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Discussion in 'UHall' started by Storm, Mar 26, 2009.
Just got the message all shards to go down in 30 min wonder whats up
Kinda sucks the timing coincides with the start of the weekly EM meetup on LS. :\
Maybe they are fixing the champs!
Hopefully they are fixing something.... Like the little bug that is making elves human.... Or... Could be they are fixing the champ spawns... since they seem to get "stuck".. dunno but that's my guess.
Don't count on it. They haven't been broken for 6+ months yet. Have patience... (to quote Rico)
They found another misspelled word that needed corrected....actually I hope it is to fix the champ spawns.
I hope this is to fix the champs, it was getting silly.
I hope it's to fix the lack of communication.
*crosses fingers for champ and sot protection fix*
Guess what it is to fix the champs lol
Wonder why they didnt just do it as part of daily maintenance?
has to be more to it than a champ fix, I would think
Publish 58 Update
26 Mar 2009 19:04:41 EST
We will be bringing the shards down for an update to Pub 58 at approximately 7:15 PM EST. The shards will be down for approximately 1 hour 15 minutes.
The updates include:
Fixed an issue with SOT’s and Powerscrolls (105’s) dropping correctly.
Fixed the Champ Spawns to cycle correctly in Felucca and Ilshenar
To reduce lag caused by the gold drops at champ spawns and the Harrower we are doing the follow:
Number of gold piles being spawned will be reduced
Quantity of gold per pile will be increased
Gold will be spread out more
Gold piles will stack on top of each other, rather than all be at the same elevation
Fixed the issue that allows players to place bare trees instead of xmas trees year round.
Mirror Images will no longer be aggressive.
Paladin NPC’s will no longer be available as a hireling.
Paladins NPC’s throughout the world will now attempt to attack Reds and SL/Minax followers on sight.
Target must be visible
Paladins will no longer respawn once killed
Obsidian daggers will be available to SL’s twice a day maximum to do extra damage against the Paladin NPC’s only.
Previous Carpentry Skill Required to Convert Logs into Boards
New Carpentry and/or Lumberjacking Skill Required to Convert Logs into Boards *
0 Oak Wood
65 Ash Wood
80 Yew Wood
95 Bloodwood, Frostwood and Heartwood
100 No changes have been made to the skill requirements to create items from the various woods in the carpentry or fletching menus. Only board creation has been changed.
Previous Carpentry/Fletching Skill Required to Use Wood
New Carpentry/Fletching Skill Required to Use Wood Regular Wood
0 Oak Wood
65 Ash Wood
75 Yew Wood
85 Bloodwood, Frostwood and Heartwood
* This is the same skill level required for a lumberjack to produce this level of resource from trees.
They're fixing the holiday tree deeds?
Ha! That's important stuff there.
Flora, brace yourself, it says "bare trees"
you don't suppose....... nahh.... they wouldn't have stripped them completely, would they?
Not to beat a dead horse, still dont see what was critical and had to be done in primetime...instead of morning maintenance.
*shrugs and wanders off to play xbox with kids*
Does that mean that a GM LJ and fletcher can turn any wood type now into logs without need of carpentry?
It would be nice. Would love to stone carpentrey on my lumberjack to give her a fighting skill
If a Lumberjack is going to be turning wood into logs, I want to watch!
Yea I meant boards,lol. But yes it would be really nice its silly imo that you need carpentry to just use wood to make arrows and bows
Are they doing pub 58?
Fixes to it.
Trees work DevilsOwn, but you probably already know that.
Prediction No 2 has come true lol
well, mine kinda work, Flora
went up just fine, all bare and woodsy lookin'..... logged in this morning and it had redeeded itself
anyone else having this trouble?
Ditto, pretty deed locked down instead of the tall pine now. Also the negative physical resist is still broken, presently at -16 instead of -44 last night.