Two linked new arties that when players are within 15 spaces of each other and alive, one player transforms to a mount that the other linked player can ride. When in mount form only skills that work is heal/bard/wrestle and spells requiring 25 skill and less are active with no FC/FCR. Transformer arty is a neck location collar (necklas that even a garg could wear) that comes with one charge that is used to link a worn item that the rider would wear. An ideal that reminds me of Tribes2 when in a tank with one player driving and the other is the gunner. Best teams would be on a vioce chat to cordinate actions. For those that asked for the ridable Gorilla. The transformed becomes a Ridable Gorilla that when casting stands on hinds and beats chest. Kinda Charger rear up graphics.
     
  44. [JD]

    [JD] Guest

    people who stay in tram should not comment about things which don't effect them
     
  45. Just make artifacts imbue-able again. Problem solved. After all, the 450 point limit will keep them from being game breakers, but they'll be pretty good mid-level equipment anyway.

    OR: Just make a turn-in box: 20 minors for a random major. 10 majors and you get to choose a major of your choice.

    OR: Make the faction items only usable in Felucca. This should have been done when they decided to give faction members uber equipment for cheap, that they couldn't get anywhere else.

    Of course, if the programmers had a few minutes to spare, they could do all 3 of these systems in like an hour.
     
  46. Alvinho

    Alvinho Great Lakes Forever!
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    the resists are sub par compared to the faction inquisitors